Re: Question about writeback performance and content address obejct for deduplication

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On Mon, 20 Mar 2017, myoungwon oh wrote:
> Hi sage.
> 
> Thanks for your comments!
> I created pads in order to brainstorm design option about #1, #2 first.
> 
> #1 http://pad.ceph.com/p/deduplication_how_dedup_manifists
> #2 http://pad.ceph.com/p/deduplication_how_do_we_store_chunk

I made some comments in the pad!

sage

> 
> 
> Thanks.
> 
> 2017-03-16 22:42 GMT+09:00 Sage Weil <sweil@xxxxxxxxxx>:
> > Hi Myoungwon,
> >
> > This is quite a patch!  Sorry for the slow reply.
> >
> > On Tue, 14 Mar 2017, myoungwon oh wrote:
> >> Hi Sage
> >>
> >>
> >> I addressed all of your concerns (I applied CAS pool and dedup
> >> metadata in object_info_t) and created public repository in order to
> >> show the prototype implementation
> >> (https://github.com/myoungwon/ceph/commit/13597f62405d1c5a4977d630e69331407ef3a07a,
> >> support non-aligned I/O, but for (K)RBD). This code is based on Jewel
> >> and is not cleaned well but you can see the basic flow (start_flush(),
> >> maybe_handle_cache_detail() ). It would be nice if you give me some
> >> comments.
> >>
> >> I have some queries mentioned below on which your feedback is highly required.
> >>
> >> 1. dedup metadata in object_info_t
> >>
> >> You mentioned that it would be nice to make tuple in object_info_t
> >> such as map<offset, tuple<length, cas object, pool>> But, I made
> >> dedup_chunk_info_t in object_info_t because I need one more parameter
> >> (chunk_state) and for extensibility.
> >
> > Yes, we definitely want an extensible approach to the state in
> > object_info_t that will support
> >
> >  - a simple redirect ("the object is in that other pool")
> >  - a dedup object ("the object consists of these N lumps, each one
> > referencing an object named X_i in pool Y_i")
> >  - an external system (extenral archive, like a backup system, external
> > object store, whatever)
> >
> > I think we should try to come up with a general notion, like "redirect" or
> > "object map" or something that covers other options... not just dedup!
> >
> >> This is because to avoid read and
> >> fingerprinting during flush time. chunk_state represents three states
> >> in writeback mode. First is CLEAN (data and fingerprint are not
> >> modified). Second is MODIFIED (data is modified but fingerprint is not
> >> calculated). Third is CALCULATED (data is modified and fingerprint is
> >> also calculated). When data is stored in cache tier, chunk_state will
> >> be defined. Therefore, reading data and fingerprinting can be removed
> >> during flush.
> >
> > I'm not following this, though.  I think "clean" would just mean we are
> > storing the normal object in the pool.  "modified" would mean that the
> > FLAG_DIRTY is set.  And "calculated" would mean we have successfully
> > chunked the object, stored or taken refs on the chunks, and written the
> > chunk map into object_info_t?
> >
> >
> >> 2. Single Rados Operation
> >>
> >> You mentioned a Rados operation which can concurrently read the
> >> reference count and write data. Do you want that API in objecter
> >> class? (for example, objector->read_ref_and_write())
> >
> > We may not need to make it a first-class rados operation.  For example,
> > cls_refcount could probably be extended with a write_or_get operation.
> > But it might also be advantageous to make it a native op.  The main thing
> > I'm worried about here is that we probably want to make the refs
> > reliable and autitable, which means backpointers (so you can look at a
> > chunk and see which dedup objects are using it).  That means that a
> > popular sequence of bytes might have a huge number of references, and that
> > will need to scale gracefully.  Or, we just use counters, accept that
> > failure conditions could make us leak dedup chunks, and make all of our
> > failure paths fail-safe.
> >
> >> 3. Write sequence for performance.
> >>
> >> Current write sequence (proxy mode) is
> >>
> >> a. Read metadata (promote_object)
> >> b. Send data to OSD (in CAS pool) and send dedup metadata to OSD (in
> >> original pool)
> >> c. If data and metadata are stored then, proxy osd will issue message
> >> to decrease the reference count (for previous chunk) to OSD (in CAS
> >> pool) and update local object metadata (via simple_opc_submit)
> >> d. If reference count is successful, send Ack to client
> >>
> >> As you can see, the number of operations increased due to reference
> >> count and metadata updates. This can degrade performance. My question
> >> is that can we send ack to client at (c) above? (But I am worried
> >> about inconsistent reference count state.)
> >
> > I'm worried that if we focus on inline dedup immediately we'll end up with
> > something that is less general and more fragile.  It's also harder.
> > Instead, we can consider the inline and async dedup separately.  Async:
> >
> > writeback:
> > a. normal write into object.  ack client.
