Re: [PATCH] Introduce fdt_setprop_alloc() method

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On Thu, Jul 13, 2017 at 12:23:46AM +0300, Pantelis Antoniou wrote:
> In some cases you need to add a property but the contents of it
> are not known at creation time, merely the extend of it.
> 
> This method allows you to create a property of a given size
> which will be set to zero while a pointer to the property data
> will be provided.
> 
> Signed-off-by: Pantelis Antoniou <pantelis.antoniou@xxxxxxxxxxxx>

Not a bad idea, but it should be named fdt_setprop_placeholder() to
match the existing fdt_property_placeholder() (which does basically
the same thing for sequential write mode).

> ---
>  libfdt/fdt_rw.c | 21 +++++++++++++++++++++
>  libfdt/libfdt.h | 32 ++++++++++++++++++++++++++++++++
>  2 files changed, 53 insertions(+)
> 
> diff --git a/libfdt/fdt_rw.c b/libfdt/fdt_rw.c
> index 8b487f6..c66b16a 100644
> --- a/libfdt/fdt_rw.c
> +++ b/libfdt/fdt_rw.c
> @@ -288,6 +288,27 @@ int fdt_setprop(void *fdt, int nodeoffset, const char *name,
>  	return 0;
>  }
>  
> +int fdt_setprop_alloc(void *fdt, int nodeoffset, const char *name,
> +		      int len, void **prop_data)
> +{
> +	struct fdt_property *prop;
> +	int err;
> +
> +	FDT_RW_CHECK_HEADER(fdt);
> +
> +	err = _fdt_resize_property(fdt, nodeoffset, name, len, &prop);
> +	if (err == -FDT_ERR_NOTFOUND)
> +		err = _fdt_add_property(fdt, nodeoffset, name, len, &prop);
> +	if (err)
> +		return err;
> +
> +	if (len)
> +		memset(prop->data, 0, len);
> +	if (prop_data)
> +		*prop_data = prop->data;
> +	return 0;
> +}
> +
>  int fdt_appendprop(void *fdt, int nodeoffset, const char *name,
>  		   const void *val, int len)
>  {
> diff --git a/libfdt/libfdt.h b/libfdt/libfdt.h
> index a248b1b..e01c645 100644
> --- a/libfdt/libfdt.h
> +++ b/libfdt/libfdt.h
> @@ -1449,6 +1449,38 @@ int fdt_setprop(void *fdt, int nodeoffset, const char *name,
>  		const void *val, int len);
>  
>  /**
> + * fdt_setprop _alloc- allocate space for a property
> + * @fdt: pointer to the device tree blob
> + * @nodeoffset: offset of the node whose property to change
> + * @name: name of the property to change
> + * @len: length of the property value
> + * @prop_data: return pointer to property data
> + *
> + * fdt_setprop_alloc() allocatesthe named property in the given node.
> + * If the property exists it is resized. In either case it filled with
> + * zeroes and if a prop_data argument is provided a pointer to the
> + * property data is returned.
> + *
> + * This function may insert or delete data from the blob, and will
> + * therefore change the offsets of some existing nodes.
> + *
> + * returns:
> + *	0, on success
> + *	-FDT_ERR_NOSPACE, there is insufficient free space in the blob to
> + *		contain the new property value
> + *	-FDT_ERR_BADOFFSET, nodeoffset did not point to FDT_BEGIN_NODE tag
> + *	-FDT_ERR_BADLAYOUT,
> + *	-FDT_ERR_BADMAGIC,
> + *	-FDT_ERR_BADVERSION,
> + *	-FDT_ERR_BADSTATE,
> + *	-FDT_ERR_BADSTRUCTURE,
> + *	-FDT_ERR_BADLAYOUT,
> + *	-FDT_ERR_TRUNCATED, standard meanings
> + */
> +int fdt_setprop_alloc(void *fdt, int nodeoffset, const char *name,
> +		      int len, void **prop_data);
> +
> +/**
>   * fdt_setprop_u32 - set a property to a 32-bit integer
>   * @fdt: pointer to the device tree blob
>   * @nodeoffset: offset of the node whose property to change

-- 
David Gibson			| I'll have my music baroque, and my code
david AT gibson.dropbear.id.au	| minimalist, thank you.  NOT _the_ _other_
				| _way_ _around_!
http://www.ozlabs.org/~dgibson

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