On MMP2 the audio and GPU blocks are on separate power islands. On MMP3 the camera block's power is also controlled separately. Add the numbers that we could use to refer to the power domains for respective power islands from the device tree. Signed-off-by: Lubomir Rintel <lkundrak@xxxxx> Acked-by: Rob Herring <robh@xxxxxxxxxx> --- Changes since v1: - Rob's ack include/dt-bindings/power/marvell,mmp2.h | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 include/dt-bindings/power/marvell,mmp2.h diff --git a/include/dt-bindings/power/marvell,mmp2.h b/include/dt-bindings/power/marvell,mmp2.h new file mode 100644 index 000000000000..c53d2b3e1057 --- /dev/null +++ b/include/dt-bindings/power/marvell,mmp2.h @@ -0,0 +1,11 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef __DTS_MARVELL_MMP2_POWER_H +#define __DTS_MARVELL_MMP2_POWER_H + +#define MMP2_POWER_DOMAIN_GPU 0 +#define MMP2_POWER_DOMAIN_AUDIO 1 +#define MMP3_POWER_DOMAIN_CAMERA 2 + +#define MMP2_NR_POWER_DOMAINS 3 + +#endif -- 2.26.2