> > ...
> > b. dedup agent: read object (from cache), chunk
> > c. dedup agent: write/refcount chunks
> > d. replace object with dedup manifest
> >
> > This could happen with or without a delay.  I don't think it makes sense
> > to consider "promote" here at all; it sounds like you're assuming the
> > initial dedup tier is a cache tier, and we should try not to assume that
> > (even though it might be possible).  Instead, I think a "basic" setup
> > would probably be
> >
> > 1. base pool (all ssd; contains all metadata for all objects, and absorbs
> >    writes).
> > 2. dedup pool(s) contain refcounted chunks
> >
> > If we want to do inline dedup, it would be some complex code that combines
> > all of the steps above into one, at the expense of client latency.
> >
> >
> > In any case, it's awesome that you have a working prototype.  However,
> > it's not going to be practical to take a huge patch(set) like this and
> > merge it all at once.  It's too much code to review, too complex, and too
> > hard to test.  Also, it's changing 5000 in ReplicatedPG.cc (since renamed
> > PrimaryLogPG.cc), which is slated for a big refactor right after luminous.
> >
> > The way to approach this to get it upstream is to break this down into
> > different logical components and design/review/test/merge each of them
> > indepdendently.  Having a prototype is useful in that it will be easier to
> > answer a lot of the questions we'll have deciding how each part should
> > work and what it needs to be able to handle, but don't expect that most
> > of that code will end up in the final version!
> >
> > I'm guessing we can break this down into a few logical components:
> >
> > 1) How do we store chunks.  We know we want refcounted objects for each
> > chunk.  We don't know how we'll manage the refcounts, whether we want/need
> > backpointers, whether we are willing to tolerate "leaking" references in
> > failure cases (so that we fail to clean up all chunks if we e.g. delete
> > all data), whether we want to implement it as a rados class or a native
> > rados op, whether we want to support EC, compression, etc.  This whole
> > discussion one is a great place to start because it is self-contained and
> > doesn't break anything else.
> >
> > 2) How do we do the dedup manifists (and redirects) in object_info_t.  We
> > want the solution to include or be compatible with simpler tiering, like
> > having the object_info_t simply be a pointer to a different (colder) pool.
> > In fact, I think this is the thing to do first becuase it will make us
> > fix/solve all the basic problems with flush and promote.  And extending
> > this to include dedup (object is composed of many little bits in other
> > pools) is then a matter of making that 'manifest' (or whatever we call it)
> > a generic and extensible description.  Remember we also want to support
> > pushing objects into external systems (say, glacier, or some other
> > external object store like a backup system).
> >
> > 3) How do we chunk.  You have some classes that handle aligned chunking.
> > We'll probably eventually want content-based chunking (based on Rabin
> > fingerprinting or whatever the new hotness is).  Real users will probably
> > want adjustable policies based on what they know of the content they're
> > storing, and the system will probably want to support multiple CAS pools
> > based on which policy is being used (as that determines chunk sizes
> > etc and whether we'll actually have any dedup happening).
> >
> > 4) How to drive the dedup process itself.  An async agent that's part of
> > the exiting tier_agent?  An external process?  Something inline in the
> > write path?  This is the hardest question to answer, and the one that is
> > most likely to collide with other planned OSD work.  It can also come
> > last, IMO!  We can start with a simple offline agent and perhaps
> > eventually do something more clever or efficient.
> >
> > In any case, I think #1 and #2 are the key discussions we should have now.
> > I suggest starting a pad and email thread for each (pad.ceph.com) so we
> > can brainstorm design options, weight trade-offs, and come to some
> > consensus.  (I had some thoughts, for example, on a hybrid scheme
> > somewhere between explicit backpointers and a simple refcount that could
> > consume fixed overhead but still provide information that would enable a
> > moderately efficient scrub/audit.)
> >
> > Thanks!
> > sage
> >
> >
> >
> >
> >> Write sequence (writeback mode) is
> >>
> >> a.  Read object data and do fingerprinting (if data is not calculated).
> >> b. Send reference count decrement message (for previous chunk) to osd
> >> (in CAS pool) and updates local object metadata
> >> c. Send copy_from message to osd (in CAS pool) and send copy_from
> >> message (in order to copy the dedup metadata) to a osd (in original
> >> pool)
> >>
> >> Writeback mode also increase the number of operation. Can we reduce?
> >>
> >>
> >>
> >> 4. Performance.
> >>
> >> Performance is improved compared to previous results. But It still
> >> seems to be improving. (512KB block, Seq. workload, fio, KRBD, single
> >> thread, target_max_objects = 4)
> >>
> >> Major concerns are first is fingerprint overhead and second is
> >> writeback performance in cache tier. When the chunk size is large
> >> (>512KB), SHA1 takes more than 3ms. (This can be reduced if we use
> >> small chunk.)
