Re: [PATCH v3] ceph: do not update snapshot context when there is no new snapshot

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xiubli@xxxxxxxxxx writes:

> From: Xiubo Li <xiubli@xxxxxxxxxx>
>
> We will only track the uppest parent snapshot realm from which we
> need to rebuild the snapshot contexts _downward_ in hierarchy. For
> all the others having no new snapshot we will do nothing.
>
> This fix will avoid calling ceph_queue_cap_snap() on some inodes
> inappropriately. For example, with the code in mainline, suppose there
> are 2 directory hierarchies (with 6 directories total), like this:
>
> /dir_X1/dir_X2/dir_X3/
> /dir_Y1/dir_Y2/dir_Y3/
>
> Firstly, make a snapshot under /dir_X1/dir_X2/.snap/snap_X2, then make a
> root snapshot under /.snap/root_snap. Every time we make snapshots under
> /dir_Y1/..., the kclient will always try to rebuild the snap context for
> snap_X2 realm and finally will always try to queue cap snaps for dir_Y2
> and dir_Y3, which makes no sense.
>
> That's because the snap_X2's seq is 2 and root_snap's seq is 3. So when
> creating a new snapshot under /dir_Y1/... the new seq will be 4, and
> the mds will send the kclient a snapshot backtrace in _downward_
> order: seqs 4, 3.
>
> When ceph_update_snap_trace() is called, it will always rebuild the from
> the last realm, that's the root_snap. So later when rebuilding the snap
> context, the current logic will always cause it to rebuild the snap_X2
> realm and then try to queue cap snaps for all the inodes related in that
> realm, even though it's not necessary.
>
> This is accompanied by a lot of these sorts of dout messages:
>
>     "ceph:  queue_cap_snap 00000000a42b796b nothing dirty|writing"
>
> Fix the logic to avoid this situation.
>
> Also, the 'invalidate' word is not precise here. In actuality, it will
> cause a rebuild of the existing snapshot contexts or just build
> non-existant ones. Rename it to 'rebuild_snapcs'.
>
> URL: https://tracker.ceph.com/issues/44100
> Signed-off-by: Xiubo Li <xiubli@xxxxxxxxxx>
> Signed-off-by: Jeff Layton <jlayton@xxxxxxxxxx>
> ---
>
>
>
> V3:
> - Fixed the crash issue reproduced by Luís.

Thanks, I can confirm I'm no longer seeing this issue.

Cheers,
-- 
Luís

>
>
>
>
>  fs/ceph/snap.c | 28 +++++++++++++++++++---------
>  1 file changed, 19 insertions(+), 9 deletions(-)
>
> diff --git a/fs/ceph/snap.c b/fs/ceph/snap.c
> index 32e246138793..25a29304b74d 100644
> --- a/fs/ceph/snap.c
> +++ b/fs/ceph/snap.c
> @@ -736,7 +736,8 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>  	__le64 *prior_parent_snaps;        /* encoded */
>  	struct ceph_snap_realm *realm = NULL;
>  	struct ceph_snap_realm *first_realm = NULL;
> -	int invalidate = 0;
> +	struct ceph_snap_realm *realm_to_rebuild = NULL;
> +	int rebuild_snapcs;
>  	int err = -ENOMEM;
>  	LIST_HEAD(dirty_realms);
>  
> @@ -744,6 +745,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>  
>  	dout("update_snap_trace deletion=%d\n", deletion);
>  more:
> +	rebuild_snapcs = 0;
>  	ceph_decode_need(&p, e, sizeof(*ri), bad);
>  	ri = p;
>  	p += sizeof(*ri);
> @@ -767,7 +769,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>  	err = adjust_snap_realm_parent(mdsc, realm, le64_to_cpu(ri->parent));
>  	if (err < 0)
>  		goto fail;
> -	invalidate += err;
> +	rebuild_snapcs += err;
>  
>  	if (le64_to_cpu(ri->seq) > realm->seq) {
>  		dout("update_snap_trace updating %llx %p %lld -> %lld\n",
> @@ -792,22 +794,30 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
>  		if (realm->seq > mdsc->last_snap_seq)
>  			mdsc->last_snap_seq = realm->seq;
>  
> -		invalidate = 1;
> +		rebuild_snapcs = 1;
>  	} else if (!realm->cached_context) {
>  		dout("update_snap_trace %llx %p seq %lld new\n",
>  		     realm->ino, realm, realm->seq);
> -		invalidate = 1;
> +		rebuild_snapcs = 1;
>  	} else {
>  		dout("update_snap_trace %llx %p seq %lld unchanged\n",
>  		     realm->ino, realm, realm->seq);
>  	}
>  
> -	dout("done with %llx %p, invalidated=%d, %p %p\n", realm->ino,
> -	     realm, invalidate, p, e);
> +	dout("done with %llx %p, rebuild_snapcs=%d, %p %p\n", realm->ino,
> +	     realm, rebuild_snapcs, p, e);
>  
> -	/* invalidate when we reach the _end_ (root) of the trace */
> -	if (invalidate && p >= e)
> -		rebuild_snap_realms(realm, &dirty_realms);
> +	/*
> +	 * this will always track the uppest parent realm from which
> +	 * we need to rebuild the snapshot contexts _downward_ in
> +	 * hierarchy.
> +	 */
> +	if (rebuild_snapcs)
> +		realm_to_rebuild = realm;
> +
> +	/* rebuild_snapcs when we reach the _end_ (root) of the trace */
> +	if (realm_to_rebuild && p >= e)
> +		rebuild_snap_realms(realm_to_rebuild, &dirty_realms);
>  
>  	if (!first_realm)
>  		first_realm = realm;
> -- 
>
> 2.27.0
>




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