Hi Caleb, On Sat, Oct 15, 2022 at 05:30:56PM +0000, Caleb Connolly wrote: > Add support for the haptics found in pmi8998 and related PMICs. > Based on the ff-memless interface. Currently this driver provides > a partial implementation of hardware features. > > This driver only supports LRAs (Linear Resonant Actuators) in the "buffer" > mode with a single wave pattern. > > Signed-off-by: Caleb Connolly <caleb@xxxxxxxxxxxxx> > --- > drivers/input/misc/Kconfig | 15 + > drivers/input/misc/Makefile | 1 + > drivers/input/misc/qcom-pmi8998-haptics.c | 690 ++++++++++++++++++++++ > 3 files changed, 706 insertions(+) > create mode 100644 drivers/input/misc/qcom-pmi8998-haptics.c > > diff --git a/drivers/input/misc/Kconfig b/drivers/input/misc/Kconfig > index a18ab7358d8f..608a64fa7914 100644 > --- a/drivers/input/misc/Kconfig > +++ b/drivers/input/misc/Kconfig > @@ -186,6 +186,21 @@ config INPUT_PMIC8XXX_PWRKEY > To compile this driver as a module, choose M here: the > module will be called pmic8xxx-pwrkey. > > +config INPUT_QCOM_PMI8998_HAPTICS > + tristate "Qualcomm SPMI HAPTICS" > + depends on ARCH_QCOM || COMPILE_TEST > + depends on MFD_PM8XXX || MFD_SPMI_PMIC || COMPILE_TEST > + select INPUT_FF_MEMLESS > + help > + This option enables support for the haptics found in pmi8998 and > + related PMICs. Based on the ff-memless interface. > + > + This driver is for hardware too new for the INPUT_PM8XXX_VIBRATOR > + driver. > + > + To compile this driver as module, choose M here: the > + module will be called qcom_pmi8998_haptics. > + > config INPUT_SPARCSPKR > tristate "SPARC Speaker support" > depends on PCI && SPARC64 > diff --git a/drivers/input/misc/Makefile b/drivers/input/misc/Makefile > index 28dfc444f0a9..039d0a97f2f4 100644 > --- a/drivers/input/misc/Makefile > +++ b/drivers/input/misc/Makefile > @@ -65,6 +65,7 @@ obj-$(CONFIG_INPUT_PMIC8XXX_PWRKEY) += pmic8xxx-pwrkey.o > obj-$(CONFIG_INPUT_POWERMATE) += powermate.o > obj-$(CONFIG_INPUT_PWM_BEEPER) += pwm-beeper.o > obj-$(CONFIG_INPUT_PWM_VIBRA) += pwm-vibra.o > +obj-$(CONFIG_INPUT_QCOM_PMI8998_HAPTICS)+= qcom-pmi8998-haptics.o > obj-$(CONFIG_INPUT_RAVE_SP_PWRBUTTON) += rave-sp-pwrbutton.o > obj-$(CONFIG_INPUT_RB532_BUTTON) += rb532_button.o > obj-$(CONFIG_INPUT_REGULATOR_HAPTIC) += regulator-haptic.o > diff --git a/drivers/input/misc/qcom-pmi8998-haptics.c b/drivers/input/misc/qcom-pmi8998-haptics.c > new file mode 100644 > index 000000000000..e9eec2d9de2d > --- /dev/null > +++ b/drivers/input/misc/qcom-pmi8998-haptics.c > @@ -0,0 +1,690 @@ > +// SPDX-License-Identifier: GPL-2.0-only > +/* > + * Copyright (c) 2022, Caleb Connolly <caleb@xxxxxxxxxxxxx> > + * Qualcomm QPMI haptics driver for pmi8998 and related PMICs. > + */ > + > +#include <linux/bits.h> > +#include <linux/bitfield.h> > +#include <linux/errno.h> > +#include <linux/input.h> > +#include <linux/interrupt.h> > +#include <linux/kernel.h> > +#include <linux/log2.h> > +#include <linux/minmax.h> > +#include <linux/module.h> > +#include <linux/of.h> > +#include <linux/of_device.h> I do not think you need this. Or the include above. For just of_device_id you need linux/mod_devicetable.h. > +#include <linux/platform_device.h> > +#include <linux/regmap.h> > +#include <linux/time.h> > +#include <linux/types.h> > + > +// clang-format off > +#define HAP_STATUS_1_REG 0x0A > +#define HAP_BUSY_BIT BIT(1) > +#define SC_FLAG_BIT BIT(3) > +#define AUTO_RES_ERROR_BIT BIT(4) > + > +#define HAP_LRA_AUTO_RES_LO_REG 0x0B > +#define HAP_LRA_AUTO_RES_HI_REG 0x0C > + > +#define HAP_EN_CTL_REG 0x46 > +#define HAP_EN_BIT BIT(7) > + > +#define HAP_EN_CTL2_REG 0x48 > +#define BRAKE_EN_BIT BIT(0) > + > +#define HAP_AUTO_RES_CTRL_REG 0x4B > +#define AUTO_RES_EN_BIT BIT(7) > +#define AUTO_RES_ERR_RECOVERY_BIT BIT(3) > +#define AUTO_RES_EN_FLAG_BIT BIT(0) > + > +#define HAP_CFG1_REG 0x4C > +#define HAP_ACT_TYPE_MASK BIT(0) > + > +#define HAP_CFG2_REG 0x4D > +#define HAP_LRA_RES_TYPE_MASK BIT(0) > + > +#define HAP_SEL_REG 0x4E > +#define HAP_WF_SOURCE_MASK GENMASK(5, 4) > +#define HAP_WF_SOURCE_SHIFT 4 > + > +#define HAP_LRA_AUTO_RES_REG 0x4F > +#define LRA_AUTO_RES_MODE_MASK GENMASK(6, 4) > +#define LRA_AUTO_RES_MODE_SHIFT 4 > +#define LRA_HIGH_Z_MASK GENMASK(3, 2) > +#define LRA_HIGH_Z_SHIFT 2 > +#define LRA_RES_CAL_MASK GENMASK(1, 0) > +#define HAP_RES_CAL_PERIOD_MIN 4 > +#define HAP_RES_CAL_PERIOD_MAX 32 > + > +#define HAP_VMAX_CFG_REG 0x51 > +#define HAP_VMAX_OVD_BIT BIT(6) > +#define HAP_VMAX_MASK GENMASK(5, 1) > +#define HAP_VMAX_SHIFT 1 > + > +#define HAP_ILIM_CFG_REG 0x52 > +#define HAP_ILIM_SEL_MASK BIT(0) > +#define HAP_ILIM_400_MA 0 > +#define HAP_ILIM_800_MA 1 > + > +#define HAP_SC_DEB_REG 0x53 > +#define HAP_SC_DEB_MASK GENMASK(2, 0) > +#define HAP_SC_DEB_CYCLES_MIN 0 > +#define HAP_DEF_SC_DEB_CYCLES 8 > +#define HAP_SC_DEB_CYCLES_MAX 32 > + > +#define HAP_RATE_CFG1_REG 0x54 > +#define HAP_RATE_CFG1_MASK GENMASK(7, 0) > +#define HAP_RATE_CFG2_SHIFT 8 // As CFG2 is the most significant byte > + > +#define HAP_RATE_CFG2_REG 0x55 > +#define HAP_RATE_CFG2_MASK GENMASK(3, 0) > + > +#define HAP_SC_CLR_REG 0x59 > +#define SC_CLR_BIT BIT(0) > + > +#define HAP_BRAKE_REG 0x5C > +#define HAP_BRAKE_PAT_MASK 0x3 > + > +#define HAP_WF_REPEAT_REG 0x5E > +#define WF_REPEAT_MASK GENMASK(6, 4) > +#define WF_REPEAT_SHIFT 4 > +#define WF_REPEAT_MIN 1 > +#define WF_REPEAT_MAX 128 > +#define WF_S_REPEAT_MASK GENMASK(1, 0) > +#define WF_S_REPEAT_MIN 1 > +#define WF_S_REPEAT_MAX 8 > + > +#define HAP_WF_S1_REG 0x60 > +#define HAP_WF_SIGN_BIT BIT(7) > +#define HAP_WF_OVD_BIT BIT(6) > +#define HAP_WF_SAMP_MAX GENMASK(5, 1) > +#define HAP_WF_SAMPLE_LEN 8 > + > +#define HAP_PLAY_REG 0x70 > +#define HAP_PLAY_BIT BIT(7) > +#define HAP_PAUSE_BIT BIT(0) > + > +#define HAP_SEC_ACCESS_REG 0xD0 > +#define HAP_SEC_ACCESS_UNLOCK 0xA5 > + > +#define HAP_TEST2_REG 0xE3 > + > + > +#define HAP_VMAX_MIN_MV 116 > +#define HAP_VMAX_MAX_MV 3596 > +#define HAP_VMAX_MAX_MV_STRONG 3596 > + > +#define HAP_WAVE_PLAY_RATE_MIN_US 0 > +#define HAP_WAVE_PLAY_RATE_MAX_US 20475 > +#define HAP_WAVE_PLAY_TIME_MAX_MS 15000 > + > +#define AUTO_RES_ERR_POLL_TIME_NS (20 * NSEC_PER_MSEC) > +#define HAPTICS_BACK_EMF_DELAY_US 20000 > + > +#define HAP_BRAKE_PAT_LEN 4 > +#define HAP_WAVE_SAMP_LEN 8 > +#define NUM_WF_SET 4 > +#define HAP_WAVE_SAMP_SET_LEN (HAP_WAVE_SAMP_LEN * NUM_WF_SET) > +#define HAP_RATE_CFG_STEP_US 5 > + > +#define SC_MAX_COUNT 5 > +#define SC_COUNT_RST_DELAY_US 1000000 > + > +// Actuator types I still prefer old C style comments /* ... */ > +#define HAP_TYPE_LRA 