The reserved memory bindings allow us to specify which memory areas our buffers can be allocated from. Let's use it. Signed-off-by: Maxime Ripard <maxime.ripard@xxxxxxxxxxxxxxxxxx> --- Documentation/devicetree/bindings/gpu/arm,mali-utgard.txt | 4 ++++ 1 file changed, 4 insertions(+), 0 deletions(-) diff --git a/Documentation/devicetree/bindings/gpu/arm,mali-utgard.txt b/Documentation/devicetree/bindings/gpu/arm,mali-utgard.txt index 476f5ea6c627..88df4a276607 100644 --- a/Documentation/devicetree/bindings/gpu/arm,mali-utgard.txt +++ b/Documentation/devicetree/bindings/gpu/arm,mali-utgard.txt @@ -35,6 +35,10 @@ Optional properties: - interrupt-names and interrupts: * pmu: Power Management Unit interrupt, if implemented in hardware + - memory-region: + Memory region to allocate from, as defined in + Documentation/devicetree/bindi/reserved-memory/reserved-memory.txt + Vendor-specific bindings ------------------------ -- git-series 0.8.11 -- To unsubscribe from this list: send the line "unsubscribe devicetree" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html