RGW: max number of shards per bucket index

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Hi all,

Does anyone have any guidance on the maximum number of bucket index shards
to optimize performance for buckets with a huge number of objects? It seems
like there is probably a threshold where performance starts to decrease
with an increased number of shards (particularly bucket listings). More
specifically, if I have N OSDs in the bucket index pool, does it make sense
to allow a bucket to have more than N index shards? Perhaps some multiple
of N makes sense, with the value of the multiplier influenced by
osd_op_num_threads_per_shard and osd_op_num_shards?

Thanks in advance for any theoretical or empirical insights!

Cory Snyder
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