Hi Boris, boris.brezillon@xxxxxxxxxxxxx wrote on Fri, 26 Nov 2021 15:47:06 +0100: > On Fri, 26 Nov 2021 15:42:23 +0100 > Miquel Raynal <miquel.raynal@xxxxxxxxxxx> wrote: > > > > > @@ -866,6 +872,24 @@ static int spinand_create_dirmap(struct spinand_device *spinand, > > > > > > > > spinand->dirmaps[plane].rdesc = desc; > > > > > > > > + info.op_tmpl = *spinand->op_templates.update_cache; > > > > + info.op_tmpl.ecc_en = true; > > > > + desc = devm_spi_mem_dirmap_create(&spinand->spimem->spi->dev, > > > > + spinand->spimem, &info); > > > > + if (IS_ERR(desc)) > > > > + return PTR_ERR(desc); > > > > + > > > > + spinand->dirmaps[plane].wdesc_ecc = desc; > > > > + > > > > + info.op_tmpl = *spinand->op_templates.read_cache; > > > > + info.op_tmpl.ecc_en = true; > > > > + desc = devm_spi_mem_dirmap_create(&spinand->spimem->spi->dev, > > > > + spinand->spimem, &info); > > > > + if (IS_ERR(desc)) > > > > + return PTR_ERR(desc); > > > > + > > > > + spinand->dirmaps[plane].rdesc_ecc = desc; > > > > + > > > > > > Direct mappings are not free (they might reserve a piece of MMIO > > > address space depending on the spi-mem controller implementation), so > > > I'd recommend creating those mapping only when strictly needed, that > > > is, when dealing with a pipelined ECC. > > > > That's what I tried to do in the first place, but unfortunately the > > direct mappings are instantiated at the time the SPI controller gets > > probed, which happens before the NAND flash being initialized and its > > ECC engine being picked. Hence, at this point, we don't really know what > > engine will be used with this ECC engine. I finally gave up and ended > > up creating 4 dirmaps (per lun). I know it's not optimal and in most > > cases consume more address space than needed but couldn't find a > > better solution yet :/ > > Why do you have to create the ECC mappings that early? Can't you just > create them after the ECC initialization is done? AFAICT, they won't be > used before that anyway. Yeah that's right, maybe we don't need them that early. I'll move things around and try that out. Thanks! Miquèl