0 > +#define HAP_TYPE_ERM 1 > + > +// LRA Wave type > +#define HAP_WAVE_SINE 0 > +#define HAP_WAVE_SQUARE 1 > + > +// Play modes > +#define HAP_PLAY_DIRECT 0 > +#define HAP_PLAY_BUFFER 1 > +#define HAP_PLAY_AUDIO 2 > +#define HAP_PLAY_PWM 3 > + > +#define HAP_PLAY_MAX HAP_PLAY_PWM > + > +// Auto resonance type > +#define HAP_AUTO_RES_NONE 0 > +#define HAP_AUTO_RES_ZXD 1 > +#define HAP_AUTO_RES_QWD 2 > +#define HAP_AUTO_RES_MAX_QWD 3 > +#define HAP_AUTO_RES_ZXD_EOP 4 > +// clang-format on > + > +static const uint8_t default_brake_pattern[] = { u8 (u16, u32) in kernel code not exposed to userspace. > + 0x3, 0x3, 0x3, 0x3, 0x3, > +}; > + > +static const uint8_t wave_sample_pattern[] = { > + 0x7e, 0x7e, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28, > +}; > + > +/** > + * struct spmi_haptics - struct for spmi haptics data. > + * > + * @dev: Our device parent. > + * @regmap: Register map for the hardware block. > + * @input: The input device used to receive events. > + * @work: Work struct to play effects. > + * @base: Base address of the regmap. > + * @play_irq: Fired to load the next wave pattern. > + * @sc_irq: Short circuit irq. > + * @last_sc_time: Time since the short circuit IRQ last fired. > + * @sc_count: Number of times the short circuit IRQ has fired in this interval. > + * @actuator_type: The type of actuator in use. > + * @wave_shape: The shape of the waves to use (sine or square). > + * @play_mode: The play mode to use (direct, buffer, pwm, audio). > + * @vmax: Max voltage to use when playing. > + * @current_limit: The current limit for this hardware (400mA or 800mA). > + * @play_wave_rate: The wave rate to use for this hardware. > + * @play_lock: Lock to be held when updating the hardware state. > + */ > +struct spmi_haptics { > + struct device *dev; > + struct regmap *regmap; > + struct input_dev *input; > + struct work_struct work; > + uint32_t base; > + > + int play_irq; > + int sc_irq; > + ktime_t last_sc_time; > + uint8_t sc_count; > + > + uint8_t actuator_type; > + uint8_t wave_shape; > + uint8_t play_mode; > + uint32_t vmax; > + uint32_t current_limit; > + uint32_t play_wave_rate; > + struct mutex play_lock; > +}; > + > +static int haptics_write_vmax(struct spmi_haptics *haptics) > +{ > + uint8_t val = 0; > + uint32_t vmax_mv = haptics->vmax; > + > + vmax_mv = clamp_t(uint32_t, vmax_mv, HAP_VMAX_MIN_MV, HAP_VMAX_MAX_MV); > + vmax_mv = DIV_ROUND_CLOSEST(vmax_mv, HAP_VMAX_MIN_MV); > + > + val = FIELD_PREP(HAP_VMAX_MASK, vmax_mv); > + > + return regmap_update_bits(haptics->regmap, > + haptics->base + HAP_VMAX_CFG_REG, > + HAP_VMAX_MASK | HAP_WF_OVD_BIT, val); > +} > + > +static int haptics_module_enable(struct spmi_haptics *haptics, bool enable) > +{ > + return regmap_update_bits(haptics->regmap, > + haptics->base + HAP_EN_CTL_REG, HAP_EN_BIT, > + enable ? HAP_EN_BIT : 0); > +} > + > +static int haptics_play(struct spmi_haptics *haptics, bool play) > +{ > + return regmap_update_bits(haptics->regmap, haptics->base + HAP_PLAY_REG, > + HAP_PLAY_BIT | HAP_PAUSE_BIT, > + play ? HAP_PLAY_BIT : 0); > +} > + > +static bool is_haptics_module_enabled(struct spmi_haptics *haptics) > +{ > + uint32_t val; > + > + regmap_read(haptics->regmap, haptics->base + HAP_EN_CTL_REG, &val); > + return !!val; > +} > + > +/* > + * This IRQ is fired to tell us to load the next wave sample set. > + * As we only currently support a single sample set, it's unused. > + */ > +static irqreturn_t haptics_play_irq(int irq, void *data) > +{ > + struct spmi_haptics *haptics = data; > + > + dev_dbg(haptics->dev, "play_irq triggered"); > + > + return IRQ_HANDLED; > +} > + > +/* > + * Fires every ~50ms whilst the haptics are active. > + * If the SC_FLAG_BIT is set then that means there isn't a short circuit > + * and we just need to clear the IRQ to indicate that the device should > + * keep vibrating. > + * > + * Otherwise, it means a short circuit situation has occurred. > + */ > +static irqreturn_t haptics_sc_irq(int irq, void *data) > +{ > + struct spmi_haptics *haptics = data; > + int ret; > + uint32_t val; > + long sc_delta_time_us; > + ktime_t temp; > + > + mutex_lock(&haptics->play_lock); > + > + ret = regmap_read(haptics->regmap, haptics->base + HAP_STATUS_1_REG, > + &val); Temporary variables that either hold en error code or 0 for success are better called "error" or "err". > + if (ret) > + goto out; > + > + if (!(val & SC_FLAG_BIT)) { > + haptics->sc_count = 0; > + goto out; > + } > + > + temp = ktime_get(); > + sc_delta_time_us = ktime_us_delta(temp, haptics->last_sc_time); > + haptics->last_sc_time = temp; > + > + if (sc_delta_time_us > SC_COUNT_RST_DELAY_US) > + haptics->sc_count = 0; > + else > + haptics->sc_count++; > + > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_SC_CLR_REG, SC_CLR_BIT, > + SC_CLR_BIT); > + if (ret) > + goto out; > + > + if (haptics->sc_count > SC_MAX_COUNT) { > + cancel_work_sync(&haptics->work); > + dev_err(haptics->dev, > + "Short circuit persists, disabling haptics\n"); > + ret = haptics_module_enable(haptics, false); > + if (ret) > + dev_err(haptics->dev, "Error disabling module, rc=%d\n", > + ret); > + } > + > +out: > + mutex_unlock(&haptics->play_lock); > + return IRQ_HANDLED; > +} > + > +static int haptics_vibrate(struct spmi_haptics *haptics) > +{ > + int ret; > + > + if (haptics->sc_count > SC_MAX_COUNT) { > + dev_err(haptics->dev, "Can't play while in short circuit"); > + return -EINVAL; > + } > + > + ret = haptics_write_vmax(haptics); > + if (ret) > + return ret; > + > + ret = haptics_module_enable(haptics, true); > + if (ret) { > + dev_err(haptics->dev, "Error enabling module, ret=%d\n", ret); > + return ret; > + } > + > + ret = haptics_play(haptics, true); > + if (ret) { > + dev_err(haptics->dev, "Error enabling play, ret=%d\n", ret); > + return ret; > + } > + > + return ret; > +} > + > +static int haptics_stop_vibrate(struct spmi_haptics *haptics) > +{ > + int ret; > + > + ret = haptics_play(haptics, false); > + if (ret) { > + dev_err(haptics->dev, "Error disabling play, ret=%d\n", ret); > + return ret; > + } > + > + ret = haptics_module_enable(haptics, false); > + if (ret) { > + dev_err(haptics->dev, "Error disabling module, ret=%d\n", ret); > + return ret; > + } > + > + return ret; return 0; > +} > + > +static void haptics_play_stop_work(struct work_struct *work) > +{ > + struct spmi_haptics *haptics = > + container_of(work, struct spmi_haptics, work); > + > + int ret; > + > + mutex_lock(&haptics->play_lock); > + > + if (!is_haptics_module_enabled(haptics) && haptics->vmax) > + ret = haptics_vibrate(haptics); > + else > + ret = haptics_stop_vibrate(haptics); > + if (ret) > + dev_err(haptics->dev, "Error setting haptics, ret=%d", ret); > + > + mutex_unlock(&haptics->play_lock); > +} > + > +static int spmi_haptics_play_effect(struct input_dev *dev, void *data, > + struct ff_effect *effect) > +{ > + struct spmi_haptics *haptics = input_get_drvdata(dev); > + uint32_t magnitude; > + > + dev_dbg(haptics->dev, "%s: Rumbling with strong: %d and weak: %d", > + __func__, effect->u.rumble.strong_magnitude, > + effect->u.rumble.weak_magnitude); > + > + magnitude = effect->u.rumble.strong_magnitude >> 8; > + if (!magnitude) > + magnitude = effect->u.rumble.weak_magnitude >> 10; > + > + if (!magnitude) > + haptics->vmax = 0; > + else > + haptics->vmax = > + ((HAP_VMAX_MAX_MV - HAP_VMAX_MIN_MV) * magnitude) / > + 100 + > + HAP_VMAX_MIN_MV; > + > + schedule_work(&haptics->work); > + > + return 0; > +} > + > +/** > + * spmi_haptics_close - callback for input device close > + * @dev: input device pointer > + * > + * Turns off the vibrator. > + */ > +static void spmi_haptics_close(struct input_dev *dev) > +{ > + struct spmi_haptics *haptics = input_get_drvdata(dev); > + > + cancel_work_sync(&haptics->work); > + haptics->vmax = 0; > + > + if (is_haptics_module_enabled(haptics)) > + haptics_stop_vibrate(haptics); > +} > + > +static int haptics_write_brake_pattern(struct spmi_haptics *haptics, > + const uint8_t *brake_pattern) > +{ > + int ret, i; > + uint8_t val = 0; > + > + for (i = HAP_BRAKE_PAT_LEN - 1; i >= 0; i--) > + val |= FIELD_PREP(HAP_BRAKE_PAT_MASK, brake_pattern[i]) > + << (i * 2); > + > + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_BRAKE_REG, > + 0xff, val); > + > + return ret ?: > + regmap_update_bits(haptics->regmap, > + haptics->base + HAP_EN_CTL2_REG, > + BRAKE_EN_BIT, BRAKE_EN_BIT); > +} > + > +static int haptics_init(struct spmi_haptics *haptics) > +{ > + int ret; > + uint8_t val, mask; > + uint16_t play_rate; > + > + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_CFG1_REG, > + HAP_ACT_TYPE_MASK, haptics->actuator_type); > + if (ret) > + return ret; > + > + /* > + * Configure auto resonance > + * see qpnp_haptics_lra_auto_res_config downstream > + * This is greatly simplified. > + */ > + val = FIELD_PREP(LRA_RES_CAL_MASK, ilog2(32 / HAP_RES_CAL_PERIOD_MIN)) | > + FIELD_PREP(LRA_AUTO_RES_MODE_MASK, HAP_AUTO_RES_ZXD_EOP) | > + FIELD_PREP(LRA_HIGH_Z_MASK, 1); > + mask = LRA_AUTO_RES_MODE_MASK | LRA_HIGH_Z_MASK | LRA_RES_CAL_MASK; > + > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_LRA_AUTO_RES_REG, mask, > + val); > + if (ret) > + return ret; > + > + val = FIELD_PREP(HAP_WF_SOURCE_MASK, haptics->play_mode); > + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_SEL_REG, > + HAP_WF_SOURCE_MASK, val); > + if (ret) > + return ret; > + > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_ILIM_CFG_REG, > + HAP_ILIM_SEL_MASK, haptics->current_limit); > + if (ret) > + return ret; > + > + /* Configure the debounce for short-circuit detection. */ > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_SC_DEB_REG, > + HAP_SC_DEB_MASK, HAP_SC_DEB_CYCLES_MAX); > + if (ret) > + return ret; > + > + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_CFG2_REG, > + HAP_LRA_RES_TYPE_MASK, haptics->wave_shape); > + if (ret) > + return ret; > + > + /* > + * Configure RATE_CFG1 and RATE_CFG2 registers. > + * Note: For ERM (unsupported) these registers act as play rate and > + * for LRA these represent resonance period > + */ > + play_rate = haptics->play_wave_rate / HAP_RATE_CFG_STEP_US; > + val = FIELD_PREP(HAP_RATE_CFG1_MASK, play_rate); > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_RATE_CFG1_REG, > + HAP_RATE_CFG1_MASK, val); > + val = FIELD_PREP(HAP_RATE_CFG2_MASK, play_rate >> 8); > + ret = ret ?: > + regmap_update_bits(haptics->regmap, > + haptics->base + HAP_RATE_CFG2_REG, > + HAP_RATE_CFG1_MASK, val); > + if (ret) > + return ret; > + > + ret = haptics_write_brake_pattern(haptics, default_brake_pattern); > + if (ret) > + return ret; > + > + /* Currently this is the only supported play mode */ > + if (haptics->play_mode == HAP_PLAY_BUFFER) { > + /* zero repeats and zero sample repeats */ > + val = FIELD_PREP(WF_REPEAT_MASK, 0) | > + FIELD_PREP(WF_S_REPEAT_MASK, 0); > + ret = regmap_update_bits(haptics->regmap, > + haptics->base + HAP_WF_REPEAT_REG, > + WF_REPEAT_MASK | WF_S_REPEAT_MASK, > + val); > + if (ret) > + return ret; > + > + ret = regmap_bulk_write(haptics->regmap, > + haptics->base + HAP_WF_S1_REG, > + wave_sample_pattern, HAP_WAVE_SAMP_LEN); > + if (ret) > + return ret; > + } > + > + return 0; > +} > + > +static int spmi_haptics_probe(struct platform_device *pdev) > +{ > + struct spmi_haptics *haptics; > + struct input_dev *input_dev; > + int ret, irq; > + > + haptics = devm_kzalloc(&pdev->dev, sizeof(*haptics), GFP_KERNEL); > + if (!haptics) > + return -ENOMEM; > + > + haptics->regmap = dev_get_regmap(pdev->dev.parent, NULL); > + if (!haptics->regmap) > + return -ENODEV; > + > + haptics->dev = &pdev->dev; > + > + platform_set_drvdata(pdev, haptics); > + > + ret = device_property_read_u32(haptics->dev, "reg", &haptics->base); > + if (ret) > + return dev_err_probe(haptics->dev, ret, > + "Couldn't read base address"); Please use normal dev_err() in input code. > + > + /* This is the only currently supported configuration, these values > + * are left to allow future additions > + */ > + haptics->actuator_type = HAP_TYPE_LRA; > + haptics->play_mode = HAP_PLAY_BUFFER; > + haptics->wave_shape = HAP_WAVE_SINE; > + haptics->current_limit = HAP_ILIM_400_MA; > + > + ret = device_property_read_u32(haptics->dev, "qcom,wave-play-rate-us", > + &haptics->play_wave_rate); > + if (ret) > + return dev_err_probe(haptics->dev, ret, > + "qcom,wave-play-rate-us is required\n"); > + > + INIT_WORK(&haptics->work, haptics_play_stop_work); > + > + ret = haptics_init(haptics); > + if (ret) > + return ret; > + > + input_dev = devm_input_allocate_device(&pdev->dev); > + if (!input_dev) > + return -ENOMEM; > + > + input_dev->name = "spmi_haptics"; > + input_dev->id.version = 1; > + input_dev->close = spmi_haptics_close; > + input_set_drvdata(input_dev, haptics); > + > + haptics->input = input_dev; > + > + /* In the future this should become FF_PERIODIC */ > + input_set_capability(haptics->input, EV_FF, FF_RUMBLE); > + > + ret = input_ff_create_memless(input_dev, NULL, > + spmi_haptics_play_effect); > + if (ret) > + return dev_err_probe( > + &pdev->dev, ret, > + "Couldn't