On Tue, Nov 10, 2015 at 04:21:04PM +0000, Opensource [Adam Thomson] wrote: > On November 10, 2015 15:45, Mark Brown wrote: > > That seems like a particularly unfortunate choice given that > > VOICECOMMAND is used in the standard Google headset mapping (see > > ts3a227e for an example, that's a device specifically aimed at providing > > accessory detection in Chromebooks). There's also been some pushback > > against using the input devices due to the difficulty in enabling apps > > to access input devices - ALSA controls were preferred instead but > > that's less helpful for tinyalsa. Perhaps that can be added relatively > > easily, or a uevent or something. > I chose VOICECOMMAND as I thought this kind of feature might offer the same kind > of use as the physical button, but if this only for Google headset use then fair > enough. No, that's a generic button but the point is that the expected workflow from userspace is going to be different if the user pressed a button to initiate a voice command compared to if they use an activation phrase. > > Not sure what the best way forward here is, the other implementations of > > this that I'm aware of do more of the detection in offload and present > > streams of detected audio to userspace via normal capture. > Yes, this is far more simplistic, and any voice processing or capture is not > handled by the codec. It just an indication of above threshold noise level at > the mic. For the implementations you know of, how are those events indicated to > user-space? I'm not aware of any implementations that just do the activity detection. I've seen hardware with it but nobody using it in software. > > I would at least suggest moving this into a separate patch and doing > > the integration separately. > Are you happy for me to leave the actual controls for this feature in, without > the user-space reporting side? Otherwise it's a pain to strip that out, and then > re-instate later. The event can be masked off until the user-space reporting > is added in a subsequent patch. Possibly, let's see what the code looks like.
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