Re: [PATCH v4 2/7] dt-bindings: PCI: ti,am65: Extend for use with PVU

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On 05/09/2024 08:40, Jan Kiszka wrote:
> On 05.09.24 08:32, Krzysztof Kozlowski wrote:
>> On Wed, Sep 04, 2024 at 12:00:11PM +0200, Jan Kiszka wrote:
>>> From: Jan Kiszka <jan.kiszka@xxxxxxxxxxx>
>>>
>>> The PVU on the AM65 SoC is capable of restricting DMA from PCIe devices
>>> to specific regions of host memory. Add the optional property
>>> "memory-regions" to point to such regions of memory when PVU is used.
>>>
>>> Since the PVU deals with system physical addresses, utilizing the PVU
>>> with PCIe devices also requires setting up the VMAP registers to map the
>>> Requester ID of the PCIe device to the CBA Virtual ID, which in turn is
>>> mapped to the system physical address. Hence, describe the VMAP
>>> registers which are optionally unless the PVU shall used for PCIe.
>>>
>>> Signed-off-by: Jan Kiszka <jan.kiszka@xxxxxxxxxxx>
>>> ---
>>> CC: Lorenzo Pieralisi <lpieralisi@xxxxxxxxxx>
>>> CC: "Krzysztof Wilczyński" <kw@xxxxxxxxx>
>>> CC: Bjorn Helgaas <bhelgaas@xxxxxxxxxx>
>>> CC: linux-pci@xxxxxxxxxxxxxxx
>>> ---
>>>  .../bindings/pci/ti,am65-pci-host.yaml        | 52 ++++++++++++++-----
>>>  1 file changed, 40 insertions(+), 12 deletions(-)
>>>
>>> diff --git a/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml b/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
>>> index 0a9d10532cc8..d8182bad92de 100644
>>> --- a/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
>>> +++ b/Documentation/devicetree/bindings/pci/ti,am65-pci-host.yaml
>>> @@ -19,16 +19,6 @@ properties:
>>>        - ti,am654-pcie-rc
>>>        - ti,keystone-pcie
>>>  
>>> -  reg:
>>> -    maxItems: 4
>>> -
>>> -  reg-names:
>>> -    items:
>>> -      - const: app
>>> -      - const: dbics
>>> -      - const: config
>>> -      - const: atu
>>
>>
>> Nothing improved here.
> 
> Yes, explained the background to you. Sorry, if you do not address my
> replies, I'm lost with your feedback.

My magic ball could not figure out the problem, so did not provide the
answer.

I gave you the exact code which illustrates how to do it. If you do it
that way: it works. If you do it other way: it might not work. However
without seeing anything, magic ball was silent, so I am not
participating in game: would you be so kind to give more information so
I won't waste my day in asking what is wrong.

Best regards,
Krzysztof





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