Re: [PATCH v4 2/6] input: add Qualcomm SPMI haptics driver

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hi Caleb,

On Fri, Dec 10, 2021 at 02:26:56AM +0000, Caleb Connolly wrote:
> Add support for the haptics found in pmi8998 and related PMICs.
> Based on the ff-memless interface. Currently this driver provides
> a partial implementation of hardware features.
> 
> This driver only supports LRAs (Linear Resonant Actuators) in the "buffer"
> mode with a single wave pattern.
> 
> Signed-off-by: Caleb Connolly <caleb@xxxxxxxxxxxxx>
> ---
>  drivers/input/misc/Kconfig             |  12 +
>  drivers/input/misc/Makefile            |   1 +
>  drivers/input/misc/qcom-spmi-haptics.c | 977 +++++++++++++++++++++++++
>  3 files changed, 990 insertions(+)
>  create mode 100644 drivers/input/misc/qcom-spmi-haptics.c
> 
> diff --git a/drivers/input/misc/Kconfig b/drivers/input/misc/Kconfig
> index dd5227cf8696..b759d9719695 100644
> --- a/drivers/input/misc/Kconfig
> +++ b/drivers/input/misc/Kconfig
> @@ -186,6 +186,18 @@ config INPUT_PMIC8XXX_PWRKEY
>  	  To compile this driver as a module, choose M here: the
>  	  module will be called pmic8xxx-pwrkey.
> 
> +config INPUT_QCOM_SPMI_HAPTICS
> +	tristate "Qualcomm SPMI HAPTICS"
> +	depends on ARCH_QCOM
> +	depends on SPMI
> +	select INPUT_FF_MEMLESS
> +	help
> +	  This option enables support for the haptics found in pmi8998 and
> +	  related PMICs. Based on the ff-memless interface.
> +
> +	  To compile this driver as module, choose M here: the
> +	  module will be called qcom_spmi_haptics.
> +
>  config INPUT_SPARCSPKR
>  	tristate "SPARC Speaker support"
>  	depends on PCI && SPARC64
> diff --git a/drivers/input/misc/Makefile b/drivers/input/misc/Makefile
> index b92c53a6b5ae..e58110893e56 100644
> --- a/drivers/input/misc/Makefile
> +++ b/drivers/input/misc/Makefile
> @@ -64,6 +64,7 @@ obj-$(CONFIG_INPUT_PMIC8XXX_PWRKEY)	+= pmic8xxx-pwrkey.o
>  obj-$(CONFIG_INPUT_POWERMATE)		+= powermate.o
>  obj-$(CONFIG_INPUT_PWM_BEEPER)		+= pwm-beeper.o
>  obj-$(CONFIG_INPUT_PWM_VIBRA)		+= pwm-vibra.o
> +obj-$(CONFIG_INPUT_QCOM_SPMI_HAPTICS)	+= qcom-spmi-haptics.o
>  obj-$(CONFIG_INPUT_RAVE_SP_PWRBUTTON)	+= rave-sp-pwrbutton.o
>  obj-$(CONFIG_INPUT_RB532_BUTTON)	+= rb532_button.o
>  obj-$(CONFIG_INPUT_REGULATOR_HAPTIC)	+= regulator-haptic.o
> diff --git a/drivers/input/misc/qcom-spmi-haptics.c b/drivers/input/misc/qcom-spmi-haptics.c
> new file mode 100644
> index 000000000000..0e2244e5c38c
> --- /dev/null
> +++ b/drivers/input/misc/qcom-spmi-haptics.c
> @@ -0,0 +1,977 @@
> +// SPDX-License-Identifier: GPL-2.0-only
> +/*
> + * Copyright (c) 2021, Caleb Connolly <caleb@xxxxxxxxxxxxx>
> + * Qualcomm QPMI haptics driver for pmi8998 and related PMICs.
> + */
> +
> +#include <dt-bindings/input/qcom,spmi-haptics.h>
> +
> +#include <linux/atomic.h>
> +#include <linux/bits.h>
> +#include <linux/bitfield.h>
> +#include <linux/errno.h>
> +#include <linux/input.h>
> +#include <linux/interrupt.h>
> +#include <linux/kernel.h>
> +#include <linux/log2.h>
> +#include <linux/minmax.h>
> +#include <linux/module.h>
> +#include <linux/of.h>
> +#include <linux/of_device.h>
> +#include <linux/platform_device.h>
> +#include <linux/regmap.h>
> +#include <linux/slab.h>
> +#include <linux/time.h>
> +#include <linux/types.h>
> +
> +
> +#define HAP_STATUS_1_REG		0x0A
> +#define HAP_BUSY_BIT			BIT(1)
> +#define SC_FLAG_BIT			BIT(3)
> +#define AUTO_RES_ERROR_BIT		BIT(4)
> +
> +#define HAP_LRA_AUTO_RES_LO_REG		0x0B
> +#define HAP_LRA_AUTO_RES_HI_REG		0x0C
> +
> +#define HAP_EN_CTL_REG			0x46
> +#define HAP_EN_BIT			BIT(7)
> +
> +#define HAP_EN_CTL2_REG			0x48
> +#define BRAKE_EN_BIT			BIT(0)
> +
> +#define HAP_AUTO_RES_CTRL_REG		0x4B
> +#define AUTO_RES_EN_BIT			BIT(7)
> +#define AUTO_RES_ERR_RECOVERY_BIT	BIT(3)
> +#define AUTO_RES_EN_FLAG_BIT		BIT(0)
> +
> +#define HAP_CFG1_REG			0x4C
> +#define HAP_ACT_TYPE_MASK		BIT(0)
> +
> +#define HAP_CFG2_REG			0x4D
> +#define HAP_LRA_RES_TYPE_MASK		BIT(0)
> +
> +#define HAP_SEL_REG			0x4E
> +#define HAP_WF_SOURCE_MASK		GENMASK(5, 4)
> +#define HAP_WF_SOURCE_SHIFT		4
