On 02/07/2018 11:01 AM, kefu chai wrote:
On Wed, Jan 31, 2018 at 6:32 AM, Josh Durgin <jdurgin@xxxxxxxxxx> wrote:
[adding ceph-devel]
On 01/30/2018 01:56 PM, Casey Bodley wrote:
Hey Josh,
I heard you mention in the call yesterday that you're looking into this
part of seastar integration. I was just reading through the relevant code
over the weekend, and wanted to compare notes:
in seastar, all cross-core communication goes through lockfree spsc
queues, which are encapsulated by 'class smp_message_queue' in
core/reactor.hh. all of these queues (smp::_qs) are allocated on startup in
smp::configure(). early in reactor::run() (which is effectively each seastar
thread's entrypoint), it registers a smp_poller to poll all of the queues
directed at that cpu
what we need is a way to inject messages into each seastar reactor from
arbitrary/external threads. our requirements are very similar to
i think we will have a sharded<osd::PublicService> on each core. in
each instance of PublicService, we will be listening and serving
requests from external clients of cluster. the same applies to
sharded<osd::ClusterService>, which will be responsible for serving
the requests from its peers in the cluster. the control flow of a
typical OSD read request from a public RADOS client will look like:
1. the TCP connection is accepted by one of the listening
sharded<osd::PublicService>.
2. decode the message
3. osd encapsulates the request in the message as a future, and submit
it to another core after hashing the involved pg # to the core #.
something like (in pseudo code):
engine().submit_to(osdmap_shard, [] {
return get_newer_osdmap(m->epoch);
// need to figure out how to reference a "osdmap service" in seastar.
}).then([] (auto osdmap) {
submit_to(pg_to_shard(m->ops.op.pg, [] {
return pg.do_ops(m->ops);
});
});
4. the core serving the involved pg (i.e. pg service) will dequeue
this request, and use read_dma() call to delegate the aio request to
the core maintaining the io queue.
5. once the aio completes, the PublicService will continue on, with
the then() block. it will send the response back to client.
so question is: why do we need a mpsc queue? the nr_core*nr_core spsc
is good enough for us, i think.
Hey Kefu,
That sounds entirely reasonable, but assumes that everything will be
running inside of seastar from the start. We've been looking for an
incremental approach that would allow us to start with some subset
running inside of seastar, with a mechanism for communication between
that and the osd's existing threads. One suggestion was to start with
just the messenger inside of seastar, and gradually move that
seastar-to-external-thread boundary further down the io path as code is
refactored to support it. It sounds unlikely that we'll ever get rocksdb
running inside of seastar, so the objectstore will need its own threads
until there's a viable alternative.
So the mpsc queue and smp::external_submit_to() interface was a strategy
for passing messages into seastar from arbitrary non-seastar threads.
Communication in the other direction just needs to be non-blocking (my
example just signaled a condition variable without holding its mutex).
What are your thoughts on the incremental approach?
Casey
ps. I'd love to see more thought put into the design of the finished
product, and your outline is a good start! Avi Kivity @scylladb shared
one suggestion that I really liked, which was to give each shard of the
osd a separate network endpoint, and add enough information to the
osdmap so that clients could send their messages directly to the shard
that would process them. That piece can come in later, but could
eliminate some of the extra latency from your step 3.
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