This property is needed to precisely point to the hardware ECC engine to use when there are several of them available. Here, hardware also refers to the on-die possibility. Signed-off-by: Miquel Raynal <miquel.raynal@xxxxxxxxxxx> --- .../devicetree/bindings/mtd/nand-controller.yaml | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Documentation/devicetree/bindings/mtd/nand-controller.yaml b/Documentation/devicetree/bindings/mtd/nand-controller.yaml index 4a0798247d2d..0969d2e6720b 100644 --- a/Documentation/devicetree/bindings/mtd/nand-controller.yaml +++ b/Documentation/devicetree/bindings/mtd/nand-controller.yaml @@ -56,6 +56,18 @@ patternProperties: (Linux will handle the calculations). soft_bch is deprecated and should be replaced by soft and nand-ecc-algo. + nand-ecc-engine: + maxItems: 1 + description: + A phandle on the hardware ECC engine if any. There are + basically three possibilities: + 1/ The ECC engine is part of the NAND controller, in this + case the phandle should reference the parent node. + 2/ The ECC engine is part of the NAND part (on-die), in this + case the phandle should reference the node itself. + 3/ The ECC engine is external, in this case the phandle should + reference the specific ECC engine node. + nand-ecc-placement: allOf: - $ref: /schemas/types.yaml#/definitions/string -- 2.20.1