On Mon, Aug 21, 2023 at 07:24:43AM -0500, Rob Herring wrote: > On Mon, Aug 21, 2023 at 5:49 AM Andy Shevchenko > <andriy.shevchenko@xxxxxxxxxxxxxxx> wrote: > > On Fri, Aug 18, 2023 at 03:41:00PM -0500, Rob Herring wrote: ... > > > v3: > > > - Keep existing style in deadprops loop > > > > Not sure where exactly in the code that one, but... > > That was your previous comment... I admit that I haven't heard about cleanup.h that time. ... > > > int __of_remove_property(struct device_node *np, struct property *prop) > > > { > > > - struct property **next; > > > - > > > - for (next = &np->properties; *next; next = &(*next)->next) { > > > - if (*next == prop) > > > - break; > > > + if (__of_remove_property_from_list(&np->properties, prop)) { > > > + /* Found the property, add it to deadprops list */ > > > + prop->next = np->deadprops; > > > + np->deadprops = prop; > > > + return 0; > > > } > > > - if (*next == NULL) > > > - return -ENODEV; > > > - > > > - /* found the node */ > > > - *next = prop->next; > > > - prop->next = np->deadprops; > > > - np->deadprops = prop; > > > > > > - return 0; > > > + return -ENODEV; > > > } > > > > > > ...if it's this one, I don't see how it's better than > > > > if (!__of_remove_property_from_list(&np->properties, prop)) > > return -ENODEV; > > Because this way doesn't work well when we move the spinlock in here. > Maybe cleanup.h will help, but I'm not going to do that now. If we do, > then I'll do it for the whole subsystem/file. Fair enough. Although we may also use goto approach in the next patch. Anyway, I leave it to you for what you think is the best. -- With Best Regards, Andy Shevchenko