Re: ceph osd pg-upmap-items not working

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On Thu, 4 Apr 2019 at 13:32, Dan van der Ster <dan@xxxxxxxxxxxxxx> wrote:
>
> There are several more fixes queued up for v12.2.12:
>
> 16b7cc1bf9 osd/OSDMap: add log for better debugging
> 3d2945dd6e osd/OSDMap: calc_pg_upmaps - restrict optimization to
> origin pools only
> ab2dbc2089 osd/OSDMap: drop local pool filter in calc_pg_upmaps
> 119d8cb2a1 crush: fix upmap overkill
> 0729a78877 osd/OSDMap: using std::vector::reserve to reduce memory reallocation
> f4f66e4f0a osd/OSDMap: more improvements to upmap
> 7bebc4cd28 osd/OSDMap: be more aggressive when trying to balance
> 1763a879e3 osd/OSDMap: potential access violation fix
> 8b3114ea62 osd/OSDMap: don't mapping all pgs each time in calc_pg_upmaps
>
> I haven't personally tried the newest of those yet because the
> balancer is working pretty well in our environment.
> Though one thing we definitely need to improve is the osd failure /
> upmap interplay. We currently lose all related upmaps when an osd is
> out -- this means that even though we re-use an osd-id we still need
> the balancer to work for awhile to restore the perfect balancing.
>
> If you have simple reproducers for your issues, please do create a tracker.
>

Upgraded to v13.2.x, and it's still the same.

https://tracker.ceph.com/issues/39136

-- 
Iain Buclaw

*(p < e ? p++ : p) = (c & 0x0f) + '0';
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