Hi all,
I want to understand more the difference between bluestore_allocated and
bluestore_stored in the case of no compression. If i am writing fixed
objects with sizes greater than min alloc size, would
bluestore_allocated still be higher than bluestore_stored ? If so, is
this a permanent overhead/penalty or is something the allocator can
re-use/optimize later as more objects are stored ?
Appreciate any help.
Cheers /Maged
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