On 05/08/2017 05:09 AM, Sage Weil wrote: > On Sun, 7 May 2017, Loic Dachary wrote: >> Hi Sage, >> >> When choosing the second replica, crush_bucket_choose picks an item and >> crush_choose_{indep,firstn} checks if it has already been chosen for the >> first replica. If so, it is discarded as a collision[1], r is modified >> and another attempt is made to get a different item. If no value is >> found after choose_tries attempt, the mapping is incomplete. >> >> Another way to do the same would be that crush_bucket_choose / >> bucket_straw2_choose[2] ignores the items that have already been chosen. >> It could be done by looping over the list but that would mean N (number >> of replicas) lookups for each item. >> >> The current implementation is optimized for the cases where collisions >> are rare. However, when the weights of the items are two order of >> magnitude appart or more, choose_tries has to be set to a very large >> value (more than 1000) for the mapping to succeed. In practice that is >> not a problem as it is unlikely that a host is 100 times bigger than >> another host ;-) >> >> When fixing an uneven distribution[3], CRUSH weights are sometime set to >> values with that kind of difference (1 against 100) to compensate for >> the probability bias and/or a small number of samples. For instance when >> there are 5 hosts with weights 5 1 1 1 1, modifying the weight set >> fails. It goes as far as 8.9, 0.01, 0.01, 0.01, 0.01 with choose_tries >> 2000. The value of choose_tries has to be increased a lot for a gain >> that is smaller and smaller and the CPU usage goes up. In this >> situation, an alternative implementation of the CRUSH collision seems a >> good idea. >> >> Instead of failing after choose_tries attempts, crush_bucket_choose >> could be called with the list of already chosen items and loop over them >> to ensure none of them are candidate. The result will always be correct >> but the implementation more expensive. The default choose_tries could >> even be set to a lower value (19 instead of 50 ?) since it is likely >> more expensive to handle 30 more collisions rather than looping over >> each item already selected. >> >> What do you think ? > > I think this direction is promising! The problem is that I think it's not > quite as simple as you suggest, since you may be choosing over multiple > levels of a hierarchy. If the weight tree is something like > > 4 > / \ > 2 2 > / \ / \ > 1 1 1 1 > a b c d > > and you chose a, then yes, if you get back into the left branch you can > filter it out of the straw2 selections. And num_rep is usually small so > that won't be expensive. But you also need the first choice at the top > level of the hierarchy to weight the left *tree* with 1 instead of 2. I don't understand why this is necessary ? Here are the scenarios I have in mind: / \ / \ r1 4 r2 4 rack (failure domain) / \ / \ 2 2 2 2 host / \ / \ / \ / \ 1 1 1 1 1 1 1 1 device a b c d e f g h Say value 10 ends up in a the first time, it first went through rack r1 which is the failure domain. If value 10 also ends up in r1 the second time, straw2 will skip/collide it at that level because r1 is stored in out while a is stored in out2. There only case I can think of that requires collision to be resolved in a higher hierarchical level is when there is no alternative. / \ / \ r1 4 r2 4 rack / / \ h1 2 2 2 host (failure domain) / / \ / \ 1 1 1 1 1 device a e f g h If 10 ends up in h1 the first time and the second time, it will collide because there is no alternative. It will then retry_descent, ftotal increases which goes into r and it gets another chance at landing on a host that's not h1. I must be missing a use case :-) > > I think this could be done by adjusting the hierarchical weights as you go > (and I think one of Adam's early passes at the multipick problem did > something similar), but it's a bit more complex. > > It seems worth pursuing, though! > > And dynamically doing this only after the first N 'normal' attempts fail > seems like a good way to avoid slowing down the common path (no > collisions). I suspect the optimal N is probably closer to 5 than 19, > though? > > sage > > >> >> Cheers >> >> P.S. Note that even in this border case modifying the weights to 7.1, >> 0.5, 0.5, 0.4, 0.4 significantly improves the distribution (twice better >> instead of ten times better). Only it cannot do better because it hits a >> limitation of the current CRUSH implementation. But it looks like it is >> not too difficult to fix. >> >> >> [1] https://github.com/ceph/ceph/blob/master/src/crush/mapper.c#L541 >> [2] https://github.com/ceph/ceph/blob/master/src/crush/mapper.c#L332 >> [3] http://marc.info/?l=ceph-devel&m=149407691823750&w=2 >> -- >> Loïc Dachary, Artisan Logiciel Libre >> -- Loïc Dachary, Artisan Logiciel Libre -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html