On Wed, 20 Feb 2019 15:00:48 +0100 "H. Nikolaus Schaller" <hns@xxxxxxxxxxxxx> wrote: > From: Linus Walleij <linus.walleij@xxxxxxxxxx> > > The mounting matrix for sensors was introduced in > commit dfc57732ad38 ("iio:core: mounting matrix support") > > However the device tree bindings are very terse and since this is > a widely applicable property, we need a proper binding for it > that the other bindings can reference. This will also be useful > for other operating systems and sensor engineering at large. > > I think all 3D sensors should support it, the current situation > is probably that the mounting information is confined in magic > userspace components rather than using the mounting matrix, which > is not good for portability and reuse. > > Cc: Gregor Boirie <gregor.boirie@xxxxxxxxxx> > Cc: Sebastian Reichel <sre@xxxxxxxxxx> > Cc: Samu Onkalo <samu.onkalo@xxxxxxxxx> > Cc: devicetree@xxxxxxxxxxxxxxx > Signed-off-by: Linus Walleij <linus.walleij@xxxxxxxxxx> Hmm. I looked back and seems there were still some outstanding questions on this last time around. https://lore.kernel.org/linux-iio/a6d866f2-ee20-282b-def0-f65de2177aee@xxxxxxxxxx/ Particularly hard as ever to define the magnetic planes when near the magnetic poles when in 3D. That needs cleaning up ideally before we apply this. Jonathan > --- > .../devicetree/bindings/iio/mount-matrix.txt | 108 ++++++++++++++++++ > 1 file changed, 108 insertions(+) > create mode 100644 Documentation/devicetree/bindings/iio/mount-matrix.txt > > diff --git a/Documentation/devicetree/bindings/iio/mount-matrix.txt b/Documentation/devicetree/bindings/iio/mount-matrix.txt > new file mode 100644 > index 000000000000..a3714727f739 > --- /dev/null > +++ b/Documentation/devicetree/bindings/iio/mount-matrix.txt > @@ -0,0 +1,108 @@ > +Mounting matrix > + > +The mounting matrix is a device tree property used to orient any IIO device > +that produce three-dimensional data in relation to the world where it is > +deployed. > + > +The purpose of the mounting matrix is to translate the sensor frame of > +reference into the device frame of reference using a translation matrix as > +defined in linear algebra. > + > +The typical usecase is that where a component has an internal representation > +of the (x,y,z) triplets, such as different registers to read these coordinates, > +and thus implying that the component should be mounted in a certain orientation > +relative to some specific device frame of reference. > + > +For example a device with some kind of screen, where the user is supposed to > +interact with the environment using an accelerometer, gyroscope or magnetometer > +mounted on the same chassis as this screen, will likely take the screen as > +reference to (x,y,z) orientation, with (x,y) corresponding to these axes on the > +screen and (z) being depth, the axis perpendicular to the screen. > + > +For a screen you probably want (x) coordinates to go from negative on the left > +to positive on the right and (z) depth to be negative under the screen and > +positive in front of it, toward the face of the user. > + > +A sensor can be mounted in any angle along the axes relative to the frame of > +reference. This means that the sensor may be flipped upside-down, left-right, > +or tilted at any angle relative to the frame of reference. > + > +Another frame of reference is how the device with its sensor relates to the > +external world, the environment where the device is deployed. Usually the data > +from the sensor is used to figure out how the device is oriented with respect > +to this world. When using the mounting matrix, the sensor and device orientation > +becomes identical and we can focus on the data as it relates to the surrounding > +world. > + > +Device-to-world examples for some three-dimensional sensor types: > + > +- Accelerometers have their world frame of reference toward the center of > + gravity, usually to the core of the planet. A reading of the (x,y,z) values > + from the sensor will give a projection of the gravity vector through the > + device relative to the center of the planet, i.e. relative to its surface at > + this point. Up and down in the world relative to the device frame of > + reference can thus be determined. and users would likely expect a value of > + 9.81 m/s^2 upwards along the (z) axis, i.e. out of the screen when the device > + is held with its screen flat on the planets surface and 0 on the other axes, > + as the gravity vector is projected 1:1 onto the sensors (z)-axis. > + > +- Magnetometers (compasses) have their world frame of reference relative to the > + geomagnetic field. The system orientation vis-a-vis the world is defined with > + respect to the local earth geomagnetic reference frame where (y) is in the > + ground plane and positive towards magnetic North, (x) is in the ground plane, > + perpendicular to the North axis and positive towards the East and (z) is > + perpendicular to the ground plane and positive upwards. > + > +- Gyroscopes detects the movement relative the device itself. The angular > + velocity is defined as orthogonal to the plane of rotation, so if you put the > + device on a flat surface and spin it around the z axis (such as rotating a > + device with a screen lying flat on a table), you should get a negative value > + along the (z) axis if rotated clockwise, and a positive value if rotated > + counter-clockwise according to the right-hand rule. > + > +So unless the sensor is ideally mounted, we need a means to indicate the > +relative orientation of any given sensor of this type with respect to the > +frame of reference. > + > +To achieve this, use the device tree property "mount-matrix" for the sensor. > +This supplies a 3x3 rotation matrix in the strict linear algebraic sense, > +to orient the senor axes relative to a desired point of reference. This means > +the resulting values from the sensor, after scaling to proper units, should be > +multiplied by this matrix to give the proper vectors values in three-dimensional > +space, relative to the device or world point of reference. > + > +For more information, consult: > +https://en.wikipedia.org/wiki/Rotation_matrix > + > +The mounting matrix has the layout: > + > + (x0, y0, z0) > + (x1, y1, z1) > + (x2, y2, z3) > + > +And it is represented as an array of strings containing the real values for > +producing the transformation matrix. The real values use a decimal point and > +a minus (-) to indicate a negative value. > + > +Examples: > + > +Identity matrix (nothing happens to the coordinates, which means the device was > +mechanically mounted in an ideal way and we need no transformation): > + > +mount-matrix = "1", "0", "0", > + "0", "1", "0", > + "0", "0", "1"; > + > +The sensor is mounted 30 degrees (Pi/6 radians) tilted along the X axis, so we > +compensate by performing a -30 degrees rotation around the X axis: > + > +mount-matrix = "1", "0", "0", > + "0", "0.866", "0.5", > + "0", "-0.5", "0.866"; > + > +The sensor is flipped 180 degrees (Pi radians) around the Z axis, i.e. mounted > +upside-down: > + > +mount-matrix = "0.998", "0.054", "0", > + "-0.054", "0.998", "0", > + "0", "0", "1";