Hello, On Wed, Oct 19, 2022 at 06:32:37PM +0100, Tvrtko Ursulin wrote: ... > DRM static priority interface files > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > drm.priority_levels > One of: > 1) And integer representing the minimum number of discrete priority > levels for the whole group. > Optionally followed by an asterisk ('*') indicating some DRM clients > in the group support more than the minimum number. > 2) '0'- indicating one or more DRM clients in the group has no support > for static priority control. > 3) 'n/a' - when there are no DRM clients in the configured group. > > drm.priority > A read-write integer between -10000 and 10000 (inclusive) representing > an abstract static priority level. > > drm.effective_priority > Read only integer showing the current effective priority level for the > group. Effective meaning taking into account the chain of inherited >From interface POV, this is a lot worse than the second proposal and I'd really like to avoid this. Even if we go with mapping user priority configuration to per-driver priorities, I'd much prefer if the interface presented to user is weight based and let each driver try to match the resulting hierarchical weight (ie. the absolute proportion a given cgroup should have at the point in time) as best as they can rather than exposing opaque priority numbers to userspace whose meaning isn't defined at all. > DRM scheduling soft limits interface files > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > drm.weight > Standard cgroup weight based control [1, 10000] used to configure the > relative distributing of GPU time between the sibling groups. Please take a look at io.weight. This can follow the same convention to express both global and per-device weights. > drm.period_us > An integer representing the period with which the controller should look > at the GPU usage by the group and potentially send the over/under budget > signal. > Value of zero (defaul) disables the soft limit checking. Can we not do period_us or at least make it a per-driver tuning parameter exposed as module param? Weight, users can easily understand and configure. period_us is a lot more an implementation detail. If we want to express the trade-off between latency and bandwidth at the interface, we prolly should encode the latency requirement in a more canonical way but let's leave that for the future. > drm.budget_supported > One of: > 1) 'yes' - when all DRM clients in the group support the functionality. > 2) 'no' - when at least one of the DRM clients does not support the > functionality. > 3) 'n/a' - when there are no DRM clients in the group. Yeah, I'm not sure about this. This isn't a per-cgroup property to begin with and I'm not sure 'no' meaning at least one device not supporting is intuitive. The distinction between 'no' and 'n/a' is kinda weird too. Please drop this. Another basic interface question. Is everyone happy with the drm prefix or should it be something like gpu? Also, in the future, if there's a consensus around how to control gpu memory, what prefix would that take? > The second proposal is a little bit more advanced in concept and also a little > bit less finished. Interesting thing is that it builds upon the per client GPU > utilisation work which landed recently for a few drivers. So my thinking is that > in principle, an intersect of drivers which support both that and some sort of > priority scheduling control, could also in theory support this. > > Another really interesting angle for this controller is that it mimics the same > control menthod used by the CPU scheduler. That is the proportional/weight based > GPU time budgeting. Which makes it easy to configure and does not need a new > mental model. > > However, as the introduction mentions, GPUs are much more heterogenous and > therefore the controller uses very "soft" wording as to what it promises. The > general statement is that it can define budgets, notify clients when they are > over them, and let individual drivers implement best effort handling of those > conditions. > > Delegation of duties in the implementation goes likes this: > > * DRM cgroup controller implements the control files and the scanning loop. > * DRM core is required to track all DRM clients belonging to processes so it > can answer when asked how much GPU time is a process using. > * DRM core also provides a call back which the controller will call when a > certain process is over budget. > * Individual drivers need to implement two similar hooks, but which work for > a single DRM client. Over budget callback and GPU utilisation query. > > What I have demonstrated in practice is that when wired to i915, in a really > primitive way where the over-budget condition simply lowers the scheduling > priority, the concept can be almost equally effective as the static priority > control. I say almost because the design where budget control depends on the > periodic usage scanning has a fundamental delay, so responsiveness will depend > on the scanning period, which may or may not be a problem for a particular use > case. > > The unfinished part is the GPU budgeting split which currently does not > propagate unused bandwith to children, neither can share it with siblings. But > this is not due fundamental reasons, just to avoid spending too much time on it > too early. Rather than doing it hierarchically on the spot, it's usually a lot cheaper and easier to calculate the flattened hierarchical weight per leaf cgroup and divide the bandwidth according to the eventual portions. For an example, please take a look at block/blk-iocost.c. I don't know much about the drm driver side, so can't comment much on it but I do really like the idea of having the core implementation determining who should get how much and then letting each driver enforce the target. That seems a lot more robust and generic than trying to somehow coax and expose per-driver priority implementations directly. Thanks. -- tejun