Re: [PATCH v6 05/42] powerpc/powernv: Track IO/M32/M64 segments from PE

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On 08/12/2015 09:20 PM, Gavin Shan wrote:
On Wed, Aug 12, 2015 at 09:05:09PM +1000, Alexey Kardashevskiy wrote:
On 08/12/2015 08:45 PM, Gavin Shan wrote:
On Tue, Aug 11, 2015 at 12:23:42PM +1000, Alexey Kardashevskiy wrote:
On 08/11/2015 10:03 AM, Gavin Shan wrote:
On Mon, Aug 10, 2015 at 05:16:40PM +1000, Alexey Kardashevskiy wrote:
On 08/06/2015 02:11 PM, Gavin Shan wrote:
The patch is adding 6 bitmaps, three to PE and three to PHB, to track

The patch is also removing 2 arrays (io_segmap and m32_segmap), what is that
all about? Also, there was no m64_segmap, now there is, needs an explanation
may be.


Originally, the bitmaps (io_segmap and m32_segmap) are allocated dynamically.
Now, they have fixed sizes - 512 bits.

The subject "powerpc/powernv: Track IO/M32/M64 segments from PE" indicates
why m64_segmap is added.


But before this patch, you somehow managed to keep it working without a map
for M64, by the same time you needed map for IO and M32. It seems you are
making things consistent in this patch but it also feels like you do not have
to do so as M64 did not need a map before and I cannot see why it needs one
now.


The M64 map is used by [PATCH v6 23/42] powerpc/powernv: Release PEs dynamically
where the M64 segments consumed by one particular PE will be released.


Then add it where it is really started being used. It is really hard to
review a patch which is actually spread between patches. Do not count that
reviewers will just trust you.


Ok. I'll try.



the consumed by one particular PE, which can be released once the PE
is destroyed during PCI unplugging time. Also, we're using fixed
quantity of bits to trace the used IO, M32 and M64 segments by PEs
in one particular PHB.


Out of curiosity - have you considered having just 3 arrays, in PHB, storing
PE numbers, and ditching PE's arrays? Does PE itself need to know what PEs it
is using? Not sure about this master/slave PEs though.


I don't follow your suggestion. Can you rephrase and explain it a bit more?


Please explains in what situations you need same map in both PHB and PE and
how you are going to use them. For example, pe::m64_segmap and
phb::m64_segmap.

I believe you need to know what segment is used by what PE and that's it and
having 2 bitmaps is overcomplicated hard to follow. Is there anything else
what I am missing?


The situation is same to all (IO, M32 and M64) segment maps. Taking m64_segmap
as an example, it will be used when creating or destroying the PE who consumes
M64 segments. phb::m64_segmap is recording the M64 segment usage in PHB's domain.
It's used to check same M64 segment won't be used for towice. pe::m64_segmap tracks
the M64 segments consumed by the PE.


You could have a single map in PHB, key would be a segment number and value
would be PE number. No need to have a map in PE. At all. No need to
initialize bitmaps, etc.


So it would be arrays for various segmant maps if I understood your suggestion
as below. Please confirm:

#define PNV_IODA_MAX_SEG_NUM	512

	int struct pnv_phb::io_segmap[PNV_IODA_MAX_SEG_NUM];
			    m32_segmap[PNV_IODA_MAX_SEG_NUM];
			    m64_segmap[PNV_IODA_MAX_SEG_NUM];
- Initially, they are initialize to IODA_INVALID_PE;
- When one segment is assigned to one PE, the corresponding entry
   of the array is set to PE number.
- When one segment is relased, the corresponding entry of the array
   is set to IODA_INVALID_PE;


No, not arrays, I meant DEFINE_HASHTABLE(), hash_add(), etc from include/linux/hashtable.h.

http://kernelnewbies.org/FAQ/Hashtables is a good place to start :)



--
Alexey
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