register haptics as EV_FF device\n"); > + > + ret = input_register_device(input_dev); > + if (ret) > + return dev_err_probe(&pdev->dev, ret, > + "Couldn't register input device\n"); > + > + /* NOTE: the play IRQ is only used for buffer mode */ > + irq = platform_get_irq_byname(pdev, "play"); > + if (irq < 0) { > + return dev_err_probe(&pdev->dev, irq, > + "Unable to get play irq\n"); > + } > + ret = devm_request_threaded_irq(haptics->dev, irq, NULL, > + haptics_play_irq, IRQF_ONESHOT, > + "haptics_play_irq", haptics); Does this one need to be threaded given that the handler is a dummy? > + if (ret) > + return dev_err_probe(haptics->dev, ret, > + "Couldn't request play irq\n"); > + > + irq = platform_get_irq_byname(pdev, "short"); > + if (irq < 0) > + return dev_err_probe(&pdev->dev, irq, > + "Unable to get short circut irq\n"); > + ret = devm_request_threaded_irq(haptics->dev, irq, NULL, haptics_sc_irq, > + IRQF_ONESHOT, "haptics_short_irq", > + haptics); > + if (ret) > + return dev_err_probe(haptics->dev, ret, > + "Couldn't request short circuit irq\n"); > + > + mutex_init(&haptics->play_lock); This seems way too late. You want to initialize mutex pretty much after you allocated memory. > + > + return 0; > +} > + > +static int __maybe_unused spmi_haptics_suspend(struct device *dev) I think with the latest changes to how PM calls are done you do not need to mark it as __maybe_unused. See 4f35adaee07d182a4a7ef6b960c614ff3c5b4090 for examples/details. > +{ > + struct spmi_haptics *haptics = dev_get_drvdata(dev); > + > + cancel_work_sync(&haptics->work); > + haptics_stop_vibrate(haptics); > + > + return 0; > +} > + > +static SIMPLE_DEV_PM_OPS(spmi_haptics_pm_ops, spmi_haptics_suspend, NULL); > + > +static int spmi_haptics_remove(struct platform_device *pdev) > +{ > + struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev); > + > + cancel_work_sync(&haptics->work); Are we sure this is needed? Input core should call spmi_haptics_close() if the device has been opened, otherwise there should not be work in flight anyway. > + mutex_destroy(&haptics->play_lock); I really do not see the reason for calling mutex_destroy(). > + input_unregister_device(haptics->input); This is not needed, devm-managed input device will be unregistered properly. > + > + return 0; > +} > + > +static void spmi_haptics_shutdown(struct platform_device *pdev) > +{ > + struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev); > + > + cancel_work_sync(&haptics->work); > + haptics_stop_vibrate(haptics); > +} > + > +static const struct of_device_id spmi_haptics_match_table[] = { > + { .compatible = "qcom,pmi8998-haptics" }, > + {} > +}; > +MODULE_DEVICE_TABLE(of, spmi_haptics_match_table); > + > +static struct platform_driver spmi_haptics_driver = { > + .probe = spmi_haptics_probe, > + .remove = spmi_haptics_remove, > + .shutdown = spmi_haptics_shutdown, > + .driver = { > + .name = "spmi-haptics", > + .pm = &spmi_haptics_pm_ops, > + .of_match_table = spmi_haptics_match_table, > + }, > +}; > +module_platform_driver(spmi_haptics_driver); > + > +MODULE_DESCRIPTION("spmi haptics driver using ff-memless framework"); > +MODULE_LICENSE("GPL"); > +MODULE_AUTHOR("Caleb Connolly <caleb@xxxxxxxxxxxxx>"); > -- > 2.38.0 > > Thanks. -- Dmitry