Each GPU core only uses one interrupt so we don't to look up an interrupt by name and thereby we don't need interrupt-names. Signed-off-by: Jordan Crouse <jcrouse@xxxxxxxxxxxxxx> --- Documentation/devicetree/bindings/display/msm/gpu.txt | 1 - 1 file changed, 1 deletion(-) diff --git a/Documentation/devicetree/bindings/display/msm/gpu.txt b/Documentation/devicetree/bindings/display/msm/gpu.txt index 43fac0fe09bb..4ad5e70e5c3e 100644 --- a/Documentation/devicetree/bindings/display/msm/gpu.txt +++ b/Documentation/devicetree/bindings/display/msm/gpu.txt @@ -25,7 +25,6 @@ Example: reg = <0x04300000 0x20000>; reg-names = "kgsl_3d0_reg_memory"; interrupts = <GIC_SPI 80 0>; - interrupt-names = "kgsl_3d0_irq"; clock-names = "core", "iface", -- 2.18.0