From: Adrien Delorme > Sent: 03 May 2023 14:11 > > From Adrien Delorme > > From : Pavel Begunkov > > Sent : 2 May 2023 15:04 > > On 5/2/23 10:21, Adrien Delorme wrote: > > > From Adrien Delorme > > > > > >> From: David Ahern > > >> Sent: 12 April 2023 7:39 > > >>> Sent: 11 April 2023 16:28 > > >> .... > > >> One problem is that not all sockopt calls pass the correct length. > > >> And some of them can have very long buffers. > > >> Not to mention the ones that are read-modify-write. > > >> > > >> A plausible solution is to pass a 'fat pointer' that contains some, > > >> or all, of: > > >> - A userspace buffer pointer. > > >> - A kernel buffer pointer. > > >> - The length supplied by the user. > > >> - The length of the kernel buffer. > > >> = The number of bytes to copy on completion. > > >> For simple user requests the syscall entry/exit code would copy the > > >> data to a short on-stack buffer. > > >> Kernel users just pass the kernel address. > > >> Odd requests can just use the user pointer. > > >> > > >> Probably needs accessors that add in an offset. > > >> > > >> It might also be that some of the problematic sockopt were in decnet > > >> - now removed. > > > > > > Hello everyone, > > > > > > I'm currently working on an implementation of {get,set} sockopt. > > > Since this thread is already talking about it, I hope that I replying at the > > correct place. > > > > Hi Adrien, I believe Breno is working on set/getsockopt as well and had > > similar patches for awhile, but that would need for some problems to be > > solved first, e.g. try and decide whether it copies to a ptr as the syscall > > versions or would get/return optval directly in sqe/cqe. And also where to > > store bits that you pass in struct args_setsockopt_uring, and whether to rely > > on SQE128 or not. > > > > Hello Pavel, > That is good to hear. If possible I would like to provide some help. > I looked at the getsockopt implementation. From what I'm seeing, I believe that it would be easier to > copies to a ptr as the syscall. > The length of the output is usually 4 bytes (sometimes less) but in a lot of cases, this length is > variable. Sometime it can even be bigger that the SQE128 ring. > > Here is a non-exhaustive list of those cases : > /net/ipv4/tcp.c : int do_tcp_getsockopt(...) > - TCP_INFO : up to 240 bytes > - TCP_CC_INFO and TCP_REPAIR_WINDOW : up to 20 bytes > - TCP_CONGESTION and TCP_ULP : up to 16 bytes > - TCP_ZEROCPOY_RECEIVE : up to 64 bytes > /net/atm/commun.c : int vcc_getsockopt(...) > - SO_ATMQOS : up to 88 bytes > - SO_ATMPVC : up to 16 bytes > /net/ipv4/io_sockglue.c : int do_ip_getsockopt(...) > - MCAST_MSFILTER : up to 144 bytes > - IP_MSFILTER : 16 bytes minimum > > I will look into setsockopt but I believe it might be the same. > If needed I can also complete this list. > However there are some cases where it is hard to determinate a maximum amount of bytes in advance. Also look at SCTP - it has some very long buffers. Almost any code that uses SCTP needs to use the SCTP_STATUS request to get the negotiated number of data streams (that one is relatively short). IIRC there are also getsockopt() that are read/modify/write! There will also be user code that supplies a very long buffer (too long to allocate in kernel) for some variable length requests. So the generic system call code can allocate a short (eg on-stack) buffer for short requests and then pass both the user and kernel addresses (and lengths) through to the protocol functions. Anything that needs a big buffer can directly copy to/from and user buffers, kernel callers would need to pass a big enough buffer. But the code for small buffers would be much simplified for both kernel and user access. David - Registered Address Lakeside, Bramley Road, Mount Farm, Milton Keynes, MK1 1PT, UK Registration No: 1397386 (Wales)