On 4/30/20 10:06 AM, Sowjanya Komatineni wrote:
On 4/30/20 9:29 AM, Sowjanya Komatineni wrote:
On 4/30/20 9:04 AM, Sowjanya Komatineni wrote:
On 4/30/20 7:13 AM, Dmitry Osipenko wrote:
30.04.2020 17:02, Dmitry Osipenko пишет:
30.04.2020 16:56, Dmitry Osipenko пишет:
30.04.2020 01:00, Sowjanya Komatineni пишет:
+static int chan_capture_kthread_finish(void *data)
+{
+ struct tegra_vi_channel *chan = data;
+ struct tegra_channel_buffer *buf;
+
+ set_freezable();
+
+ while (1) {
+ try_to_freeze();
I guess it won't be great to freeze in the middle of a capture
process, so:
if (list_empty(&chan->done))
try_to_freeze();
And here should be some locking protection in order not race with the
chan_capture_kthread_start because kthread_finish could freeze before
kthread_start.
Or maybe both start / finish threads should simply be allowed to
freeze
only when both capture and done lists are empty.
if (list_empty(&chan->capture) &&
list_empty(&chan->done))
try_to_freeze();
good to freeze when not in middle of the frame capture but why
should we not allow freeze in between captures?
Other drivers do allow freeze in between frame captures.
I guess we can freeze before dequeue for capture and in finish
thread we can freeze after capture done. This also don't need to
check for list_empty with freeze to allow between frame captures.
Also if we add check for both lists empty, freeze is not allowed as
long as streaming is going on and in case of continuous streaming
freeze will never happen.
To allow freeze b/w frames (but not in middle of a frame),
for capture_start thread, probably we can do unconditional try_to_freeze()
for capture_finish thread, at end of capture done we can do
try_to_freeze() only when done list is empty
Hi Dmitry,
Will update in v12 to not allow freeze in middle of a frame capture.
Can you please confirm on above if you agree to allow freeze to happen
in b/w frame captures?
Also as most feedback has been received from you by now, appreciate if
you can provide all in this v11 if you have anything else so we will
not have any new changes after v12.
Thanks
Sowjanya