From: Xiubo Li <xiubli@xxxxxxxxxx> Use a list instead of recuresion to avoid possible stack overflow. Signed-off-by: Xiubo Li <xiubli@xxxxxxxxxx> --- fs/ceph/snap.c | 44 +++++++++++++++++++++++++++++++++++--------- fs/ceph/super.h | 2 ++ 2 files changed, 37 insertions(+), 9 deletions(-) diff --git a/fs/ceph/snap.c b/fs/ceph/snap.c index 6939307d41cb..808add7dca9e 100644 --- a/fs/ceph/snap.c +++ b/fs/ceph/snap.c @@ -319,7 +319,8 @@ static int cmpu64_rev(const void *a, const void *b) * build the snap context for a given realm. */ static int build_snap_context(struct ceph_snap_realm *realm, - struct list_head* dirty_realms) + struct list_head *realm_queue, + struct list_head *dirty_realms) { struct ceph_snap_realm *parent = realm->parent; struct ceph_snap_context *snapc; @@ -333,9 +334,9 @@ static int build_snap_context(struct ceph_snap_realm *realm, */ if (parent) { if (!parent->cached_context) { - err = build_snap_context(parent, dirty_realms); - if (err) - goto fail; + /* add to the queue head */ + list_add(&parent->rebuild_item, realm_queue); + return 1; } num += parent->cached_context->num_snaps; } @@ -418,13 +419,38 @@ static int build_snap_context(struct ceph_snap_realm *realm, static void rebuild_snap_realms(struct ceph_snap_realm *realm, struct list_head *dirty_realms) { - struct ceph_snap_realm *child; + LIST_HEAD(realm_queue); + int last = 0; - dout("%s %llx %p\n", __func__, realm->ino, realm); - build_snap_context(realm, dirty_realms); + list_add_tail(&realm->rebuild_item, &realm_queue); + + while (!list_empty(&realm_queue)) { + struct ceph_snap_realm *_realm, *child; + + /* + * If the last building failed dues to memory + * issue, just empty the realm_queue and return + * to avoid infinite loop. + */ + if (last < 0) { + list_del(&_realm->rebuild_item); + continue; + } + + _realm = list_first_entry(&realm_queue, + struct ceph_snap_realm, + rebuild_item); + last = build_snap_context(_realm, &realm_queue, dirty_realms); + dout("%s %llx %p, %s\n", __func__, _realm->ino, _realm, + last > 0 ? "is deferred" : !last ? "succeeded" : "failed"); - list_for_each_entry(child, &realm->children, child_item) - rebuild_snap_realms(child, dirty_realms); + list_for_each_entry(child, &_realm->children, child_item) + list_add_tail(&child->rebuild_item, &realm_queue); + + /* last == 1 means need to build parent first */ + if (last <= 0) + list_del(&_realm->rebuild_item); + } } diff --git a/fs/ceph/super.h b/fs/ceph/super.h index a17bd01a8957..baac800a6d11 100644 --- a/fs/ceph/super.h +++ b/fs/ceph/super.h @@ -885,6 +885,8 @@ struct ceph_snap_realm { struct list_head dirty_item; /* if realm needs new context */ + struct list_head rebuild_item; /* rebuild snap realms _downward_ in hierarchy */ + /* the current set of snaps for this realm */ struct ceph_snap_context *cached_context; -- 2.27.0