[PATCH 2/4] drm/v3d: Set dma_mask as well as coherent_dma_mask

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From: Phil Elwell <phil@xxxxxxxxxxxxxxx>

Both coherent_dma_mask and dma_mask act as constraints on allocations
and bounce buffer usage, so be sure to set dma_mask to the appropriate
value otherwise the effective mask could be incorrect.

Signed-off-by: Phil Elwell <phil@xxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/v3d/v3d_drv.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 42d401f..99e22be 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -232,8 +232,8 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
 		return ret;
 
 	mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
-	dev->coherent_dma_mask =
-		DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
+	dma_set_mask_and_coherent(dev,
+		DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)));
 	v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
 
 	ident1 = V3D_READ(V3D_HUB_IDENT1);
-- 
2.7.4




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