[PATCH v2 08/20] multipathd: return 0 from check_path() if that path wasn't checked

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If check_path_state() returns PATH_WILD or PATH_UNCHECKED, then the
path wasn't correctly checked, and check_path() should return 0.

Reviewed-by: Martin Wilck <mwilck@xxxxxxxx>
Signed-off-by: Benjamin Marzinski <bmarzins@xxxxxxxxxx>
---
 multipathd/main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/multipathd/main.c b/multipathd/main.c
index 7c4d3bf6..733952cf 100644
--- a/multipathd/main.c
+++ b/multipathd/main.c
@@ -2386,7 +2386,7 @@ check_path (struct vectors * vecs, struct path * pp, unsigned int ticks)
 
 	newstate = check_path_state(pp);
 	if (newstate == PATH_WILD || newstate == PATH_UNCHECKED) {
-		return 1;
+		return 0;
 	} else if ((newstate != PATH_UP && newstate != PATH_GHOST &&
 		    newstate != PATH_PENDING) && (pp->state == PATH_DELAYED)) {
 		/* If path state become failed again cancel path delay state */
-- 
2.45.0





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