Hi, On Sun, Sep 2, 2018 at 3:27 PM Jernej Skrabec <jernej.skrabec@xxxxxxxx> wrote: > > Most, if not all, registers found in DE2 still exists in DE3. However, > units are on different base addresses. > > To prepare for addition of DE3 support, registers macros are reworked so > they take base address as parameter. > > Signed-off-by: Jernej Skrabec <jernej.skrabec@xxxxxxxx> > [rebased] > Signed-off-by: Icenowy Zheng <icenowy@xxxxxxx> This patch mostly checks out. But see below. > diff --git a/drivers/gpu/drm/sun4i/sun8i_mixer.h b/drivers/gpu/drm/sun4i/sun8i_mixer.h > index 406c42e752d7..020b0a097c84 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_mixer.h > +++ b/drivers/gpu/drm/sun4i/sun8i_mixer.h > @@ -29,20 +29,24 @@ > > #define SUN8I_MIXER_GLOBAL_DBUFF_ENABLE BIT(0) > > -#define SUN8I_MIXER_BLEND_PIPE_CTL 0x1000 > -#define SUN8I_MIXER_BLEND_ATTR_FCOLOR(x) (0x1004 + 0x10 * (x) + 0x0) > -#define SUN8I_MIXER_BLEND_ATTR_INSIZE(x) (0x1004 + 0x10 * (x) + 0x4) > -#define SUN8I_MIXER_BLEND_ATTR_COORD(x) (0x1004 + 0x10 * (x) + 0x8) > -#define SUN8I_MIXER_BLEND_ROUTE 0x1080 > -#define SUN8I_MIXER_BLEND_PREMULTIPLY 0x1084 > -#define SUN8I_MIXER_BLEND_BKCOLOR 0x1088 > -#define SUN8I_MIXER_BLEND_OUTSIZE 0x108c > -#define SUN8I_MIXER_BLEND_MODE(x) (0x1090 + 0x04 * (x)) > -#define SUN8I_MIXER_BLEND_CK_CTL 0x10b0 > -#define SUN8I_MIXER_BLEND_CK_CFG 0x10b4 > -#define SUN8I_MIXER_BLEND_CK_MAX(x) (0x10c0 + 0x04 * (x)) > -#define SUN8I_MIXER_BLEND_CK_MIN(x) (0x10e0 + 0x04 * (x)) > -#define SUN8I_MIXER_BLEND_OUTCTL 0x10fc > +#define DE2_BLD_BASE 0x1000 > +#define DE2_CH_BASE 0x2000 > +#define DE2_CH_SIZE 0x1000 > + > +#define SUN8I_MIXER_BLEND_PIPE_CTL(base) ((base) + 0) > +#define SUN8I_MIXER_BLEND_ATTR_FCOLOR(base, x) ((base) + 0x4 + 0x10 * (x)) > +#define SUN8I_MIXER_BLEND_ATTR_INSIZE(base, x) ((base) + 0x8 + 0x10 * (x)) > +#define SUN8I_MIXER_BLEND_ATTR_COORD(base, x) ((base) + 0xC + 0x10 * (x)) Nit: Use lowercase for '0xC' to be consistent. > +#define SUN8I_MIXER_BLEND_ROUTE(base) ((base) + 0x80) > +#define SUN8I_MIXER_BLEND_PREMULTIPLY(base) ((base) + 0x84) > +#define SUN8I_MIXER_BLEND_BKCOLOR(base) ((base) + 0x88) > +#define SUN8I_MIXER_BLEND_OUTSIZE(base) ((base) + 0x8c) > +#define SUN8I_MIXER_BLEND_MODE(base, x) ((base) + 0x90 + 0x04 * (x)) > +#define SUN8I_MIXER_BLEND_CK_CTL(base) ((base) + 0xb0) > +#define SUN8I_MIXER_BLEND_CK_CFG(base) ((base) + 0xb4) > +#define SUN8I_MIXER_BLEND_CK_MAX(base, x) ((base) + 0xc0 + 0x04 * (x)) > +#define SUN8I_MIXER_BLEND_CK_MIN(base, x) ((base) + 0xe0 + 0x04 * (x)) > +#define SUN8I_MIXER_BLEND_OUTCTL(base) ((base) + 0xfc) > > #define SUN8I_MIXER_BLEND_PIPE_CTL_EN_MSK GENMASK(12, 8) > #define SUN8I_MIXER_BLEND_PIPE_CTL_EN(pipe) BIT(8 + pipe) [...] > diff --git a/drivers/gpu/drm/sun4i/sun8i_ui_scaler.c b/drivers/gpu/drm/sun4i/sun8i_ui_scaler.c > index 6bb2aa164c8e..c68eab8a748f 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_ui_scaler.c > +++ b/drivers/gpu/drm/sun4i/sun8i_ui_scaler.c > @@ -10,6 +10,7 @@ > */ > > #include "sun8i_ui_scaler.h" > +#include "sun8i_vi_scaler.h" > > static const u32 lan2coefftab16[240] = { > 0x00004000, 0x00033ffe, 0x00063efc, 0x000a3bfb, > @@ -88,6 +89,14 @@ static const u32 lan2coefftab16[240] = { > 0x0b1c1603, 0x0d1c1502, 0x0e1d1401, 0x0f1d1301, > }; > > +static inline u32 sun8i_ui_scaler_base(struct sun8i_mixer *mixer, int channel) I recently saw a review comment stating one should not inline functions unless they are defined in header files. Otherwise the decision should be left up to the compiler. > +{ > + int vi_num = mixer->cfg->vi_num; > + > + return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * vi_num + > + DE2_UI_SCALER_SIZE * (channel - vi_num); > +} > + > static int sun8i_ui_scaler_coef_index(unsigned int step) > { > unsigned int scale, int_part, float_part; [...] > diff --git a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c > index d3f1acb234b7..8697afc36023 100644 > --- a/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c > +++ b/drivers/gpu/drm/sun4i/sun8i_vi_scaler.c > @@ -833,6 +833,11 @@ static const u32 bicubic4coefftab32[480] = { > 0x1012110d, 0x1012110d, 0x1013110c, 0x1013110c, > }; > > +static inline u32 sun8i_vi_scaler_base(struct sun8i_mixer *mixer, int channel) > +{ > + return DE2_VI_SCALER_BASE + DE2_VI_SCALER_SIZE * channel; > +} > + This one as well. > static int sun8i_vi_scaler_coef_index(unsigned int step) > { > unsigned int scale, int_part, float_part; > @@ -857,7 +862,7 @@ static int sun8i_vi_scaler_coef_index(unsigned int step) > } > } > > -static void sun8i_vi_scaler_set_coeff(struct regmap *map, int layer, > +static void sun8i_vi_scaler_set_coeff(struct regmap *map, u32 base, > u32 hstep, u32 vstep, > const struct drm_format_info *format) This is the only instance where a function's "layer" parameter was changed to "base". It would be nice if it were consistent. ChenYu