> +
> +#define HAP_LRA_AUTO_RES_REG		0x4F
> +#define LRA_AUTO_RES_MODE_MASK		GENMASK(6, 4)
> +#define LRA_AUTO_RES_MODE_SHIFT		4
> +#define LRA_HIGH_Z_MASK			GENMASK(3, 2)
> +#define LRA_HIGH_Z_SHIFT		2
> +#define LRA_RES_CAL_MASK		GENMASK(1, 0)
> +#define HAP_RES_CAL_PERIOD_MIN		4
> +#define HAP_RES_CAL_PERIOD_MAX		32
> +
> +#define HAP_VMAX_CFG_REG		0x51
> +#define HAP_VMAX_OVD_BIT		BIT(6)
> +#define HAP_VMAX_MASK			GENMASK(5, 1)
> +#define HAP_VMAX_SHIFT			1
> +
> +#define HAP_ILIM_CFG_REG		0x52
> +#define HAP_ILIM_SEL_MASK		BIT(0)
> +#define HAP_ILIM_400_MA			0
> +#define HAP_ILIM_800_MA			1
> +
> +#define HAP_SC_DEB_REG			0x53
> +#define HAP_SC_DEB_MASK			GENMASK(2, 0)
> +#define HAP_SC_DEB_CYCLES_MIN		0
> +#define HAP_DEF_SC_DEB_CYCLES		8
> +#define HAP_SC_DEB_CYCLES_MAX		32
> +
> +#define HAP_RATE_CFG1_REG		0x54
> +#define HAP_RATE_CFG1_MASK		GENMASK(7, 0)
> +#define HAP_RATE_CFG2_SHIFT		8
> +
> +#define HAP_RATE_CFG2_REG		0x55
> +#define HAP_RATE_CFG2_MASK		GENMASK(3, 0)
> +
> +#define HAP_SC_CLR_REG			0x59
> +#define SC_CLR_BIT			BIT(0)
> +
> +#define HAP_BRAKE_REG			0x5C
> +#define HAP_BRAKE_PAT_MASK		0x3
> +
> +#define HAP_WF_REPEAT_REG		0x5E
> +#define WF_REPEAT_MASK			GENMASK(6, 4)
> +#define WF_REPEAT_SHIFT			4
> +#define WF_REPEAT_MIN			1
> +#define WF_REPEAT_MAX			128
> +#define WF_S_REPEAT_MASK		GENMASK(1, 0)
> +#define WF_S_REPEAT_MIN			1
> +#define WF_S_REPEAT_MAX			8
> +
> +#define HAP_WF_S1_REG			0x60
> +#define HAP_WF_SIGN_BIT			BIT(7)
> +#define HAP_WF_OVD_BIT			BIT(6)
> +#define HAP_WF_SAMP_MAX			GENMASK(5, 1)
> +#define HAP_WF_SAMPLE_LEN		8
> +
> +#define HAP_PLAY_REG			0x70
> +#define HAP_PLAY_BIT			BIT(7)
> +#define HAP_PAUSE_BIT			BIT(0)
> +
> +#define HAP_SEC_ACCESS_REG		0xD0
> +#define HAP_SEC_ACCESS_UNLOCK		0xA5
> +
> +#define HAP_TEST2_REG			0xE3
> +
> +
> +#define HAP_VMAX_MIN_MV			116
> +#define HAP_VMAX_MAX_MV			3596
> +#define HAP_VMAX_MAX_MV_STRONG		3596
> +
> +#define HAP_WAVE_PLAY_RATE_MIN_US	0
> +#define HAP_WAVE_PLAY_RATE_MAX_US	20475
> +#define HAP_WAVE_PLAY_TIME_MAX_MS	15000
> +
> +#define AUTO_RES_ERR_POLL_TIME_NS	(20 * NSEC_PER_MSEC)
> +#define HAPTICS_BACK_EMF_DELAY_US	20000
> +
> +#define HAP_BRAKE_PAT_LEN		4
> +#define HAP_WAVE_SAMP_LEN		8
> +#define NUM_WF_SET			4
> +#define HAP_WAVE_SAMP_SET_LEN		(HAP_WAVE_SAMP_LEN * NUM_WF_SET)
> +#define HAP_RATE_CFG_STEP_US		5
> +
> +#define SC_MAX_COUNT			5
> +#define SC_COUNT_RST_DELAY_US		1000000
> +
> +enum hap_play_control {
> +	HAP_STOP,
> +	HAP_PAUSE,
> +	HAP_PLAY,
> +};
> +
> +/**
> + * struct spmi_haptics - struct for spmi haptics data.
> + *
> + * @dev: Our device parent.
> + * @regmap: Register map for the hardware block.
> + * @haptics_input_dev: The input device used to receive events.
> + * @work: Work struct to play effects.
> + * @base: Base address of the regmap.
> + * @active: Atomic value used to track if haptics are currently playing.
> + * @play_irq: Fired to load the next wave pattern.
> + * @sc_irq: Short circuit irq.
> + * @last_sc_time: Time since the short circuit IRQ last fired.
> + * @sc_count: Number of times the short circuit IRQ has fired in this interval.
> + * @actuator_type: The type of actuator in use.
> + * @wave_shape: The shape of the waves to use (sine or square).
> + * @play_mode: The play mode to use (direct, buffer, pwm, audio).
> + * @magnitude: The strength we should be playing at.
> + * @vmax: Max voltage to use when playing.
> + * @current_limit: The current limit for this hardware (400mA or 800mA).
> + * @play_wave_rate: The wave rate to use for this hardware.
> + * @wave_samp: The array of wave samples to write for buffer mode.
> + * @brake_pat: The pattern to apply when braking.
> + * @play_lock: Lock to be held when updating the hardware state.
> + */
> +struct spmi_haptics {
> +	struct device *dev;
> +	struct regmap *regmap;
> +	struct input_dev *haptics_input_dev;
> +	struct work_struct work;
> +	u32 base;
> +
> +	atomic_t active;
> +
> +	int play_irq;
> +	int sc_irq;
> +	ktime_t last_sc_time;
> +	u8 sc_count;
> +
> +	u8 actuator_type;
> +	u8 wave_shape;
