On Tue, Jun 19, 2018 at 1:01 AM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > On Mon, Jun 18, 2018 at 2:14 PM Andrew Morton <akpm@xxxxxxxxxxxxxxxxxxxx> wrote: >> >> On Mon, 18 Jun 2018 16:10:01 +0300 Andy Shevchenko <andriy.shevchenko@xxxxxxxxxxxxxxx> wrote: >> >> > A lot of code become ugly because of open coding allocations for bitmaps. >> > >> > Introduce three helpers to allow users be more clear of intention >> > and keep their code neat. >> > >> > ... >> > >> > +unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags) >> > +{ >> > + return kmalloc_array(BITS_TO_LONGS(nbits), sizeof(unsigned long), flags); >> > +} >> > +EXPORT_SYMBOL(bitmap_alloc); >> > + >> > +unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags) >> > +{ >> > + return bitmap_alloc(nbits, flags | __GFP_ZERO); >> > +} >> > +EXPORT_SYMBOL(bitmap_zalloc); >> > + >> > +void bitmap_free(const unsigned long *bitmap) >> > +{ >> > + kfree(bitmap); >> > +} >> > +EXPORT_SYMBOL(bitmap_free); >> > + >> >> I suggest these functions are small and simple enough to justify >> inlining them. >> > > We can't as we end up including bitmap.h (by the way of cpumask.h) > form slab.h, so we gen circular dependency. Maybe if we removed memcg > stuff from slab.h so we do not need to include workqueue.h... I will look at it. It might be doable. Though I dunno what MM people would say about this. Anyone's name comes to your mind to ask? -- With Best Regards, Andy Shevchenko -- dm-devel mailing list dm-devel@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/dm-devel