On 18.04.2024 1:43 AM, Dmitry Baryshkov wrote: > On Wed, Apr 17, 2024 at 10:02:55PM +0200, Konrad Dybcio wrote: >> On recent (SM8550+) Snapdragon platforms, the GPU speed bin data is >> abstracted through SMEM, instead of being directly available in a fuse. >> >> Add support for SMEM-based speed binning, which includes getting >> "feature code" and "product code" from said source and parsing them >> to form something that lets us match OPPs against. >> >> Due to the product code being ignored in the context of Adreno on >> production parts (as of SM8650), hardcode it to SOCINFO_PC_UNKNOWN. >> >> Signed-off-by: Konrad Dybcio <konrad.dybcio@xxxxxxxxxx> >> --- [...] >> --- a/drivers/gpu/drm/msm/adreno/adreno_device.c >> +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c >> @@ -6,6 +6,8 @@ >> * Copyright (c) 2014,2017 The Linux Foundation. All rights reserved. >> */ >> >> +#include <linux/soc/qcom/socinfo.h> >> + > > Stray leftover? Looks like [...] >> + >> +#ifdef CONFIG_QCOM_SMEM > > Please extract to a separate function and put the function under ifdef > (providing a stub otherwise). Having #ifndefs inside funciton body is > frowned upon. Hm, this looked quite sparse and straightforward, but I can do that. [...] >> +/* As of SM8650, PCODE on production SoCs is meaningless wrt the GPU bin */ >> +#define ADRENO_SKU_ID_FCODE GENMASK(15, 0) >> +#define ADRENO_SKU_ID(fcode) (SOCINFO_PC_UNKNOWN << 16 | fcode) > > If we got rid of PCode matching, is there a need to actually use > SOCINFO_PC_UNKNOWN here? Or just 0 would be fine? The IDs need to stay constant for mesa I used the define here to: a) define the SKU_ID structure so that it's clear what it's comprised of b) make it easy to add back Pcode in case it becomes useful with future SoCs c) avoid mistakes - PC_UNKNOWN happens to be zero, but that's a lucky coincidence We don't *match* based on PCODE, but still need to construct the ID properly Another option would be to pass the real pcode and add some sort of "pcode_invalid" property that if found would ignore this part of the SKU_ID in mesa, but that sounds overly and unnecessarily complex. Konrad Konrad