> +	u8 play_mode;
> +	int magnitude;
> +	u32 vmax;
> +	u32 current_limit;
> +	u32 play_wave_rate;
> +
> +	u32 wave_samp[HAP_WAVE_SAMP_SET_LEN];
> +	u8 brake_pat[HAP_BRAKE_PAT_LEN];
> +
> +	struct mutex play_lock;
> +};
> +
> +static inline bool is_secure_addr(u16 addr)
> +{
> +	return (addr & 0xFF) > 0xD0;
> +}
> +
> +static int spmi_haptics_read(struct spmi_haptics *haptics,
> +	u16 addr, u8 *val, int len)
> +{
> +	int ret;
> +
> +	ret = regmap_bulk_read(haptics->regmap, addr, val, len);
> +	if (ret < 0)
> +		dev_err(haptics->dev, "Error reading address: 0x%x, ret %d\n", addr, ret);
> +
> +	return ret;
> +}
> +
> +static int spmi_haptics_write(struct spmi_haptics *haptics,
> +			      u16 addr, u8 *val, int len)
> +{
> +	int ret, i;
> +
> +	if (is_secure_addr(addr)) {
> +		for (i = 0; i < len; i++) {
> +			dev_dbg(haptics->dev, "%s: unlocking for addr: 0x%x, val: 0x%x", __func__,
> +				addr, val[i]);
> +			ret = regmap_write(haptics->regmap,
> +				haptics->base + HAP_SEC_ACCESS_REG, HAP_SEC_ACCESS_UNLOCK);
> +			if (ret < 0) {
> +				dev_err(haptics->dev, "Error writing unlock code, ret %d\n",
> +					ret);
> +				return ret;
> +			}
> +
> +			ret = regmap_write(haptics->regmap, addr + i, val[i]);
> +			if (ret < 0) {
> +				dev_err(haptics->dev, "Error writing address 0x%x, ret %d\n",
> +					addr + i, ret);
> +				return ret;
> +			}
> +		}
> +	} else {
> +		if (len > 1)
> +			ret = regmap_bulk_write(haptics->regmap, addr, val, len);
> +		else
> +			ret = regmap_write(haptics->regmap, addr, *val);
> +	}
> +
> +	if (ret < 0)
> +		dev_err(haptics->dev, "%s: Error writing address: 0x%x, ret %d\n",
> +			__func__, addr, ret);
> +
> +	return ret;
> +}
> +
> +static int spmi_haptics_write_masked(struct spmi_haptics *haptics,
> +	u16 addr, u8 mask, u8 val)
> +{
> +	int ret;
> +
> +	if (is_secure_addr(addr)) {
> +		ret = regmap_write(haptics->regmap,
> +			haptics->base + HAP_SEC_ACCESS_REG, HAP_SEC_ACCESS_UNLOCK);
> +		if (ret < 0) {
> +			dev_err(haptics->dev, "Error writing unlock code - ret %d\n", ret);
> +			return ret;
> +		}
> +	}
> +
> +	ret = regmap_update_bits(haptics->regmap, addr, mask, val);
> +	if (ret < 0)
> +		dev_err(haptics->dev, "Error writing address: 0x%x - ret %d\n", addr, ret);
> +
> +	return ret;
> +}
> +
> +static bool is_haptics_idle(struct spmi_haptics *haptics)
> +{
> +	int ret;
> +	u8 val;
> +
> +	if (haptics->play_mode == HAP_PLAY_DIRECT ||
> +			haptics->play_mode == HAP_PLAY_PWM)
> +		return true;
> +
> +	ret = spmi_haptics_read(haptics, haptics->base + HAP_STATUS_1_REG, &val, 1);
> +	if (ret < 0 || (val & HAP_BUSY_BIT))
> +		return false;
> +
> +	return true;
> +}
> +
> +static int spmi_haptics_module_enable(struct spmi_haptics *haptics, bool enable)
> +{
> +	u8 val;
> +
> +	dev_dbg(haptics->dev, "Setting module enable: %d", enable);
> +
> +	val = enable ? HAP_EN_BIT : 0;
> +	return spmi_haptics_write(haptics, haptics->base + HAP_EN_CTL_REG, &val, 1);
> +}
> +
> +static int spmi_haptics_write_vmax(struct spmi_haptics *haptics)
> +{
> +	u8 val = 0;
> +	u32 vmax_mv = haptics->vmax;
> +
> +	vmax_mv = clamp_t(u32, vmax_mv, HAP_VMAX_MIN_MV, HAP_VMAX_MAX_MV);
> +
> +	dev_dbg(haptics->dev, "Setting vmax to: %d", vmax_mv);
> +
> +	val = DIV_ROUND_CLOSEST(vmax_mv, HAP_VMAX_MIN_MV);
> +	val = FIELD_PREP(HAP_VMAX_MASK, val);
> +
> +	// TODO: pm660 can enable overdrive here
> +
> +	return spmi_haptics_write_masked(haptics, haptics->base + HAP_VMAX_CFG_REG,
> +					 HAP_VMAX_MASK | HAP_WF_OVD_BIT, val);
> +}
> +
> +static int spmi_haptics_write_current_limit(struct spmi_haptics *haptics)
> +{
> +	haptics->current_limit = clamp_t(u32, haptics->current_limit,
> +					 HAP_ILIM_400_MA, HAP_ILIM_800_MA);
> +
> +	dev_dbg(haptics->dev, "Setting current_limit to: 0x%x", haptics->current_limit);
> +
> +	return spmi_haptics_write_masked(haptics, haptics->base + HAP_ILIM_CFG_REG,
> +			HAP_ILIM_SEL_MASK, haptics->current_limit);
> +}
> +
> +static int spmi_haptics_write_play_mode(struct spmi_haptics *haptics)
> +{
> +	u8 val = 0;
> +
> +	if (!is_haptics_idle(haptics))
> +		return -EBUSY;

