>> There's a bug in the current stable Nautilus release that causes a loop and/or crash in get_obj_data::flush (you should be able to see it gobbling up CPU in perf top). This is the related issue: https://tracker.ceph.com/issues/39660 -- it should be fixed as soon as 14.2.5 is released (any day now, supposedly).
I don't see any rgw processes globbing up CPU. Could this still be related to degraded performance with objects <64K?
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