On Thu, Nov 13, 2014 at 11:02 AM, Grant Likely <grant.likely@xxxxxxxxxx> wrote: > On Thu, Nov 13, 2014 at 8:50 AM, Hans de Goede <hdegoede@xxxxxxxxxx> wrote: >> Since simplefb nodes do not relate directly to hw typically they have been >> placed in the root of the devicetree. As the represent runtime information >> having them as sub-nodes of /chosen is more logical, specify this. >> >> Also specify when to set the chosen stdout-path property to a simplefb node. >> >> For reliable handover to a hardware specific driver, that driver needs to >> know which simplefb to unregister when taking over, specify how the hw driver >> can find the matching simplefb node. >> >> Last add some advice on how to fill and use simplefb nodes from a firmware >> pov. >> >> Signed-off-by: Hans de Goede <hdegoede@xxxxxxxxxx> >> Acked-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> >> -- >> Changes in v2: >> -Add stdout-path to the example code >> --- >> .../bindings/video/simple-framebuffer.txt | 38 +++++++++++++++++++++- >> 1 file changed, 37 insertions(+), 1 deletion(-) >> >> diff --git a/Documentation/devicetree/bindings/video/simple-framebuffer.txt b/Documentation/devicetree/bindings/video/simple-framebuffer.txt >> index 8f35718..8b7ecf6 100644 >> --- a/Documentation/devicetree/bindings/video/simple-framebuffer.txt >> +++ b/Documentation/devicetree/bindings/video/simple-framebuffer.txt >> @@ -4,6 +4,26 @@ A simple frame-buffer describes a frame-buffer setup by firmware or >> the bootloader, with the assumption that the display hardware has already >> been set up to scan out from the memory pointed to by the reg property. >> >> +Since simplefb nodes represent runtime information they must be sub-nodes of >> +the chosen node (*). The primary display node must be named framebuffer0, >> +additional nodes must be called framebuffer1, etc. > > Thinking more about our conversation yesterday, the preferred name > should still be framebuffer@<address>. There is no reason to break > with established convention, and as mentioned in my reply on patch #2, > using the name is not the preferred way to identify a device node. So, > my recommendation is to prefer the name "framebuffer@<addr>", but if > it is inconvenient because the address isn't known, then > "framebuffer#" is acceptable. Then use /aliases for actual enumeration > which has the advantage of also working for framebuffers that aren't > in /chosen. Some more thoughts about aliases. There is a natural tension between enumerate framebuffers or enumerating displays. There is precedence for displays to be named 'display...' and to use /aliases/display* to enumerate them. What do we do for framebuffers? Does it make sense to have a separate /aliases/framebuffer* enumeration, or would it be better to have a single 'display' namespace so that the same name is used right through? Right now I'm leaning towards using /aliases/display* for everything, and making simplefb understand that /aliases/display# could either point directly to the framebuffer when there is not node for the hardware, or point to the display node. This would make it easy to have consistent names for display. For example, with the kexec scenario, if /aliases/display0 points at the display node then the alias won't need to be changed between first boot when firmware sets up a framebuffer, and kexec boot after the kernel has torn down the original framebuffer. If /aliases/display0 points to the framebuffer node directly, then the linkage from /aliases/display0 to the HW display node will be lost when the framebuffer gets torn down. Doing it this way does make two assumptions though. It assumes that each display will have its own node somewhere so that no two framebuffers will point to the same node. Second, it assumes that we have a mechanism to handoff a display name (/dev/fb*)? from simplefb to another device. I don't know enough about the fbdev subsystem to know whether or not this will be a problem. Or if there are any namespace conflicts between fbdev and drm. Implementation would be simple to do. If the simple framebuffer node has a 'display' property, then it will call of_alias_get_id() on the target of that phandle. Otherwise it will call of_alias_get_id() on itself. Thoughts? g. > >> + >> +If a simplefb node represents the preferred console for user interaction, >> +then the chosen node's stdout-path property must point to it. >> + >> +If the devicetree contains nodes for the display hardware used by a simplefb, >> +then one of the hw nodes must have a property called "framebuffer" pointing to >> +the framebuffer# node in chosen, so that the operating system knows which >> +simplefb to disable when handing over control to a driver for the real >> +hardware. The bindings for the hw nodes must specify which node contains the >> +framebuffer property. > > I've also been thinking about this. When we talked yesterday I said I > didn't have a preference as to which direction the link between the > framebuffer and the display hardware pointed. Thinking about it now, > between the two nodes, the HW node is pretty much static, but the FB > node is dynamic and in most scenarios will be enabled by firmware, and > then disabled by the operating system. If the framebuffer property is > in the HW node, then that means the firmware needs to modify two nodes > to set up the linkage correctly. It needs to enable the framebuffer, > and then add the link. If one of several possible FB nodes was enabled > by the firmware, it need to modify the display controller node to > match. And, when the framebuffer is disabled, the HW node is left with > a dangling link that kexec won't necessarily know how to fix up. > > If instead the link goes the other way, as a property in the > framebuffer node pointing to display controller, all of the > functionality still stays the same, but the display controller node > never needs to change when framebuffers are > enabled/disabled/added/removed. Since the location and/or compatible > value of framebuffers is always well known, (aside from the fact that > the simplefb driver binds to them), we can have a single API that will > return all the framebuffers associated to a given display controller > node. The real HW driver will be able to use that to find its > framebuffers and coordinate handover between them. > > g. > >> + >> +It is advised that devicetree files contain pre-filled, disabled framebuffer# >> +nodes, so that the firmware only needs to update the mode information and >> +enable them. This way if e.g. later on support for more display clocks get >> +added, the simplefb nodes will already contain this info and the firmware >> +does not need to be updated. >> + >> Required properties: >> - compatible: "simple-framebuffer" >> - reg: Should contain the location and size of the framebuffer memory. >> @@ -22,11 +42,27 @@ Optional properties: >> >> Example: >> >> - framebuffer { >> +chosen { >> + framebuffer0 { >> compatible = "simple-framebuffer"; >> reg = <0x1d385000 (1600 * 1200 * 2)>; >> width = <1600>; >> height = <1200>; >> stride = <(1600 * 2)>; >> format = "r5g6b5"; >> + clocks = <&ahb_gates 36>, <&ahb_gates 43>, <&ahb_gates 44>; >> }; >> + stdout-path = &framebuffer0; >> +}; >> + >> +soc@01c00000 { >> + lcdc0: lcdc@1c0c000 { >> + compatible = "allwinner,sun4i-a10-lcdc"; >> + framebuffer = <&framebuffer0>; >> + }; >> +}; >> + >> + >> +*) Older devicetree files may have a compatible = "simple-framebuffer" node >> +in a different place, operating systems must first enumerate any framebuffer# >> +nodes found under chosen and then check for other compatible nodes. >> -- >> 2.1.0 >> -- To unsubscribe from this list: send the line "unsubscribe devicetree" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html