Re: [PATCH v6 2/2] input: joystick: driver for Adafruit Seesaw Gamepad

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Hi Anshul,

On 2023-11-01 09:50:36+0530, Anshul Dalal wrote:
> On 10/31/23 07:53, Thomas Weißschuh wrote:
> > Oct 31, 2023 03:10:50 Anshul Dalal <anshulusr@xxxxxxxxx>:
> >> Thanks for the review! The requested changes will be addressed in the
> >> next patch version though I had a few comments below:
> >>
> >> On 10/27/23 11:44, Thomas Weißschuh wrote:
> >>> Hi Anshul,
> >>>
> >>> thanks for the reworks!
> >>>
> >>> Some more comments inline.
> >>>
> >>> On 2023-10-27 10:48:11+0530, Anshul Dalal wrote:
> > 
> > [..]
> > 
> >>>> +struct seesaw_button_description {
> >>>> +   unsigned int code;
> >>>> +   unsigned int bit;
> >>>> +};
> >>>> +
> >>>> +static const struct seesaw_button_description seesaw_buttons[] = {
> >>>> +   {
> >>>> +       .code = BTN_EAST,
> >>>> +       .bit = SEESAW_BUTTON_A,
> >>>> +   },
> >>>> +   {
> >>>> +       .code = BTN_SOUTH,
> >>>> +       .bit = SEESAW_BUTTON_B,
> >>>> +   },
> >>>> +   {
> >>>> +       .code = BTN_NORTH,
> >>>> +       .bit = SEESAW_BUTTON_X,
> >>>> +   },
> >>>> +   {
> >>>> +       .code = BTN_WEST,
> >>>> +       .bit = SEESAW_BUTTON_Y,
> >>>> +   },
> >>>> +   {
> >>>> +       .code = BTN_START,
> >>>> +       .bit = SEESAW_BUTTON_START,
> >>>> +   },
> >>>> +   {
> >>>> +       .code = BTN_SELECT,
> >>>> +       .bit = SEESAW_BUTTON_SELECT,
> >>>> +   },
> >>>> +};
> >>>
> >>> This looks very much like a sparse keymap which can be implemented with
> >>> the helpers from <linux/input/sparse-keymap.h>.
> >>>
> >>
> >> When going through the API provided by sparse-keymap, I could only see
> >> the use for sparse_keymap_report_entry here. Which leads to the
> >> following refactored code:
> >>
> >> static const struct key_entry seesaw_buttons_new[] = {
> >>     {KE_KEY, SEESAW_BUTTON_A, {BTN_SOUTH}},
> >>     {KE_KEY, SEESAW_BUTTON_B, {BTN_EAST}},
> > 
> > No braces I think.
> > 
> 
> Since the last field in key_entry is a union, the braces seem to be
> required.

Indeed.

To make the union more visible explicit this could be done:

{ KE_KEY, SEESAW_BUTTON_A, .keycode = BTN_SOUTH }

> 
> >>     ...
> >> };
> >>
> >> for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
> >>     sparse_keymap_report_entry(input, &seesaw_buttons_new[i],
> >>         data.button_state & BIT(seesaw_buttons_new[i].code),
> >>         false);
> >> }
> >>
> >> I don't think this significantly improves the code unless you had some
> >> other way to use the API in mind.
> > 
> > I thought about sparse_keymap_setup() and sparse_keymap_report_event().
> > 
> > It does not significantly change the code but would be a standard API.
> > 
> 
> Thanks for pointing me in the right direction, do you think the
> following implementation of the API is acceptable for the driver. Since
> I couldn't find a driver for any similar device using the API in this
> manner.
> 
> inside seesaw_probe():
> 
> err = sparse_keymap_setup(seesaw->input_dev, seesaw_buttons_new, NULL);
> if (err) {
> 	dev_err(&client->dev,
> 		"failed to set up input device keymap: %d\n", err);
> 	return err;
> }

Yes, and it replaces the calls to input_set_capability().

> inside seesaw_poll():
> 
> for (i = 0; i < ARRAY_SIZE(seesaw_buttons_new); i++) {
> 	if (!sparse_keymap_report_event(
> 		input, seesaw_buttons_new[i].code,
> 		data.button_state & BIT(seesaw_buttons_new[i].code),
> 		false)) {
> 		dev_err_ratelimited(
> 			&input->dev,
> 			"failed to report event for keycode: %d",
> 			seesaw_buttons_new[i].keycode);
> 		return;
> 	}
> }

for_each_set_bit(i, (long *)&SEESAW_BUTTON_MASK, BITS_PER_TYPE(SEESAW_BUTTON_MASK))
	sparse_keymap_report_event(input, BIT(i), data.button_state & BIT(i), false);

The sparse keymap takes care of the translation.


Notes:

SEESAW_BUTTON_MASK is now an actual variable instead of a macro.
It should be 'static const' in that case.

When using the sparse keymap APIs the driver also needs to depend on
INPUT_SPARSEKMAP.


Thomas




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