Add support for using the Latte chipset IPC for udbg on the Nintendo Wii U console. These messages can then be received by a special firmware running on the "Starbuck" coprocessor. Signed-off-by: Ash Logan <ash@xxxxxxxxxxxx> --- v2->v3: Fix a missing declaration issue by including latteipc_udbg.h. v3->v4: Add missing of.h includes. arch/powerpc/Kconfig.debug | 9 ++ arch/powerpc/include/asm/udbg.h | 1 + arch/powerpc/kernel/head_book3s_32.S | 20 ++++ arch/powerpc/kernel/udbg.c | 3 + arch/powerpc/platforms/wiiu/Kconfig | 13 ++ arch/powerpc/platforms/wiiu/Makefile | 2 + arch/powerpc/platforms/wiiu/udbg_latteipc.c | 126 ++++++++++++++++++++ arch/powerpc/platforms/wiiu/udbg_latteipc.h | 27 +++++ 8 files changed, 201 insertions(+) create mode 100644 arch/powerpc/platforms/wiiu/udbg_latteipc.c create mode 100644 arch/powerpc/platforms/wiiu/udbg_latteipc.h diff --git a/arch/powerpc/Kconfig.debug b/arch/powerpc/Kconfig.debug index 6aaf8dc60610..b87343b0d1b4 100644 --- a/arch/powerpc/Kconfig.debug +++ b/arch/powerpc/Kconfig.debug @@ -254,6 +254,15 @@ config PPC_EARLY_DEBUG_USBGECKO Select this to enable early debugging for Nintendo GameCube/Wii consoles via an external USB Gecko adapter. +config PPC_EARLY_DEBUG_LATTEIPC + bool "Early debugging through Latte chipset IPC" + depends on WIIU + select LATTEIPC_UDBG + help + Select this to enable early debugging for Nintendo Wii U consoles via + chipset IPC to the security coprocessor. This assumes a firmware is + running on the coprocessor to receive messages. + config PPC_EARLY_DEBUG_PS3GELIC bool "Early debugging through the PS3 Ethernet port" depends on PPC_PS3 diff --git a/arch/powerpc/include/asm/udbg.h b/arch/powerpc/include/asm/udbg.h index b1f094728b35..ef1367f146fd 100644 --- a/arch/powerpc/include/asm/udbg.h +++ b/arch/powerpc/include/asm/udbg.h @@ -53,6 +53,7 @@ void __init udbg_init_ps3gelic(void); void __init udbg_init_debug_opal_raw(void); void __init udbg_init_debug_opal_hvsi(void); void __init udbg_init_debug_16550(void); +void __init udbg_init_latteipc(void); #endif /* __KERNEL__ */ #endif /* _ASM_POWERPC_UDBG_H */ diff --git a/arch/powerpc/kernel/head_book3s_32.S b/arch/powerpc/kernel/head_book3s_32.S index 519b60695167..5b3b1c971feb 100644 --- a/arch/powerpc/kernel/head_book3s_32.S +++ b/arch/powerpc/kernel/head_book3s_32.S @@ -164,6 +164,9 @@ __after_mmu_off: #ifdef CONFIG_PPC_EARLY_DEBUG_USBGECKO bl setup_usbgecko_bat #endif +#ifdef CONFIG_PPC_EARLY_DEBUG_LATTEIPC + bl setup_latteipc_bat +#endif /* * Call setup_cpu for CPU 0 and initialize 6xx Idle @@ -1201,4 +1204,21 @@ setup_usbgecko_bat: blr #endif +#ifdef CONFIG_PPC_EARLY_DEBUG_LATTEIPC +setup_latteipc_bat: + /* prepare a BAT for early io */ + lis r8, 0x0d80 + + /* + * The virtual address used must match the virtual address + * associated to the fixmap entry FIX_EARLY_DEBUG_BASE. + */ + lis r11, 0xfffe /* top 128K */ + ori r8, r8, 0x002a /* uncached, guarded ,rw */ + ori r11, r11, 