Re: Bluestore 32bit max_object_size limit

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On 1/18/2019 6:33 PM, KEVIN MICHAEL HRPCEK wrote:


On 1/18/19 7:26 AM, Igor Fedotov wrote:

Hi Kevin,

On 1/17/2019 10:50 PM, KEVIN MICHAEL HRPCEK wrote:
Hey,

I recall reading about this somewhere but I can't find it in the docs or list archive and confirmation from a dev or someone who knows for sure would be nice. What I recall is that bluestore has a max 4GB file size limit based on the design of bluestore not the osd_max_object_size setting. The bluestore source seems to suggest that by setting the OBJECT_MAX_SIZE to a 32bit max, giving an error if osd_max_object_size is > OBJECT_MAX_SIZE, and not writing the data if offset+length >= OBJECT_MAX_SIZE. So it seems like the in osd file size int can't exceed 32 bits which is 4GB, like FAT32. Am I correct or maybe I'm reading all this wrong..?

You're correct, BlueStore doesn't support object larger than OBJECT_MAX_SIZE(i.e. 4Gb)

Thanks for confirming that!



If bluestore has a hard 4GB object limit using radosstriper to break up an object would work, but does using an EC pool that breaks up the object to shards smaller than OBJECT_MAX_SIZE have the same effect as radosstriper to get around a 4GB limit? We use rados directly and would like to move to bluestore but we have some large objects <= 13G that may need attention if this 4GB limit does exist and an ec pool doesn't get around it.
Theoretically object split using EC might help. But I'm not sure whether one needs to adjust osd_max_object_size greater than 4Gb to permit 13Gb object usage in EC pool. If it's needed than tosd_max_object_size <= OBJECT_MAX_SIZE constraint is violated and BlueStore wouldn't start.
In my experience I had to increase osd_max_object_size from the 128M default it changed to a couple versions ago to ~20G to be able to write our largest objects with some margin. Do you think there is another way to handle osd_max_object_size > OBJECT_MAX_SIZE so that bluestore will start and EC pools or striping can be used to write objects that are greater than OBJECT_MAX_SIZE but each stripe/shard ends up smaller than OBJECT_MAX_SIZE after striping or being in an ec pool?

I'm not very familiar with the logic osd_max_object_size controls at OSD level. But IMO there are might be two logically valid options:

1) This is maximum user (RADOS?)  object size. In this case verification at BlueStore is a bit incorrect as EC might be in the path and hence one can still have 4+ GB object stored. If that's the case then it's just enough to remove the corresponding assertion at BlueStore.

2) This is maximum object size provided to Object store. Then one should be able to upload object longer than this threshold using EC.

I'm going to verify this behavior and come up with corresponding fixes if any shortly.

Unfortunately in short term I don't see any workarounds for your case  other than having a custom build that has assertion at BlueStore removed.




https://github.com/ceph/ceph/blob/master/src/os/bluestore/BlueStore.cc#L88
#define OBJECT_MAX_SIZE 0xffffffff // 32 bits

https://github.com/ceph/ceph/blob/master/src/os/bluestore/BlueStore.cc#L4395

 // sanity check(s)
  auto osd_max_object_size =
    cct->_conf.get_val<Option::size_t>("osd_max_object_size");
  if (osd_max_object_size >= (size_t)OBJECT_MAX_SIZE) {
    derr << __func__ << " osd_max_object_size >= 0x" << std::hex << OBJECT_MAX_SIZE
      << "; BlueStore has hard limit of 0x" << OBJECT_MAX_SIZE << "." <<  std::dec << dendl;
    return -EINVAL;
  }


https://github.com/ceph/ceph/blob/master/src/os/bluestore/BlueStore.cc#L12331
  if (offset + length >= OBJECT_MAX_SIZE) {
    r = -E2BIG;
  } else {
    _assign_nid(txc, o);
    r = _do_write(txc, c, o, offset, length, bl, fadvise_flags);
    txc->write_onode(o);
  }

Thanks!
Kevin
-- 
Kevin Hrpcek
NASA SNPP Atmosphere SIPS
Space Science & Engineering Center
University of Wisconsin-Madison

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Thanks,

Igor


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