So this will just abort probe() with -EBUSY? Can we wait? Should we
wait?

> +
> +	dev_dbg(haptics->dev, "Setting play_mode to: 0x%x", haptics->play_mode);
> +
> +	val = FIELD_PREP(HAP_WF_SOURCE_MASK, haptics->play_mode);
> +	return spmi_haptics_write_masked(haptics, haptics->base + HAP_SEL_REG,
> +					 HAP_WF_SOURCE_MASK, val);
> +
> +}
> +
> +static int spmi_haptics_write_play_rate(struct spmi_haptics *haptics, u16 play_rate)
> +{
> +	u8 val[2];
> +
> +	dev_dbg(haptics->dev, "Setting play_rate to: %d", play_rate);
> +
> +	val[0] = FIELD_PREP(HAP_RATE_CFG1_MASK, play_rate);
> +	val[1] = FIELD_PREP(HAP_RATE_CFG2_MASK, play_rate >> HAP_RATE_CFG2_SHIFT);
> +	return spmi_haptics_write(haptics, haptics->base + HAP_RATE_CFG1_REG, val, 2);
> +}
> +
> +/*
> + * spmi_haptics_set_auto_res() - Auto resonance
> + * allows the haptics to automatically adjust the
> + * speed of the oscillation in order to maintain
> + * the resonant frequency.
> + */
> +static int spmi_haptics_set_auto_res(struct spmi_haptics *haptics, bool enable)
> +{
> +	u8 val;
> +
> +	// LRAs are the only type to support auto res
> +	if (haptics->actuator_type != HAP_TYPE_LRA)
> +		return 0;
> +
> +	val = enable ? AUTO_RES_EN_BIT : 0;
> +
> +	return spmi_haptics_write_masked(haptics, haptics->base + HAP_TEST2_REG,
> +				       AUTO_RES_EN_BIT, val);
> +}
> +
> +static int spmi_haptics_write_brake(struct spmi_haptics *haptics)
> +{
> +	int ret, i;
> +	u8 val;
> +
> +	dev_dbg(haptics->dev, "Configuring brake pattern");
> +
> +	ret = spmi_haptics_write_masked(haptics, haptics->base + HAP_EN_CTL2_REG,
> +					BRAKE_EN_BIT, 1);
> +	if (ret < 0)
> +		return ret;
> +
> +	for (i = HAP_BRAKE_PAT_LEN - 1, val = 0; i >= 0; i--) {
> +		u8 p = haptics->brake_pat[i] & HAP_BRAKE_PAT_MASK;
> +
> +		val |= p << (i * 2);
> +	}
> +
> +	return spmi_haptics_write(haptics, haptics->base + HAP_BRAKE_REG, &val, 1);
> +}
> +
> +static int spmi_haptics_write_buffer_config(struct spmi_haptics *haptics)
> +{
> +	u8 buf[HAP_WAVE_SAMP_LEN];
> +	int i;
> +
> +	dev_dbg(haptics->dev, "Writing buffer config");
> +
> +	for (i = 0; i < HAP_WAVE_SAMP_LEN; i++)
> +		buf[i] = haptics->wave_samp[i];
> +
> +	return spmi_haptics_write(haptics, haptics->base + HAP_WF_S1_REG, buf,
> +				  HAP_WAVE_SAMP_LEN);
> +}
> +
> +static int spmi_haptics_write_wave_repeat(struct spmi_haptics *haptics)
> +{
> +	u8 val, mask;
> +
> +	/* The number of times to repeat each wave */
> +	mask = WF_REPEAT_MASK | WF_S_REPEAT_MASK;
> +	val = FIELD_PREP(WF_REPEAT_MASK, 0) |
> +	      FIELD_PREP(WF_S_REPEAT_MASK, 0);
> +
> +	return spmi_haptics_write_masked(haptics, haptics->base + HAP_WF_REPEAT_REG,
> +					 mask, val);
> +}
> +
> +static int spmi_haptics_write_play_control(struct spmi_haptics *haptics,
> +						enum hap_play_control ctrl)
> +{
> +	u8 val;
> +
> +	switch (ctrl) {
> +	case HAP_STOP:
> +		val = 0;
> +		break;
> +	case HAP_PAUSE:
> +		val = HAP_PAUSE_BIT;
> +		break;
> +	case HAP_PLAY:
> +		val = HAP_PLAY_BIT;
> +		break;
> +	default:
> +		return 0;
> +	}
> +
> +	dev_dbg(haptics->dev, "haptics play ctrl: %d\n", ctrl);
> +	return spmi_haptics_write(haptics, haptics->base + HAP_PLAY_REG, &val, 1);
> +}
> +
> +/*
> + * This IRQ is fired to tell us to load the next wave sample set.
> + * As we only currently support a single sample set, it's unused.
> + */

