On Thu, Jul 13, 2017 at 12:23:46AM +0300, Pantelis Antoniou wrote: > In some cases you need to add a property but the contents of it > are not known at creation time, merely the extend of it. > > This method allows you to create a property of a given size > which will be set to zero while a pointer to the property data > will be provided. > > Signed-off-by: Pantelis Antoniou <pantelis.antoniou@xxxxxxxxxxxx> Not a bad idea, but it should be named fdt_setprop_placeholder() to match the existing fdt_property_placeholder() (which does basically the same thing for sequential write mode). > --- > libfdt/fdt_rw.c | 21 +++++++++++++++++++++ > libfdt/libfdt.h | 32 ++++++++++++++++++++++++++++++++ > 2 files changed, 53 insertions(+) > > diff --git a/libfdt/fdt_rw.c b/libfdt/fdt_rw.c > index 8b487f6..c66b16a 100644 > --- a/libfdt/fdt_rw.c > +++ b/libfdt/fdt_rw.c > @@ -288,6 +288,27 @@ int fdt_setprop(void *fdt, int nodeoffset, const char *name, > return 0; > } > > +int fdt_setprop_alloc(void *fdt, int nodeoffset, const char *name, > + int len, void **prop_data) > +{ > + struct fdt_property *prop; > + int err; > + > + FDT_RW_CHECK_HEADER(fdt); > + > + err = _fdt_resize_property(fdt, nodeoffset, name, len, &prop); > + if (err == -FDT_ERR_NOTFOUND) > + err = _fdt_add_property(fdt, nodeoffset, name, len, &prop); > + if (err) > + return err; > + > + if (len) > + memset(prop->data, 0, len); > + if (prop_data) > + *prop_data = prop->data; > + return 0; > +} > + > int fdt_appendprop(void *fdt, int nodeoffset, const char *name, > const void *val, int len) > { > diff --git a/libfdt/libfdt.h b/libfdt/libfdt.h > index a248b1b..e01c645 100644 > --- a/libfdt/libfdt.h > +++ b/libfdt/libfdt.h > @@ -1449,6 +1449,38 @@ int fdt_setprop(void *fdt, int nodeoffset, const char *name, > const void *val, int len); > > /** > + * fdt_setprop _alloc- allocate space for a property > + * @fdt: pointer to the device tree blob > + * @nodeoffset: offset of the node whose property to change > + * @name: name of the property to change > + * @len: length of the property value > + * @prop_data: return pointer to property data > + * > + * fdt_setprop_alloc() allocatesthe named property in the given node. > + * If the property exists it is resized. In either case it filled with > + * zeroes and if a prop_data argument is provided a pointer to the > + * property data is returned. > + * > + * This function may insert or delete data from the blob, and will > + * therefore change the offsets of some existing nodes. > + * > + * returns: > + * 0, on success > + * -FDT_ERR_NOSPACE, there is insufficient free space in the blob to > + * contain the new property value > + * -FDT_ERR_BADOFFSET, nodeoffset did not point to FDT_BEGIN_NODE tag > + * -FDT_ERR_BADLAYOUT, > + * -FDT_ERR_BADMAGIC, > + * -FDT_ERR_BADVERSION, > + * -FDT_ERR_BADSTATE, > + * -FDT_ERR_BADSTRUCTURE, > + * -FDT_ERR_BADLAYOUT, > + * -FDT_ERR_TRUNCATED, standard meanings > + */ > +int fdt_setprop_alloc(void *fdt, int nodeoffset, const char *name, > + int len, void **prop_data); > + > +/** > * fdt_setprop_u32 - set a property to a 32-bit integer > * @fdt: pointer to the device tree blob > * @nodeoffset: offset of the node whose property to change -- David Gibson | I'll have my music baroque, and my code david AT gibson.dropbear.id.au | minimalist, thank you. NOT _the_ _other_ | _way_ _around_! http://www.ozlabs.org/~dgibson
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