On Tue, Dec 05, 2023 at 02:50:08PM +0100, H. Nikolaus Schaller wrote: > Hi, > > > Am 05.12.2023 um 14:29 schrieb Maxime Ripard <mripard@xxxxxxxxxx>: > > > > Hi, > > > > On Tue, Dec 05, 2023 at 09:18:58AM +0100, H. Nikolaus Schaller wrote: > >>> Am 05.12.2023 um 07:57 schrieb Maxime Ripard <mripard@xxxxxxxxxx>: > >>> > >>> On Mon, Dec 04, 2023 at 12:22:36PM -0600, Andrew Davis wrote: > >>>> The Imagination PowerVR Series5 "SGX" GPU is part of several SoCs from > >>>> multiple vendors. Describe how the SGX GPU is integrated in these SoC, > >>>> including register space and interrupts. Clocks, reset, and power domain > >>>> information is SoC specific. > >>>> > >>>> Signed-off-by: Andrew Davis <afd@xxxxxx> > >>>> --- > >>>> .../devicetree/bindings/gpu/img,powervr.yaml | 69 +++++++++++++++++-- > >>>> 1 file changed, 63 insertions(+), 6 deletions(-) > >>> > >>> I think it would be best to have a separate file for this, img,sgx.yaml > >>> maybe? > >> > >> Why? > > > > Because it's more convenient? > > Is it? It's for a separate architecture, with a separate driver, maintained out of tree by a separate community, with a separate set of requirements as evidenced by the other thread. And that's all fine in itself, but there's very little reason to put these two bindings in the same file. We could also turn this around, why is it important that it's in the same file? > >> The whole family of IMG GPUs is PowerVR and SGX and Rogue are generations 5 and 6++: > >> > >> https://en.wikipedia.org/wiki/PowerVR > > > > That's not really relevant as far as bindings go. > > But maybe for choosing binding file names. Well they are machine readable > but sometimes humans work with them. Heh. It's something that can also be easily grepped, and the name is never going to reflect all the compatibles in a binding so it's what you'll end up doing anyway. But feel free to suggest another name to avoid the confusion. > > We have multiple > > binding files for devices of the same generation, or single bindings > > covering multiple generations. > > > > The important part is that every compatible is documented. It doesn't > > really matter how or where. > > Yes, and that is why I would find it more convenient to have a single > "img,powervr.yaml" for all variations unless it becomes filled with > unrelated stuff (which isn't as far as I see). Again, hard disagree there. Maxime
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