On Mon, Oct 23, 2017 at 10:05 AM, Tim Harvey <tharvey@xxxxxxxxxxxxx> wrote: > > On Fri, Oct 20, 2017 at 9:23 AM, Hans Verkuil <hverkuil@xxxxxxxxx> wrote: > > >> > >> I see the AVI infoframe has hdmi_quantization_range and > >> hdmi_ycc_quantization_range along with vid_code. > >> > >> I'm not at all clear what to do with this information. Is there > >> anything you see in the datasheet [1] that points to something I need > >> to be doing? > > > > You can ignore hdmi_ycc_quantization_range, it is the hdmi_quantization_range > > that you need to read out. > > > > The TDA can receive the following formats: > > > > RGB Full Range > > RGB Limited Range > > YUV Bt.601 (aka SMPTE 170M) > > YUV Rec.709 > > > > The YUV formats are always limited range. > > > > The TDA can transmit RGB and YUV to the SoC. You want RGB to be full range and > > YUV to be limited range. YUV can be either 601 or 709. > > > > So if the TDA transmits RGB then you need to support the following conversions: > > > > RGB Full -> RGB Full > > RGB Limited -> RGB Full > > YUV 601 -> RGB Full > > YUV 709 -> RGB Full > > > > And if the TDA transmits YUV then you need these conversions: > > > > RGB Full -> YUV601 or YUV709 > > RGB Limited -> YUV601 or YUV709 > > YUV601 -> YUV601 > > YUV709 -> YUV709 > > > > For the RGB to YUV conversion you have a choice of converting to YUV601 or 709. > > I recommend to either always convert to YUV601 or to let it depend on the resolution > > (SDTV YUV601, HDTV YUV709). > > > > Ok - this is a good explanation that I should be able to follow. I > will make sure to take into account hdmi_quantization_range when I > setup the colorspace conversion matrix for v3. Hans, I'm having trouble figuring out the conversion matrix to use between limited and full. Currently I have the following conversion matrices, the values which came from some old vendor code: /* Colorspace conversion matrix coefficients and offsets */ struct color_matrix_coefs { /* Input offsets */ s16 offint1; s16 offint2; s16 offint3; /* Coeficients */ s16 p11coef; s16 p12coef; s16 p13coef; s16 p21coef; s16 p22coef; s16 p23coef; s16 p31coef; s16 p32coef; s16 p33coef; /* Output offsets */ s16 offout1; s16 offout2; s16 offout3; }; /* Conversion matrixes */ enum { ITU709_RGBLIMITED, ITU601_RGBLIMITED, RGBLIMITED_ITU601, }; static const struct color_matrix_coefs conv_matrix[] = { /* ITU709 -> RGBLimited */ { -256, -2048, -2048, 4096, -1875, -750, 4096, 6307, 0, 4096, 0, 7431, 256, 256, 256, }, /* YUV601 limited -> RGB limited */ { -256, -2048, -2048, 4096, -2860, -1378, 4096, 5615, 0, 4096, 0, 7097, 256, 256, 256, }, /* RGB limited -> ITU601 */ { -256, -256, -256, 2404, 1225, 467, -1754, 2095, -341, -1388, -707, 2095, 256, 2048, 2048, }, }; Assuming the above are correct this leaves me missing RGB limitted -> RGB full, YUV601 -> RGB full, YUV709 -> RGB full, and RGB Full -> YUV601. I don't have documentation for the registers but I'm assuming the input offset is applied first, then the multiplication by the coef, then the output offset is applied. I'm looking over https://en.wikipedia.org/wiki/YUV for colorspace conversion matrices but I'm unable to figure out how to apply those to the above. Any ideas? Thanks, Tim -- To unsubscribe from this list: send the line "unsubscribe devicetree" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html