Just make the code a litter cleaner by removing the unnecessary variable 'sd'. Signed-off-by: Yu Kuai <yukuai3@xxxxxxxxxx> Reviewed-by: Jan Kara <jack@xxxxxxx> --- block/bfq-wf2q.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/block/bfq-wf2q.c b/block/bfq-wf2q.c index 15b97687493a..da189c732376 100644 --- a/block/bfq-wf2q.c +++ b/block/bfq-wf2q.c @@ -1085,12 +1085,12 @@ static void __bfq_requeue_entity(struct bfq_entity *entity) } static void __bfq_activate_requeue_entity(struct bfq_entity *entity, - struct bfq_sched_data *sd, bool non_blocking_wait_rq) { struct bfq_service_tree *st = bfq_entity_service_tree(entity); - if (sd->in_service_entity == entity || entity->tree == &st->active) + if (entity->sched_data->in_service_entity == entity || + entity->tree == &st->active) /* * in service or already queued on the active tree, * requeue or reposition @@ -1122,14 +1122,10 @@ static void bfq_activate_requeue_entity(struct bfq_entity *entity, bool non_blocking_wait_rq, bool requeue, bool expiration) { - struct bfq_sched_data *sd; - for_each_entity(entity) { - sd = entity->sched_data; - __bfq_activate_requeue_entity(entity, sd, non_blocking_wait_rq); - - if (!bfq_update_next_in_service(sd, entity, expiration) && - !requeue) + __bfq_activate_requeue_entity(entity, non_blocking_wait_rq); + if (!bfq_update_next_in_service(entity->sched_data, entity, + expiration) && !requeue) break; } } -- 2.31.1