Merged.
Thanks.
On Tue, Oct 11, 2016 at 8:50 AM, <tang.junhui@xxxxxxxxxx> wrote:
Please have a review for this patch, any comment will be highly appreciated.
发件人: tang.junhui@xxxxxxxxxx
收件人: christophe varoqui <christophe.varoqui@xxxxxxx>,
抄送: dm-devel@xxxxxxxxxx, zhang.kai16@xxxxxxxxxx, "tang.junhui" <tang.junhui@xxxxxxxxxx>
日期: 2016/08/10 16:11
主题: [PATCH] multipathd: fail path when path check timeout
From: "tang.junhui" <tang.junhui@xxxxxxxxxx>
path should be failed when path status is PATH_TIMEOUT after check,
otherwise, the valid number of paths in the map would be increased when
the path status is PATH_UP after the next turn check, which would cause
the valid number of paths exceeding the total number of paths in the map.
Signed-off-by: tang.junhui <tang.junhui@xxxxxxxxxx>
---
multipathd/main.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/multipathd/main.c b/multipathd/main.c
index f5e9a01..01f1e58 100644
--- a/multipathd/main.c
+++ b/multipathd/main.c
@@ -1585,7 +1585,7 @@ check_path (struct vectors * vecs, struct path * pp, int ticks)
pp->checkint = conf->checkint;
put_multipath_config(conf);
- if (newstate == PATH_DOWN || newstate == PATH_SHAKY) {
+ if (newstate == PATH_DOWN || newstate == PATH_SHAKY || newstate == PATH_TIMEOUT) {
/*
* proactively fail path in the DM
*/
--
2.8.1.windows.1
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