On 28/10/2024 12:05, Tomi Valkeinen wrote: > Hi Hans, > > On 28/10/2024 12:11, Hans Verkuil wrote: >> On 28/10/2024 10:21, Tomi Valkeinen wrote: >>> Hi, >>> >>> On 24/10/2024 11:20, Hans Verkuil wrote: >>>> Hi Tomi, >>>> >>>> I know this driver is already merged, but while checking for drivers that use >>>> q->max_num_buffers I stumbled on this cfe code: >>>> >>>> <snip> >>>> >>>>> +/* >>>>> + * vb2 ops >>>>> + */ >>>>> + >>>>> +static int cfe_queue_setup(struct vb2_queue *vq, unsigned int *nbuffers, >>>>> + unsigned int *nplanes, unsigned int sizes[], >>>>> + struct device *alloc_devs[]) >>>>> +{ >>>>> + struct cfe_node *node = vb2_get_drv_priv(vq); >>>>> + struct cfe_device *cfe = node->cfe; >>>>> + unsigned int size = is_image_node(node) ? >>>>> + node->vid_fmt.fmt.pix.sizeimage : >>>>> + node->meta_fmt.fmt.meta.buffersize; >>>>> + >>>>> + cfe_dbg(cfe, "%s: [%s] type:%u\n", __func__, node_desc[node->id].name, >>>>> + node->buffer_queue.type); >>>>> + >>>>> + if (vq->max_num_buffers + *nbuffers < 3) >>>>> + *nbuffers = 3 - vq->max_num_buffers; >>>> >>>> This makes no sense: max_num_buffers is 32, unless explicitly set when vb2_queue_init >>>> is called. So 32 + *nbuffers is never < 3. >>>> >>>> If the idea is that at least 3 buffers should be allocated by REQBUFS, then set >>>> q->min_reqbufs_allocation = 3; before calling vb2_queue_init and vb2 will handle this >>>> for you. >>>> >>>> Drivers shouldn't modify *nbuffers, except in very rare circumstances, especially >>>> since the code is almost always wrong. >>> >>> Looking at this, the original code in the old BSP tree was, which somehow, along the long way, got turned into the above: >>> >>> if (vq->num_buffers + *nbuffers < 3) >>> *nbuffers = 3 - vq->num_buffers; >>> >>> So... I think that is the same as "q->min_reqbufs_allocation = 3"? >>> >>> The distinction between min_queued_buffers and min_reqbufs_allocation, or rather the need for the latter, still escapes me. If the HW/SW requires N buffers to be queued, why would we require >>> allocating more than N buffers? >> >> min_queued_buffers is easiest to explain: that represents the requirements of the DMA >> engine, i.e. how many buffers much be queued before the DMA engine can be started. >> Typically it is 0, 1 or 2. >> >> min_reqbufs_allocation is the minimum number of buffers that will be allocated when >> calling VIDIOC_REQBUFS in order for userspace to be able to stream without blocking >> or dropping frames. >> >> Typically this is 3 for video capture: one buffer is being DMAed, another is queued up >> and the third is being processed by userspace. But sometimes drivers have other >> requirements. >> >> The reason is that some applications will just call VIDIOC_REQBUFS with count=1 and >> expect it to be rounded up to whatever makes sense. See the VIDIOC_REQBUFS doc in >> https://hverkuil.home.xs4all.nl/spec/userspace-api/v4l/vidioc-reqbufs.html >> >> "It can be smaller than the number requested, even zero, when the driver runs out of >> free memory. A larger number is also possible when the driver requires more buffers >> to function correctly." >> >> How drivers implement this is a mess, and usually the code in the driver is wrong as >> well. In particular they often did not take VIDIOC_CREATE_BUFS into account, i.e. >> instead of 'if (vq->num_buffers + *nbuffers < 3)' they would do 'if (*nbuffers < 3)'. > > Thanks, this was educational! > > So. If I have a driver that has min_queued_buffers = 1, I can use VIDIOC_CREATE_BUFS to allocate a single buffer, and then capture just one buffer, right? Whereas VIDIOC_REQBUFS would give me > (probably) three (or two, if the driver does not set min_reqbufs_allocation). Three buffers makes sense for full streaming, of course. > >> When we worked on the support for more than 32 buffers we added min_reqbufs_allocation >> to let the core take care of this. In addition, this only applies to VIDIOC_REQBUFS, >> if you want full control over the number of allocated buffers, then use VIDIOC_CREATE_BUFS, >> with this ioctl the number of buffers will never be more than requested, although it >> may be less if you run out of memory. >> >> I really should go through all existing drivers and fix them up if they try to >> handle this in the queue_setup function, I suspect a lot of them are quite messy. >> >> One thing that is missing in the V4L2 uAPI is a way to report the minimum number of >> buffers that need to be allocated, i.e. min_queued_buffers + 1. Since if you want > > Hmm, so what I wrote above is not correct? One needs min_queued_buffers + 1? Why is that? The DMA engine always uses min_queued_buffers, so if there are only that many buffers, then it can never return a buffer to userspace! So you need one more. That's the absolute minimum. For smooth capture you need two more to allow time for userspace to process the buffer. > >> to use CREATE_BUFS you need that information so you know that you have to create >> at least that number of buffers. We have the V4L2_CID_MIN_BUFFERS_FOR_CAPTURE control, >> but it is effectively codec specific. This probably should be clarified. >> >> I wonder if it wouldn't be better to add a min_num_buffers field to >> struct v4l2_create_buffers and set it to min_queued_buffers + 1. > > I think this makes sense (although I still don't get the +1). > > However, based on the experiences from adding the streams features to various ioctls, let's be very careful =). The new 'min_num_buffers' can be filled with garbage by the userspace. If we define the > 'min_num_buffers' field to be always filled by the kernel, and any value provided from the userspace to be ignored, I think it should work. I've posted an RFC for this. Regards, Hans > > Tomi >