I am wondering why AyncMessenger (src/msg/async/AsyncMessenger.h) does not use the Stack's (src/msg/async/Stack.h) support_zero_copy_read method? In addition, I would be interested in knowing why the RDMAStack (src/msg/async/rdma/RDMAStack.h) always returns false in its support_zero_copy_read method? Isn't RDMA supposed to be used for zero-copy communications? Furthermore, I cannot understand why the AsyncConnection class does not use the ConnectedSocket's zero_copy_read method for reading data since the DPDKStack.h supports it. -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html