On 11/1/22 00:47, Christophe JAILLET wrote:
Le 12/10/2022 à 20:13, Lizhi Hou a écrit :
of_create_node() creates device node and apply to base tree dynamically.
The parent device node and full name are required for creating the node.
And the caller can also provide a property array for the node.
Inside this function, it creates a changeset. Then the new device node
and properties are added to the changeset and applied to base tree. The
pointer of this changeset is saved in device node private data.
of_destroy_node() removes the node created by of_create_node() from the
base tree and free it. It gets the changeset pointer from device node
private data and call of_changeset_destroy() to free everything.
Signed-off-by: Lizhi Hou <lizhi.hou@xxxxxxx>
Signed-off-by: Sonal Santan <sonal.santan@xxxxxxx>
Signed-off-by: Max Zhen <max.zhen@xxxxxxx>
Signed-off-by: Brian Xu <brian.xu@xxxxxxx>
---
drivers/of/dynamic.c | 80 ++++++++++++++++++++++++++++++++++++++++++++
include/linux/of.h | 4 +++
2 files changed, 84 insertions(+)
diff --git a/drivers/of/dynamic.c b/drivers/of/dynamic.c
index cd3821a6444f..eca28b723706 100644
--- a/drivers/of/dynamic.c
+++ b/drivers/of/dynamic.c
@@ -934,3 +934,83 @@ int of_changeset_action(struct of_changeset
*ocs, unsigned long action,
return 0;
}
EXPORT_SYMBOL_GPL(of_changeset_action);
+
+/**
+ * of_create_node - Dynamically create a device node and apply it to
base tree
+ *
+ * @parent: Pointer to parent device node
+ * @full_name: Full name of device node
+ * @props: Pointer to property array
+ *
+ * Return: Pointer to the created device node or NULL in case of an
error.
+ */
+struct device_node *of_create_node(struct device_node *parent,
+ const char *full_name,
+ struct property *props)
+{
+ struct of_changeset *cset;
+ struct property *new_pp;
+ struct device_node *np;
+ int ret, i;
+
+ cset = kzalloc(sizeof(*cset), GFP_KERNEL);
Hi,
kmalloc() would be enough. of_changeset_init() below already calls
memset().
Ok.
+ if (!cset)
+ return NULL;
+
+ of_changeset_init(cset);
+
+ np = __of_node_dup(NULL, full_name);
+ if (!np)
+ goto failed;
'cset' seems to be leaking if __of_node_dup() fails.
Will fix this. Thanks.
Lizhi
+ np->parent = parent;
+
+ ret = of_changeset_attach_node(cset, np);
+ if (ret)
+ goto failed;
+
+ if (props) {
+ for (i = 0; props[i].name; i++) {
+ new_pp = __of_prop_dup(&props[i], GFP_KERNEL);
+ if (!new_pp)
+ goto failed;
+ ret = of_changeset_add_property(cset, np, new_pp);
+ if (ret) {
+ kfree(new_pp->name);
+ kfree(new_pp->value);
+ kfree(new_pp);
+ goto failed;
+ }
+ }
+ }
+
+ ret = of_changeset_apply(cset);
+ if (ret)
+ goto failed;
+
+ np->data = cset;
+
+ return np;
+
+failed:
+ of_changeset_destroy(cset);
+ if (np)
+ of_node_put(np);
+
+ return NULL;
+}
+
+/**
+ * of_destroy_node - Destroy a dynamically created device node
+ *
+ * @np: Pointer to dynamically created device node
+ *
+ */
+void of_destroy_node(struct device_node *np)
+{
+ struct of_changeset *cset;
+
+ cset = (struct of_changeset *)np->data;
+ of_changeset_destroy(cset);
+ of_node_put(np);
+ kfree(cset);
+}
diff --git a/include/linux/of.h b/include/linux/of.h
index 766d002bddb9..493ef957c1a8 100644
--- a/include/linux/of.h
+++ b/include/linux/of.h
@@ -1475,6 +1475,10 @@ extern int of_changeset_revert(struct
of_changeset *ocs);
extern int of_changeset_action(struct of_changeset *ocs,
unsigned long action, struct device_node *np,
struct property *prop);
+struct device_node *of_create_node(struct device_node *parent,
+ const char *full_name,
+ struct property *props);
+void of_destroy_node(struct device_node *np);
static inline int of_changeset_attach_node(struct of_changeset *ocs,
struct device_node *np)