If it is unused why do we define it?

> +static irqreturn_t spmi_haptics_play_irq_handler(int irq, void *data)
> +{
> +	struct spmi_haptics *haptics = data;
> +
> +	dev_dbg(haptics->dev, "play_irq triggered");
> +
> +	return IRQ_HANDLED;
> +}
> +
> +/**
> + * spmi_haptics_sc_irq_handler() - short circuit irq handler
> + * Fires every ~50ms whilst the haptics are active.
> + * If the SC_FLAG_BIT is set then that means there isn't a short circuit
> + * and we just need to clear the IRQ to indicate that the device should
> + * keep vibrating.
> + *
> + * Otherwise, it means a short circuit situation has occurred.
> + *
> + * @irq: irq number
> + * @data: haptics data
> + * Returns: IRQ_HANDLED
> + */
> +static irqreturn_t spmi_haptics_sc_irq_handler(int irq, void *data)
> +{
> +	struct spmi_haptics *haptics = data;
> +	int ret;
> +	u8 val;
> +	s64 sc_delta_time_us;
> +	ktime_t temp;
> +
> +	ret = spmi_haptics_read(haptics, haptics->base + HAP_STATUS_1_REG, &val, 1);
> +	if (ret < 0)
> +		return IRQ_HANDLED;
> +
> +	if (!(val & SC_FLAG_BIT)) {
> +		haptics->sc_count = 0;
> +		return IRQ_HANDLED;
> +	}
> +
> +	temp = ktime_get();
> +	sc_delta_time_us = ktime_us_delta(temp, haptics->last_sc_time);
> +	haptics->last_sc_time = temp;
> +
> +	if (sc_delta_time_us > SC_COUNT_RST_DELAY_US)
> +		haptics->sc_count = 0;
> +	else
> +		haptics->sc_count++;
> +
> +	// Clear the interrupt flag
> +	val = SC_CLR_BIT;
> +	ret = spmi_haptics_write(haptics, haptics->base + HAP_SC_CLR_REG, &val, 1);
> +	if (ret < 0)
> +		return IRQ_HANDLED;
> +
> +	if (haptics->sc_count > SC_MAX_COUNT) {
> +		dev_err(haptics->dev, "Short circuit persists, disabling haptics\n");
> +		ret = spmi_haptics_module_enable(haptics, false);
> +		if (ret < 0)
> +			dev_err(haptics->dev, "Error disabling module, rc=%d\n", ret);
> +	}
> +
> +	return IRQ_HANDLED;
> +}
> +
> +
> +/**
> + * spmi_haptics_init() - Initialise haptics hardware for use
> + * @haptics: haptics device
> + * Returns: 0 on success, < 0 on error
> + */
> +static int spmi_haptics_init(struct spmi_haptics *haptics)
> +{
> +	int ret;
> +	u8 val, mask;
> +	u16 play_rate;
> +
> +	ret = spmi_haptics_write_masked(haptics, haptics->base + HAP_CFG1_REG,
> +		HAP_ACT_TYPE_MASK, haptics->actuator_type);
> +	if (ret < 0)
> +		return ret;
> +
> +	/*
> +	 * Configure auto resonance
> +	 * see spmi_haptics_lra_auto_res_config downstream
> +	 * This is greatly simplified.
> +	 */
> +	val = FIELD_PREP(LRA_RES_CAL_MASK, ilog2(32 / HAP_RES_CAL_PERIOD_MIN)) |
> +	      FIELD_PREP(LRA_AUTO_RES_MODE_MASK, HAP_AUTO_RES_ZXD_EOP) |
> +	      FIELD_PREP(LRA_HIGH_Z_MASK, 1);
> +
> +	mask = LRA_AUTO_RES_MODE_MASK | LRA_HIGH_Z_MASK | LRA_RES_CAL_MASK;
> +
> +	ret = spmi_haptics_write_masked(haptics, haptics->base + HAP_LRA_AUTO_RES_REG,
> +			mask, val);
> +
> +	/* Configure the PLAY MODE register */
> +	ret = spmi_haptics_write_play_mode(haptics);
> +	if (ret < 0)
> +		return ret;
> +
> +	ret = spmi_haptics_write_vmax(haptics);
> +	if (ret < 0)
> +		return ret;
> +
> +	/* Configure the ILIM register */
> +	ret = spmi_haptics_write_current_limit(haptics);
> +	if (ret < 0)
> +		return ret;
> +
> +	// Configure the debounce for short-circuit detection.
> +	ret = spmi_haptics_write_masked(haptics, haptics->base + HAP_SC_DEB_REG,
> +			HAP_SC_DEB_MASK, HAP_SC_DEB_CYCLES_MAX);
> +	if (ret < 0)
> +		return ret;
> +
> +	// write the wave shape
> +	ret = spmi_haptics_write_masked(haptics, haptics->base + HAP_CFG2_REG,
> +			HAP_LRA_RES_TYPE_MASK, haptics->wave_shape);
> +	if (ret < 0)
> +		return ret;
> +
> +	play_rate = haptics->play_wave_rate / HAP_RATE_CFG_STEP_US;
> +
> +	/*
> +	 * Configure RATE_CFG1 and RATE_CFG2 registers.
> +	 * Note: For ERM these registers act as play rate and
> +	 * for LRA these represent resonance period
> +	 */
> +	ret = spmi_haptics_write_play_rate(haptics, play_rate);
> +	if (ret < 0)
> +		return ret;
> +
> +	ret = spmi_haptics_write_brake(haptics);
> +	if (ret < 0)
> +		return ret;
> +
> +	if (haptics->play_mode == HAP_PLAY_BUFFER) {
> +		ret = spmi_haptics_write_wave_repeat(haptics);
> +		if (ret < 0)
> +			return ret;
