On Tue, Aug 04, 2020 at 05:18:18PM +0200, Martin Wilck wrote: > On Tue, 2020-08-04 at 17:04 +0200, Martin Wilck wrote: > > On Thu, 2020-07-16 at 16:17 -0500, Benjamin Marzinski wrote: > > > On Thu, Jul 09, 2020 at 12:15:53PM +0200, mwilck@xxxxxxxx wrote: > > > > From: Martin Wilck <mwilck@xxxxxxxx> > > > > +struct bitfield *alloc_bitfield(unsigned int maxbit) > > > > +{ > > > > + unsigned int n; > > > > + struct bitfield *bf; > > > > + > > > > + n = maxbit > 0 ? (maxbit - 1) / bits_per_slot + 1 : 0; > > > > > > What's the point in accepting 0? That's an empty bitmap. > > > > > Thanks for spotting these, I will fix them. > > Thinking about it once more, I believe that accepting 0 as the bitfield > length is actually the right thing. A bitfield of length 0 makes not > much less sense than one of length 1. The code makes sure that the bit > operations on the 0-length bitfield behave correctly (see > test_bitmask_len_0()). Thus callers can use bitfields without bothering > for extra NULL checks. That was the intention. Like we support 0-length > vectors. But the calloc call itself can return NULL, so deferencing bf (as in bf->len = maxbit), can crash. I'm also still fuzzy on why we want to support zero length bitfields. Since they can't be grown like vectors can, it seem like requesting a zero length bitfield will always be a sign of a coding error. We would get a more useful error by having the failure happen closer to the error in the code. Or is there actually a use for a zero length bitfield that can't be grown? -Ben > Regards, > Martin > -- dm-devel mailing list dm-devel@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/dm-devel