0x2 /* 128K, Vs=1, Vp=0 */ + mtspr SPRN_DBAT1L, r8 + mtspr SPRN_DBAT1U, r11 + blr +#endif + .data diff --git a/arch/powerpc/kernel/udbg.c b/arch/powerpc/kernel/udbg.c index 92b3fc258d11..b2ec88ef3cc1 100644 --- a/arch/powerpc/kernel/udbg.c +++ b/arch/powerpc/kernel/udbg.c @@ -69,6 +69,9 @@ void __init udbg_early_init(void) udbg_init_debug_opal_hvsi(); #elif defined(CONFIG_PPC_EARLY_DEBUG_16550) udbg_init_debug_16550(); +#elif defined(CONFIG_PPC_EARLY_DEBUG_LATTEIPC) + /* For use on Nintendo Wii U */ + udbg_init_latteipc(); #endif #ifdef CONFIG_PPC_EARLY_DEBUG diff --git a/arch/powerpc/platforms/wiiu/Kconfig b/arch/powerpc/platforms/wiiu/Kconfig index 3834834c6bd7..8dfd6ac8774d 100644 --- a/arch/powerpc/platforms/wiiu/Kconfig +++ b/arch/powerpc/platforms/wiiu/Kconfig @@ -6,3 +6,16 @@ config WIIU help Select WIIU if configuring for the Nintendo Wii U. More information at: <https://linux-wiiu.org/> + +config LATTEIPC_UDBG + bool "Chipset IPC udbg console for the Nintendo Wii U" + depends on WIIU + help + If you say yes to this option, support will be included for the + Wii U's chipset IPC as a udbg console. + These IPC messages can be received by a firmware running on the + console's "Starbuck" security coprocessor. + + This driver bypasses the IPC layer completely. + + If in doubt, say N here. diff --git a/arch/powerpc/platforms/wiiu/Makefile b/arch/powerpc/platforms/wiiu/Makefile index f66554cd5c45..b1e0e1307f6e 100644 --- a/arch/powerpc/platforms/wiiu/Makefile +++ b/arch/powerpc/platforms/wiiu/Makefile @@ -1 +1,3 @@ # SPDX-License-Identifier: GPL-2.0 + +obj-$(CONFIG_LATTEIPC_UDBG) += udbg_latteipc.o diff --git a/arch/powerpc/platforms/wiiu/udbg_latteipc.c b/arch/powerpc/platforms/wiiu/udbg_latteipc.c new file mode 100644 index 000000000000..9f46a0d19e81 --- /dev/null +++ b/arch/powerpc/platforms/wiiu/udbg_latteipc.c @@ -0,0 +1,126 @@ +// SPDX-License-Identifier: GPL-2.0-or-later +/* + * Nintendo Wii U udbg support (to Starbuck coprocessor, via chipset IPC) + * + * Copyright (C) 2022 The linux-wiiu Team + * + * Based on arch/powerpc/platforms/embedded6xx/udbgecko_udbg.c + * Copyright (C) 2008-2009 The GameCube Linux Team + * Copyright (C) 2008-2009 Albert Herranz + */ + +#include <mm/mmu_decl.h> + +#include <linux/io.h> +#include <linux/of.h> +#include <linux/of_address.h> +#include <asm/prom.h> +#include <asm/udbg.h> +#include <asm/fixmap.h> + +#include "udbg_latteipc.h" + +#define LT_MMIO_BASE ((phys_addr_t)0x0d800000) +#define LT_IPC_PPCMSG 0x00 +#define LT_IPC_PPCCTRL 0x04 +#define LT_IPC_PPCCTRL_X1 0x01 + +#define WIIU_LOADER_CMD_PRINT 0x01000000 + +void __iomem *latteipc_io_base; + +/* + * Transmits a character. + * Sends over IPC to linux-loader for printing. + */ +static void latteipc_udbg_putc(char c) +{ + void __iomem *ppcmsg_reg = latteipc_io_base + LT_IPC_PPCMSG; + void __iomem *ppcctrl_reg = latteipc_io_base + LT_IPC_PPCCTRL; + + out_be32(ppcmsg_reg, WIIU_LOADER_CMD_PRINT | (c << 