> +
> +		ret = spmi_haptics_write_buffer_config(haptics);
> +		if (ret < 0)
> +			return ret;
> +	}
> +
> +	dev_dbg(haptics->dev, "%s: Requesting play IRQ, irq: %d", __func__,
> +		haptics->play_irq);
> +	ret = devm_request_threaded_irq(haptics->dev, haptics->play_irq,
> +		NULL, spmi_haptics_play_irq_handler, IRQF_ONESHOT,
> +		"haptics_play_irq", haptics);
> +
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Unable to request play IRQ ret=%d\n", ret);
> +		return ret;
> +	}
> +
> +	/* use play_irq only for buffer mode */
> +	if (haptics->play_mode != HAP_PLAY_BUFFER)
> +		disable_irq(haptics->play_irq);
> +
> +	dev_dbg(haptics->dev, "%s: Requesting play IRQ, irq: %d", __func__,
> +		haptics->play_irq);
> +	ret = devm_request_threaded_irq(haptics->dev, haptics->sc_irq,
> +		NULL, spmi_haptics_sc_irq_handler, IRQF_ONESHOT,
> +		"haptics_sc_irq", haptics);
> +
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Unable to request sc IRQ ret=%d\n", ret);
> +		return ret;
> +	}
> +
> +	return 0;
> +}
> +
> +/**
> + * spmi_haptics_enable - handler to start/stop vibration
> + * @haptics: pointer to haptics struct
> + * Returns: 0 on success, < 0 on failure
> + */
> +static int spmi_haptics_enable(struct spmi_haptics *haptics)
> +{
> +	int ret;
> +
> +	mutex_lock(&haptics->play_lock);
> +	if (haptics->sc_count > SC_MAX_COUNT) {
> +		dev_err(haptics->dev, "Can't play while in short circuit");
> +		ret = -1;
> +		goto out;
> +	}
> +	ret = spmi_haptics_set_auto_res(haptics, false);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error disabling auto_res, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +	ret = spmi_haptics_module_enable(haptics, true);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error enabling module, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +	ret = spmi_haptics_write_play_control(haptics, HAP_PLAY);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error enabling play, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +	ret = spmi_haptics_set_auto_res(haptics, true);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error enabling auto_res, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +out:
> +	mutex_unlock(&haptics->play_lock);
> +	return ret;
> +}
> +
> +/**
> + * spmi_haptics_enable - handler to start/stop vibration
> + * @haptics: pointer to haptics struct
> + * Returns: 0 on success, < 0 on failure
> + */
> +static int spmi_haptics_disable(struct spmi_haptics *haptics)
> +{
> +	int ret;
> +
> +	mutex_lock(&haptics->play_lock);
> +
> +	ret = spmi_haptics_write_play_control(haptics, HAP_STOP);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error disabling play, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +	ret = spmi_haptics_module_enable(haptics, false);
> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Error disabling module, ret=%d\n", ret);
> +		goto out;
> +	}
> +
> +out:
> +	mutex_unlock(&haptics->play_lock);
> +	return ret;
> +}
> +
> +/*
> + * Threaded function to update the haptics state.
> + */
> +static void spmi_haptics_work(struct work_struct *work)
> +{
> +	struct spmi_haptics *haptics = container_of(work, struct spmi_haptics, work);
> +
> +	int ret;
> +	bool enable;
> +
> +	enable = atomic_read(&haptics->active);
> +	dev_dbg(haptics->dev, "%s: state: %d\n", __func__, enable);
> +
> +	if (enable)
> +		ret = spmi_haptics_enable(haptics);
> +	else
> +		ret = spmi_haptics_disable(haptics);
> +	if (ret < 0)
> +		dev_err(haptics->dev, "Error setting haptics, ret=%d", ret);
> +}
> +
> +/**
> + * spmi_haptics_close - callback for input device close
> + * @dev: input device pointer
> + *
> + * Turns off the vibrator.
> + */
> +static void spmi_haptics_close(struct input_dev *dev)
> +{
> +	struct spmi_haptics *haptics = input_get_drvdata(dev);
> +
> +	cancel_work_sync(&haptics->work);
> +	if (atomic_read(&haptics->active)) {
> +		atomic_set(&haptics->active, 0);

I do not think having haptics->active atomic helps anything. If there
are concurrency concerns you need to use proper locking. Otherwise
please explain by putting a comment why atomic helps.

