Re: [PATCH v2] cgroup: Kill the parent controller when its last child is killed

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On Tue, Apr 05, 2022 at 09:58:01PM +0700, Bui Quang Minh wrote:
> @@ -5152,12 +5153,28 @@ static void css_release_work_fn(struct work_struct
> *work)
>                 container_of(work, struct cgroup_subsys_state,
> destroy_work);
>         struct cgroup_subsys *ss = css->ss;
>         struct cgroup *cgrp = css->cgroup;
> +       struct cgroup *parent = cgroup_parent(cgrp);
> 
>         mutex_lock(&cgroup_mutex);
> 
>         css->flags |= CSS_RELEASED;
>         list_del_rcu(&css->sibling);
> 
> +       /*
> +        * If parent doesn't have any children, start killing it.
> +        * And don't kill the default root.
> +        */
> +       if (parent && list_empty(&parent->self.children) &&
> +           parent->flags & CGRP_UMOUNT &&
> +           parent != &cgrp_dfl_root.cgrp &&
> +           !percpu_ref_is_dying(&parent->self.refcnt)) {
> +#ifdef CONFIG_CGROUP_BPF
> +               if (!percpu_ref_is_dying(&cgrp->bpf.refcnt))
> +                       cgroup_bpf_offline(parent);
> +#endif
> +               percpu_ref_kill(&parent->self.refcnt);
> +       }
> +
>         if (ss) {
>                 /* css release path */
>                 if (!list_empty(&css->rstat_css_node)) {
> 
> The idea is to set a flag in the umount path, in the rmdir it will destroy
> the css in case its direct parent is umounted, no recursive here. This is
> just an incomplete example, we may need to reset that flag when remounting.

I'm generally against adding complexities for this given that it's never
gonna be actually reliable. If adding one liner flush_workqueue makes life
easier in some cases, why not? But the root cause is something which can't
be solved from messing with release / umount paths and something we decided
against supporting.

Thanks.

-- 
tejun



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