Re: [PATCH RFC] of: platform: Drop OF_POPULATED_BUS check from of_platform_notify()

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Hello Rob!

On 08/09/16 17:28, Rob Herring wrote:
>> On 08/09/16 16:17, Rob Herring wrote:
>>>> >>> The comment to OF_POPULATED_BUS says "of_platform_populate recursed to children
>>>>> >>> > of this node". Consider the following structure:
>>>>> >>> >
>>>>> >>> >         ocp {
>>>>> >>> >                 compatible = "simple-bus";
>>>>> >>> >                 ranges;
>>>>> >>> >                 ...
>>>>> >>> >                 l4_wkup: l4_wkup@44c00000 {
>>>>> >>> >                         compatible = "ti,am3-l4-wkup", "simple-bus";
>>>>> >>> >                         ranges = <0 0x44c00000 0x280000>;
>>>>> >>> >                         ...
>>>>> >>> >                         wkup_m3: wkup_m3@100000 {
>>>>> >>> >                                 compatible = "ti,am3352-wkup-m3";
>>>>> >>> >                                 ...
>>>>> >>> >                         }
>>>>> >>> >                 }
>>>>> >>> >         }
>>>>> >>> >
>>>>> >>> > If one DT overlay adds "ocp" node without children then of_platform_notify()
>>>>> >>> > creates a platform device, but doesn't set OF_POPULATED_BUS. If second overlay
>>>>> >>> > tries to populate children of "ocp" node, corresponding platform devices are
>>>>> >>> > not instantiated because of check for OF_POPULATED_BUS flag. If the above
>>>>> >>> > example structure is built of several overlays, of_platform_populate() is not
>>>>> >>> > involved here at all, so maybe OF_POPULATED_BUS requirement is wrong.
>>> >> Your example seems a bit made up. While you can craft base DTs and
>>> >> overlays with any random split between them, I don't necessarily think
>>> >> we want to support that. There will likely be cases which we say can
>>> >> only be applied early in boot or we limit which nodes can be overlay
>>> >> targets for overlays applied from userspace.
>> >
>> > Yes, I had to construct an example out of the well-known Beaglebone DT pieces,
>> > the real use case will only confuse the public.
>> >
>> > In general I don't understand why my example is so bizarre, it basically shows, you
>> > cannot apply an overlay above overlay: the devices will not be registered and actually
>> > because of the bogus check. Imagine the well known Beagle: you can construct a bone with
>> > whatever SPI/I2C bus controller. On top of it you can sandwich a board with I2C-driven
>> > GPIO extenders. Is it absolute unrealistic?
> That sounds like a valid example, but that was not the example you
> gave. I would expect that adding an I2C slave device is a working
> usecase.
> 
>> > There is full support of multilevel overlays. And just one bug preventing it from working
>> > properly. Do we really want it?
> You're only asking if the hunk should be removed. The short answer is
> I don't know just looking at this patch. Show me a real overlay that
> is broken and this change fixes things. Or add a unit test that
> demonstrates the problem. And I also need to know the change wouldn't
> break other users.

Now I see that dropping this hunk caused more problems (I2C and SPI devices are happily registered
as platform, because their callbacks are called first). It's actually the right thing to do, to
check for the parent to be healthy platform bus, but the problem is the creation of the devices
from overlays, it's not possible to create platform buses, only devices. 

I'm going to send another patch addressing this problem in a minute.

> I think there may be bigger problems here. The point of this flag is
> to make depopulate calls only act on nodes that a prior populate call
> acted on. If we populate the base tree, add an overlay, populate the
> overlay nodes, we have no way to ensure that of_platform_depopulate
> called on a parent node in the base DT would not descend into nodes
> from an overlay. We probably need something better like an owner
> (distinct from the struct device) assigned to each node and only the
> owner can depopulate nodes.

-- 
Best regards,
Alexander Sverdlin.
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