> +		schedule_work(&haptics->work);
> +	}
> +}
> +
> +/**
> + * spmi_haptics_play_effect - play haptics effects
> + * @dev: input device pointer
> + * @data: data of effect
> + * @effect: effect to play
> + */
> +static int spmi_haptics_play_effect(struct input_dev *dev, void *data,
> +					struct ff_effect *effect)
> +{
> +	struct spmi_haptics *haptics = input_get_drvdata(dev);
> +
> +	dev_dbg(haptics->dev, "%s: Rumbling with strong: %d and weak: %d", __func__,
> +		effect->u.rumble.strong_magnitude, effect->u.rumble.weak_magnitude);
> +
> +	haptics->magnitude = effect->u.rumble.strong_magnitude >> 8;
> +	if (!haptics->magnitude)
> +		haptics->magnitude = effect->u.rumble.weak_magnitude >> 10;
> +
> +	if (!haptics->magnitude) {
> +		atomic_set(&haptics->active, 0);
> +		goto end;
> +	}
> +
> +	atomic_set(&haptics->active, 1);
> +
> +	haptics->vmax = ((HAP_VMAX_MAX_MV - HAP_VMAX_MIN_MV) * haptics->magnitude) / 100 +
> +					HAP_VMAX_MIN_MV;
> +
> +	dev_dbg(haptics->dev, "%s: magnitude: %d, vmax: %d", __func__,
> +		haptics->magnitude, haptics->vmax);
> +
> +	spmi_haptics_write_vmax(haptics);
> +
> +end:
> +	schedule_work(&haptics->work);
> +
> +	return 0;
> +}
> +
> +static int spmi_haptics_probe(struct platform_device *pdev)
> +{
> +	struct spmi_haptics *haptics;
> +	struct device_node *node;
> +	struct input_dev *input_dev;
> +	int ret;
> +	u32 val;
> +	int i;
> +
> +	haptics = devm_kzalloc(&pdev->dev, sizeof(*haptics), GFP_KERNEL);
> +	if (!haptics)
> +		return -ENOMEM;
> +
> +	haptics->regmap = dev_get_regmap(pdev->dev.parent, NULL);
> +	if (!haptics->regmap)
> +		return -ENODEV;
> +
> +	node = pdev->dev.of_node;
> +
> +	haptics->dev = &pdev->dev;
> +
> +	ret = of_property_read_u32(node, "reg", &haptics->base);

Let's use device_property_* API instead of of_property_* even though I
understand the driver is for systems using OF.

