Folks, On Thu, Mar 30, 2023 at 03:43:35PM -0700, David Dai wrote: <snip> > PCMark > Higher is better > +-------------------+----------+------------+--------+-------+--------+ > | Test Case (score) | Baseline | Hypercall | %delta | MMIO | %delta | > +-------------------+----------+------------+--------+-------+--------+ > | Weighted Total | 6136 | 7274 | +19% | 6867 | +12% | > +-------------------+----------+------------+--------+-------+--------+ > | Web Browsing | 5558 | 6273 | +13% | 6035 | +9% | > +-------------------+----------+------------+--------+-------+--------+ > | Video Editing | 4921 | 5221 | +6% | 5167 | +5% | > +-------------------+----------+------------+--------+-------+--------+ > | Writing | 6864 | 8825 | +29% | 8529 | +24% | > +-------------------+----------+------------+--------+-------+--------+ > | Photo Editing | 7983 | 11593 | +45% | 10812 | +35% | > +-------------------+----------+------------+--------+-------+--------+ > | Data Manipulation | 5814 | 6081 | +5% | 5327 | -8% | > +-------------------+----------+------------+--------+-------+--------+ > > PCMark Performance/mAh > Higher is better > +-----------+----------+-----------+--------+------+--------+ > | | Baseline | Hypercall | %delta | MMIO | %delta | > +-----------+----------+-----------+--------+------+--------+ > | Score/mAh | 79 | 88 | +11% | 83 | +7% | > +-----------+----------+-----------+--------+------+--------+ > > Roblox > Higher is better > +-----+----------+------------+--------+-------+--------+ > | | Baseline | Hypercall | %delta | MMIO | %delta | > +-----+----------+------------+--------+-------+--------+ > | FPS | 18.25 | 28.66 | +57% | 24.06 | +32% | > +-----+----------+------------+--------+-------+--------+ > > Roblox Frames/mAh > Higher is better > +------------+----------+------------+--------+--------+--------+ > | | Baseline | Hypercall | %delta | MMIO | %delta | > +------------+----------+------------+--------+--------+--------+ > | Frames/mAh | 91.25 | 114.64 | +26% | 103.11 | +13% | > +------------+----------+------------+--------+--------+--------+ </snip> > Next steps: > =========== > We are continuing to look into communication mechanisms other than > hypercalls that are just as/more efficient and avoid switching into the VMM > userspace. Any inputs in this regard are greatly appreciated. We're highly unlikely to entertain such an interface in KVM. The entire feature is dependent on pinning vCPUs to physical cores, for which userspace is in the driver's seat. That is a well established and documented policy which can be seen in the way we handle heterogeneous systems and vPMU. Additionally, this bloats the KVM PV ABI with highly VMM-dependent interfaces that I would not expect to benefit the typical user of KVM. Based on the data above, it would appear that the userspace implementation is in the same neighborhood as a KVM-based implementation, which only further weakens the case for moving this into the kernel. I certainly can appreciate the motivation for the series, but this feature should be in userspace as some form of a virtual device. -- Thanks, Oliver