Hi Benjamin, On Tue, Jan 28, 2020 at 09:20:13AM +0100, Benjamin Gaignard wrote: > Convert etnaviv bindings to yaml format. > > Signed-off-by: Benjamin Gaignard <benjamin.gaignard@xxxxxx> > --- > .../bindings/display/etnaviv/etnaviv-drm.txt | 36 ----------- > .../devicetree/bindings/gpu/vivante,gc.yaml | 72 ++++++++++++++++++++++ > 2 files changed, 72 insertions(+), 36 deletions(-) > delete mode 100644 Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt > create mode 100644 Documentation/devicetree/bindings/gpu/vivante,gc.yaml > > diff --git a/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt b/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt > deleted file mode 100644 > index 8def11b16a24..000000000000 > --- a/Documentation/devicetree/bindings/display/etnaviv/etnaviv-drm.txt > +++ /dev/null > @@ -1,36 +0,0 @@ > -Vivante GPU core devices > -======================== > - > -Required properties: > -- compatible: Should be "vivante,gc" > - A more specific compatible is not needed, as the cores contain chip > - identification registers at fixed locations, which provide all the > - necessary information to the driver. > -- reg: should be register base and length as documented in the > - datasheet > -- interrupts: Should contain the cores interrupt line > -- clocks: should contain one clock for entry in clock-names > - see Documentation/devicetree/bindings/clock/clock-bindings.txt > -- clock-names: > - - "bus": AXI/master interface clock > - - "reg": AHB/slave interface clock > - (only required if GPU can gate slave interface independently) > - - "core": GPU core clock > - - "shader": Shader clock (only required if GPU has feature PIPE_3D) > - > -Optional properties: > -- power-domains: a power domain consumer specifier according to > - Documentation/devicetree/bindings/power/power_domain.txt > - > -example: > - > -gpu_3d: gpu@130000 { > - compatible = "vivante,gc"; > - reg = <0x00130000 0x4000>; > - interrupts = <0 9 IRQ_TYPE_LEVEL_HIGH>; > - clocks = <&clks IMX6QDL_CLK_GPU3D_AXI>, > - <&clks IMX6QDL_CLK_GPU3D_CORE>, > - <&clks IMX6QDL_CLK_GPU3D_SHADER>; > - clock-names = "bus", "core", "shader"; > - power-domains = <&gpc 1>; > -}; > diff --git a/Documentation/devicetree/bindings/gpu/vivante,gc.yaml b/Documentation/devicetree/bindings/gpu/vivante,gc.yaml > new file mode 100644 > index 000000000000..c4f549c0d750 > --- /dev/null > +++ b/Documentation/devicetree/bindings/gpu/vivante,gc.yaml > @@ -0,0 +1,72 @@ > +# SPDX-License-Identifier: GPL-2.0 > +%YAML 1.2 > +--- > +$id: http://devicetree.org/schemas/gpu/vivante,gc.yaml# > +$schema: http://devicetree.org/meta-schemas/core.yaml# > + > +title: Vivante GPU Bindings > + > +description: Vivante GPU core devices > + > +maintainers: > + - Lucas Stach <l.stach@xxxxxxxxxxxxxx> > + > +properties: > + compatible: > + const: vivante,gc > + > + reg: > + maxItems: 1 > + > + interrupts: > + maxItems: 1 > + > + clocks: > + items: > + - description: AXI/master interface clock > + - description: GPU core clock > + - description: Shader clock (only required if GPU has feature PIPE_3D) > + - description: AHB/slave interface clock (only required if GPU can gate slave interface independently) Can you have an AHB slave interface clock without a shader clock? > + minItems: 2 > + maxItems: 4 > + > + clock-names: > + items: > + - const: bus > + - const: core > + - const: shader > + - const: reg > + minItems: 2 > + maxItems: 4 If so, that check will fail, since it would expect a clock named shader on the 3rd item. It looks good otherwise, thanks! Maxime
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