> On Jan 9, 2024, at 4:31 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: > > On Tue, Jan 09, 2024 at 10:03:02PM +0000, James Ogletree wrote: >> Hi Dmitry, >> >> Thank you for your excellent review. Just a few questions. >> >>> On Jan 6, 2024, at 7:58 PM, Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> wrote: >>> >>> On Thu, Jan 04, 2024 at 10:36:37PM +0000, James Ogletree wrote: >>>> + >>>> + info->add_effect.u.periodic.custom_data = kcalloc(len, sizeof(s16), GFP_KERNEL); >>>> + if (!info->add_effect.u.periodic.custom_data) >>>> + return -ENOMEM; >>>> + >>>> + if (copy_from_user(info->add_effect.u.periodic.custom_data, >>>> + effect->u.periodic.custom_data, sizeof(s16) * len)) { >>>> + info->add_error = -EFAULT; >>>> + goto out_free; >>>> + } >>>> + >>>> + queue_work(info->vibe_wq, &info->add_work); >>>> + flush_work(&info->add_work); >>> >>> I do not understand the need of scheduling a work here. You are >>> obviously in a sleeping context (otherwise you would not be able to >>> execute flush_work()) so you should be able to upload the effect right >>> here. >> >> Scheduling work here is to ensure its ordering with “playback" worker >> items, which themselves are called in atomic context and so need >> deferred work. I think this explains why we need a workqueue as well, >> but please correct me. >> >>> >>>> + >>>> +static int vibra_playback(struct input_dev *dev, int effect_id, int val) >>>> +{ >>>> + struct vibra_info *info = input_get_drvdata(dev); >>>> + >>>> + if (val > 0) { >>> >>> value is supposed to signal how many times an effect should be repeated. >>> It looks like you are not handling this at all. >> >> For playbacks, we mandate that the input_event value field is set to either 1 > > I am sorry, who is "we"? Just a royal “I”. Apologies, no claim to authority intended here. :) > >> or 0 to command either a start playback or stop playback respectively. >> Values other than that should be rejected, so in the next version I will fix this >> to explicitly check for 1 or 0. > > No, please implement the API properly. Ack. > >> >>> >>>> + info->start_effect = &dev->ff->effects[effect_id]; >>>> + queue_work(info->vibe_wq, &info->vibe_start_work); >>> >>> The API allows playback of several effects at once, the way you have it >>> done here if multiple requests come at same time only one will be >>> handled. >> >> I think I may need some clarification on this point. Why would concurrent >> start/stop playback commands get dropped? It seems they would all be >> added to the workqueue and executed eventually. > > You only have one instance of vibe_start_work, as well as only one > "slot" to hold the effect you want to start. So if you issue 2 request > back to back to play effect 1 and 2 you are likely to end with > info->start_effect == 2 and that is what vibe_start_work handler will > observe, effectively dropping request to play effect 1 on the floor. Understood, ack. > >> >>> >>>> + } else { >>>> + queue_work(info->vibe_wq, &info->vibe_stop_work); >>> >>> Which effect are you stopping? All of them? You need to stop a >>> particular one. >> >> Our implementation of “stop” stops all effects in flight which is intended. >> That is probably unusual so I will add a comment here in the next >> version. > > Again, please implement the driver properly, not define your own > carveouts for the expected behavior. Ack, and a clarification question: the device is not actually able to play multiple effects at once. In that case, does stopping a specific effect entail just cancelling an effect in the queue? Best, James