Re: mds laggy issue

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On Thu, Mar 29, 2018 at 11:55 PM, 陶冬冬 <tdd21151186@xxxxxxxxx> wrote:
>
> I have verified that by adding some debug log, and found it’s truly caused by long wait in mqueue for rejoin.
> but, it  seems this kind laggy does no harm ?
>

It's harmful. I think we should move long work into worker thread. So
it does not block message dispatch


>> 在 2018年3月29日,上午10:08,Yan, Zheng <ukernel@xxxxxxxxx> 写道:
>>
>> #2  0x00005555557134eb in MDCache::process_imported_caps
>> (this=this@entry=0x5555566a9000) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDCache.cc:5397
>>
>> #3  0x00005555557149a3 in MDCache::rejoin_start
>> (this=this@entry=0x5555566a9000, rejoin_done_=0x5555566b5c80) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDCache.cc:3950
>>
>> #4  0x0000555555663f93 in MDSRank::rejoin_start
>> (this=this@entry=0x5555566a8000) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDSRank.cc:1425
>>
>> #5  0x00005555556747e3 in MDSRankDispatcher::handle_mds_map
>> (this=0x5555566a8000, m=m@entry=0x555556527400,
>> oldmap=oldmap@entry=0x5555564b2dc0) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDSRank.cc:1683
>>
>> #6  0x0000555555655a1e in MDSDaemon::handle_mds_map
>> (this=this@entry=0x55555651e000, m=m@entry=0x555556527400) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDSDaemon.cc:1000
>>
>> #7  0x00005555556582fc in MDSDaemon::handle_core_message
>> (this=this@entry=0x55555651e000, m=m@entry=0x555556527400) at
>> /home/zhyan/Ceph/ceph-2/src/mds/MDSDaemon.cc:1204
>>
>> #8  0x0000555555658aa3 in MDSDaemon::ms_dispatch (this=0x55555651e000,
>> m=0x555556527400) at /home/zhyan/Ceph/ceph-2/src/mds/MDSDaemon.cc:1158
>>
>> #9  0x00007fffef283eda in Messenger::ms_deliver_dispatch
>> (m=0x555556527400, this=0x55555651a000) at
>> /home/zhyan/Ceph/ceph-2/src/msg/Messenger.h:667
>>
>> #10 DispatchQueue::entry (this=0x55555651a1a8) at
>> /home/zhyan/Ceph/ceph-2/src/msg/DispatchQueue.cc:201
>>
>> #11 0x00007fffef31dcfd in DispatchQueue::DispatchThread::entry
>> (this=<optimized out>) at
>> /home/zhyan/Ceph/ceph-2/src/msg/DispatchQueue.h:101
>>
>> #12 0x00007fffed4f336d in start_thread () from /lib64/libpthread.so.0
>>
>> #13 0x00007fffec547b4f in clone () from /lib64/libc.so.6
>>
>>
>> I think the real cause is that MDCache::process_imported_caps() takes
>> too long. prevent messenger from dispatch other message.
>>
>> On Thu, Mar 29, 2018 at 9:37 AM, Yan, Zheng <ukernel@xxxxxxxxx> wrote:
>>> On Thu, Mar 29, 2018 at 9:09 AM, 陶冬冬 <tdd21151186@xxxxxxxxx> wrote:
>>>> Patrick, we are using 32G memory for the mds.
>>>> Zheng, calling mds->heartbeat_reset() could make the healthy check pass so
>>>> that monitor won’t kick it out.
>>>> more frustrating me is about the laggy issue, from the monitor log, i can
>>>> actually see the MDSBeacon are sent without delay.
>>>> but  about 50 seconds later, mds start handling that MDSBeacon message.
>>>> so i’m wondering would that possible the message stayed in the mqueue for
>>>> that long time (if the previous message is MDSMap with rejoin state, ant
>>>> that rejoin take long time)
>>>> (meantime, i will do some more investigating about this issue)
>>>>
>>>
>>> If it's really caused by long wait in mqueue. we should limit
>>> concurrent open_ino
>>> started by MDCache::process_imported_caps()
>>>
>>>
>>>> 在 2018年3月29日,上午8:10,Yan, Zheng <ukernel@xxxxxxxxx> 写道:
>>>>
>>>> On Wed, Mar 28, 2018 at 11:14 PM, 陶冬冬 <tdd21151186@xxxxxxxxx> wrote:
>>>>
>>>> Hi Zheng & Patrick,
>>>>
>>>> we are using v12.2.2.
>>>> Recently we’ve met an mds laggy issue (significantly,  about 50 seconds)
>>>> i’ve traced the monitor and mds log and found that the MMDSBeacon message
>>>> was actually sent to mds 50 seconds ago.
>>>> so, looks like monitor isn’t laggy , and more worse is that i also found
>>>> that the mds’s health check is failed and eventually monitor
>>>> just kicked out this mds and make it respawn.
>>>> by the way, this happened at rejoin phase.
>>>>
>>>> Following is my analysis :
>>>> The mds health check failure is because the mds tick thread could not get
>>>> the mds_lock due to rejoin. (i found rejoin has many missing ino needed to
>>>> fetch)
>>>> and this leads the mqueue of the DispatchQueue consumed by Dispatcher got
>>>> very slow, eventually make MMDSBeacon in mqueue got dispatched after a big
>>>> delay.
>>>>
>>>>
>>>> how about calling mds->heartbeat_reset() in the loop that fetch inodes
>>>>
>>>>
>>>>
>>>> i want to know if my analysis make sense to you ?  if so, i’m wondering can
>>>> we make MMDSBeacon fast dispatch.
>>>>
>>>> Regards,
>>>> Dongdong
>>>>
>>>>
>
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