On Wed, Feb 13, 2019 at 4:37 PM Lubomir Rintel <lkundrak@xxxxx> wrote: > > On Mon, 2019-01-21 at 09:35 -0600, Rob Herring wrote: > > On Sun, Jan 20, 2019 at 11:26 AM Lubomir Rintel <lkundrak@xxxxx> wrote: > > > The Marvell Armada DRM master device is a virtual device needed to list all > > > nodes that comprise the graphics subsystem. > > > > > > Signed-off-by: Lubomir Rintel <lkundrak@xxxxx> > > > --- > > > .../display/armada/marvell-armada-drm.txt | 24 +++++++++++++++++++ > > > 1 file changed, 24 insertions(+) > > > > > > diff --git a/Documentation/devicetree/bindings/display/armada/marvell-armada-drm.txt b/Documentation/devicetree/bindings/display/armada/marvell-armada-drm.txt > > > index de4cca9432c8..3dbfa8047f0b 100644 > > > --- a/Documentation/devicetree/bindings/display/armada/marvell-armada-drm.txt > > > +++ b/Documentation/devicetree/bindings/display/armada/marvell-armada-drm.txt > > > @@ -1,3 +1,27 @@ > > > +Marvell Armada DRM master device > > > +================================ > > > + > > > +The Marvell Armada DRM master device is a virtual device needed to list all > > > +nodes that comprise the graphics subsystem. > > > + > > > +Required properties: > > > + > > > + - compatible: value should be "marvell,dove-display-subsystem", > > > + "marvell,armada-display-subsystem" > > > + - ports: a list of phandles pointing to display interface ports of CRTC > > > + devices > > > + - memory-region: phandle to a node describing memory to be used for the > > > + framebuffer > > > + > > > +Example: > > > + > > > + display-subsystem { > > > + compatible = "marvell,dove-display-subsystem", > > > + "marvell,armada-display-subsystem"; > > > + memory-region = <&display_reserved>; > > > + ports = <&lcd0_port>; > > > > If there is only one device, you don't need this virtual node. > > Before I follow up on this and submit a version without the virtual > node, I'm wondering: is it okay that the bindings for the LCDC and the > framebuffer are in the same file, or would it be preferrable if they > were separate? Both styles seem to be used for the display bindings. framebuffer as in the kernel fbdev? Really, that should be the same binding. It's the same h/w after all. However, there have been cases where things deviated. So I don't have a good answer. Rob