16)); + out_be32(ppcctrl_reg, LT_IPC_PPCCTRL_X1); + + while (in_be32(ppcctrl_reg) & LT_IPC_PPCCTRL_X1) + barrier(); +} + +/* + * Retrieves and prepares the virtual address needed to access the hardware. + */ +static void __iomem *latteipc_udbg_setup_ipc_io_base(struct device_node *np) +{ + void __iomem *ipc_io_base = NULL; + phys_addr_t paddr; + const unsigned int *reg; + + reg = of_get_property(np, "reg", NULL); + if (reg) { + paddr = of_translate_address(np, reg); + if (paddr) + ipc_io_base = ioremap(paddr, reg[1]); + } + return ipc_io_base; +} + +/* + * Latte IPC udbg support initialization. + */ +void __init latteipc_udbg_init(void) +{ + struct device_node *np; + void __iomem *ipc_io_base; + + if (latteipc_io_base) + udbg_printf("%s: early -> final\n", __func__); + + np = of_find_compatible_node(NULL, NULL, "nintendo,latte-ipc"); + if (!np) { + udbg_printf("%s: IPC node not found\n", __func__); + goto out; + } + + ipc_io_base = latteipc_udbg_setup_ipc_io_base(np); + if (!ipc_io_base) { + udbg_printf("%s: failed to setup IPC io base\n", __func__); + goto done; + } + + udbg_putc = latteipc_udbg_putc; + udbg_printf("latteipc_udbg: ready\n"); + +done: + of_node_put(np); +out: + return; +} + +#ifdef CONFIG_PPC_EARLY_DEBUG_LATTEIPC + +void __init udbg_init_latteipc(void) +{ + /* + * At this point we have a BAT already setup that enables I/O + * to the IPC hardware. + * + * The BAT uses a virtual address range reserved at the fixmap. + * This must match the virtual address configured in + * head_32.S:setup_latteipc_bat(). + */ + latteipc_io_base = (void __iomem *)__fix_to_virt(FIX_EARLY_DEBUG_BASE); + + /* Assume a firmware is present, add hooks */ + udbg_putc = latteipc_udbg_putc; + + /* + * Prepare again the same BAT for MMU_init. + * This allows udbg I/O to continue working after the MMU is + * turned on for real. + * It is safe to continue using the same virtual address as it is + * a reserved fixmap area. + */ + setbat(1, (unsigned long)latteipc_io_base, LT_MMIO_BASE, 128 * 1024, + PAGE_KERNEL_NCG); +} + +#endif /* CONFIG_PPC_EARLY_DEBUG_LATTEIPC */ diff --git a/arch/powerpc/platforms/wiiu/udbg_latteipc.h b/arch/powerpc/platforms/wiiu/udbg_latteipc.h new file mode 100644 index 000000000000..ca6d34e49158 --- /dev/null +++ b/arch/powerpc/platforms/wiiu/udbg_latteipc.h @@ -0,0 +1,27 @@ +/* SPDX-License-Identifier: GPL-2.0-or-later */ +/* + * Nintendo Wii U udbg support (to Starbuck coprocessor, via chipset IPC) + * + * Copyright (C) 2022 The linux-wiiu Team + * + * Based on arch/powerpc/platforms/embedded6xx/udbgecko_udbg.h + * Copyright (C) 2008-2009 The GameCube Linux Team + * Copyright (C) 2008-2009 Albert Herranz + */ + +#ifndef __LATTEIPC_UDBG_H +#define __LATTEIPC_UDBG_H + +#ifdef CONFIG_LATTEIPC_UDBG + +void __init latteipc_udbg_init(void); + +#else + +static inline void __init latteipc_udbg_init(void) +{ +} + +#endif /* CONFIG_LATTEIPC_UDBG */ + +#endif /* __LATTEIPC_UDBG_H */ -- 2.38.1