> +	if (ret < 0) {
> +		dev_err(haptics->dev, "Couldn't find reg in node = %s ret = %d\n",
> +			node->full_name, ret);
> +		return ret;
> +	}
> +
> +	haptics->play_irq = platform_get_irq_byname(pdev, "play");
> +	if (haptics->play_irq < 0) {
> +		dev_err(&pdev->dev, "Unable to get play irq\n");
> +		ret = haptics->play_irq;
> +		goto register_fail;
> +	}
> +
> +	haptics->sc_irq = platform_get_irq_byname(pdev, "short");
> +	if (haptics->sc_irq < 0) {
> +		dev_err(&pdev->dev, "Unable to get sc irq\n");
> +		ret = haptics->sc_irq;
> +		goto register_fail;
> +	}
> +
> +	// We only support LRAs for now
> +	haptics->actuator_type = HAP_TYPE_LRA;
> +	ret = of_property_read_u32(node, "qcom,actuator-type", &val);
> +	if (!ret) {
> +		if (val != HAP_TYPE_LRA) {
> +			dev_err(&pdev->dev, "qcom,actuator-type (%d) isn't supported\n", val);
> +			ret = -EINVAL;
> +			goto register_fail;
> +		}
> +		haptics->actuator_type = val;
> +	}
> +
> +	// Only buffer mode is currently supported
> +	haptics->play_mode = HAP_PLAY_BUFFER;
> +	ret = of_property_read_u32(node, "qcom,play-mode", &val);
> +	if (!ret) {
> +		if (val != HAP_PLAY_BUFFER) {
> +			dev_err(&pdev->dev, "qcom,play-mode (%d) isn't supported\n", val);
> +			ret = -EINVAL;
> +			goto register_fail;
> +		}
> +		haptics->play_mode = val;
> +	}
> +
> +	ret = of_property_read_u32(node, "qcom,wave-play-rate-us", &val);
> +	if (!ret) {
> +		haptics->play_wave_rate = val;
> +	} else if (ret != -EINVAL) {
> +		dev_err(haptics->dev, "Unable to read play rate ret=%d\n", ret);
> +		goto register_fail;
> +	}
> +
> +	haptics->play_wave_rate =
> +		clamp_t(u32, haptics->play_wave_rate,
> +			HAP_WAVE_PLAY_RATE_MIN_US, HAP_WAVE_PLAY_RATE_MAX_US);
> +
> +	haptics->wave_shape = HAP_WAVE_SINE;
> +	ret = of_property_read_u32(node, "qcom,wave-shape", &val);
> +	if (!ret) {
> +		if (val != HAP_WAVE_SINE && val != HAP_WAVE_SQUARE) {
> +			dev_err(&pdev->dev, "qcom,wave-shape is invalid: %d\n", val);
> +			ret = -EINVAL;
> +			goto register_fail;
> +		}
> +		haptics->wave_shape = val;
> +	}
> +
> +	haptics->brake_pat[0] = 0x3;
> +	haptics->brake_pat[1] = 0x3;
> +	haptics->brake_pat[2] = 0x2;
> +	haptics->brake_pat[3] = 0x1;
> +
> +	ret = of_property_read_u8_array(node, "qcom,brake-pattern", haptics->brake_pat, 4);
> +	if (ret < 0 && ret != -EINVAL) {
> +		dev_err(&pdev->dev, "qcom,brake-pattern is invalid, ret = %d\n", ret);
> +		goto register_fail;
> +	}
> +
> +	haptics->current_limit = HAP_ILIM_400_MA;
> +
> +	for (i = 0; i < HAP_WAVE_SAMP_LEN; i++)
> +		haptics->wave_samp[i] = HAP_WF_SAMP_MAX;
> +
> +	ret = spmi_haptics_init(haptics);
> +	if (ret < 0) {
> +		dev_err(&pdev->dev, "Error initialising haptics, ret=%d\n",
> +			ret);
> +		goto register_fail;
> +	}
> +
> +	platform_set_drvdata(pdev, haptics);
> +
> +	input_dev = devm_input_allocate_device(&pdev->dev);
> +	if (!input_dev)
> +		return -ENOMEM;
> +
> +	INIT_WORK(&haptics->work, spmi_haptics_work);
> +	haptics->haptics_input_dev = input_dev;
> +
> +	input_dev->name = "spmi_haptics";
> +	input_dev->id.version = 1;
> +	input_dev->close = spmi_haptics_close;
> +	input_set_drvdata(input_dev, haptics);
> +	// Figure out how to make this FF_PERIODIC
> +	input_set_capability(haptics->haptics_input_dev, EV_FF, FF_RUMBLE);
> +
> +	ret = input_ff_create_memless(input_dev, NULL,
> +					spmi_haptics_play_effect);
> +	if (ret) {
> +		dev_err(&pdev->dev,
> +			"couldn't register vibrator as FF device\n");
> +		goto register_fail;
> +	}
> +
> +	ret = input_register_device(input_dev);
> +	if (ret) {
> +		dev_err(&pdev->dev, "couldn't register input device\n");
> +		goto register_fail;
> +	}
> +
> +	return 0;
> +
> +register_fail:
> +	cancel_work_sync(&haptics->work);
> +	mutex_destroy(&haptics->play_lock);

You can not mix regular unwind with devm. Here you canceling work and
destroying mutex, but interrupts keep firing and input device is present
until after this code completes.

Same comment about the remove() method.

> +
> +	return ret;
> +}
> +
> +static int __maybe_unused spmi_haptics_suspend(struct device *dev)
> +{
> +	struct spmi_haptics *haptics = dev_get_drvdata(dev);
> +
> +	cancel_work_sync(&haptics->work);
> +	spmi_haptics_disable(haptics);
> +
> +	return 0;
> +}
> +
> +static SIMPLE_DEV_PM_OPS(spmi_haptics_pm_ops, spmi_haptics_suspend, NULL);
> +
> +static int spmi_haptics_remove(struct platform_device *pdev)
> +{
> +	struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev);
> +
> +	cancel_work_sync(&haptics->work);
> +	mutex_destroy(&haptics->play_lock);
> +	input_unregister_device(haptics->haptics_input_dev);
> +
> +	return 0;
> +}
> +
> +static void spmi_haptics_shutdown(struct platform_device *pdev)
> +{
> +	struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev);
> +
> +	cancel_work_sync(&haptics->work);
> +
> +	spmi_haptics_disable(haptics);
> +}
> +
> +static const struct of_device_id spmi_haptics_match_table[] = {
> +	{ .compatible = "qcom,spmi-haptics" },
> +	{ }
> +};
> +MODULE_DEVICE_TABLE(of, spmi_haptics_match_table);
> +
> +static struct platform_driver spmi_haptics_driver = {
> +	.probe		= spmi_haptics_probe,
> +	.remove		= spmi_haptics_remove,
> +	.shutdown	= spmi_haptics_shutdown,
> +	.driver		= {
> +		.name	= "spmi-haptics",
> +		.pm	= &spmi_haptics_pm_ops,
> +		.of_match_table = spmi_haptics_match_table,
> +	},
> +};
> +module_platform_driver(spmi_haptics_driver);
> +
> +MODULE_DESCRIPTION("spmi haptics driver using ff-memless framework");
> +MODULE_LICENSE("GPL v2");
> +MODULE_AUTHOR("Caleb Connolly <caleb@xxxxxxxxxxxxx>");
> --
> 2.34.1
> 
> 

Thanks.

-- 
Dmitry



[Index of Archives]     [Device Tree Compilter]     [Device Tree Spec]     [Linux Driver Backports]     [Video for Linux]     [Linux USB Devel]     [Linux PCI Devel]     [Linux Audio Users]     [Linux Kernel]     [Linux SCSI]     [XFree86]     [Yosemite Backpacking]


  Powered by Linux