> >>
> >> Regarding writeback performance, Flush need two more operations than
> >> proxy mode. First is "marking clean state". Second is "reading dedup
> >> metadata and data from storage". Therefore, actual read and write
> >> occur. These cause that flush completion is delayed.
> >>
> >> Small chunk performance in the writeback mode is significantly
> >> degraded because single flush thread handles multiple copy_from
> >> message. It seems that we should improve basic flushing performance.
> >>
> >>
> >> Write performance (MB/s)
> >>
> >> Dedup ratio     0         60       100
> >>
> >> Proxy             55       64       73
> >>
> >> Writeback       48       50       50
> >>
> >> Original           120      120      122
> >>
> >>
> >>
> >> Read performance (MB/s)
> >>
> >> Dedup ratio     0         60       100
> >>
> >> Proxy             117      130      141
> >>
> >> Writeback       198      197      200
> >>
> >> Original           280      276      285
> >>
> >>
> >>
> >>
> >> 5. Command to enable dedup
> >>
> >> Ceph osd pool create sds-hot 1024
> >> Ceph osd pool create sds-cas 1024
> >> Ceph osd tier add_cas rbd sds-hot sds-cas
> >> Ceph osd tier sds-hot (proxy or writeback)
> >> Ceph osd tier dedup_block rbd sds-hot sds-cas (chunk size. e.g. 65536, 131072..)
> >> Ceph osd tier set-overlay rbd sds-hot
> >>
> >>
> >>
> >> Thanks
> >> Myoungwon Oh
> >> (omwmw@xxxxxx)
> >>
> >> 2017-02-07 23:50 GMT+09:00 Sage Weil <sweil@xxxxxxxxxx>:
> >> > On Tue, 7 Feb 2017, myoungwon oh wrote:
> >> >> Hi sage.
> >> >>
> >> >> I uploaded the document which describe my overall appoach.
> >> >> please see it and give me feedback.
> >> >> slide: https://www.slideshare.net/secret/JZcy3yYEDIHPyg
> >> >
> >> > This approach looks pretty close to what we have been planning.  A few
> >> > comments:
> >> >
> >> > 1) I think it may be better to view the tier/pool that has the object
> >> > metadata as the "base" pool, and the CAS pool with the refcounted
> >> > object chunks as as tier below that.
> >> >
> >> > 2) I think we can use an object class or a handful of new native rados
> >> > operations to make the CAS pool read/write operations more efficient.  In
> >> > your slides you describe a process something like
> >> >
> >> >   rados(getattr)
> >> >   if exists
> >> >      rados(increment ref count)
> >> >   else
> >> >      rados(write object and set ref count to 1)
> >> >
> >> > This could be collapsed into a single optimistic operation that sends the
> >> > data and a command that says "create or increment ref count" so that the
> >> > conditional behavior is handled at the OSD.  This will be more efficient
> >> > for small chunks.  (For large chunks, or in cases where we have some
> >> > confidence that the chunk probably already exists, the pessimistic
> >> > approach might still make sense.)  Either way, we should probably support
> >> > both.
> >> >
> >> > 3) We'd like to generalize the first pool behavior so that it is just a
> >> > special case of the new tiering functionality.  The idea is that an
> >> > object_info_t can have a 'manifest' that described where and how the
> >> > object is really stored instead of the object data itself (much like it
> >> > can already be a whiteout, etc.).  In the simplest case, the manifest
> >> > would just say "this object is stored in pool X" (simple tiering).  In
> >> > this case, the manifest would a structure like
> >> >
> >> >   map<offset, tuple<length, cas object, pool>>
> >> >
> >> > I think it'll be worth the effort to build a general struture here that we
> >> > can use for basic tiering (not just dedup).
> >> >
> >> > sage
> >> >
> >> >
> >> >
> >> >>
> >> >> thanks
> >> >>
> >> >>
> >> >> 2017-01-31 23:24 GMT+09:00 Sage Weil <sage@xxxxxxxxxxxx>:
> >> >> > On Thu, 26 Jan 2017, myoungwon oh wrote:
> >> >> >> I have two questions.
> >> >> >>
> >> >> >> 1. I would like to ask about CAS location. current our implementation store
> >> >> >> content address object in storage tier.However, If we store the CAO in the
> >> >> >> cache tier, we can get a performance advantage. Do you think we can create
> >> >> >> CAO in cachetier? or create a separate storage pool for CAS?
> >> >> >
> >> >> > It depends on the design.  If the you are naming the objects at the
> >> >> > librados client side, then you can use the rados cluster itself
> >> >> > unmodified (with or without a cache tier).  This is roughly how I have
> >> >> > anticipated implementing the CAS storage portion.  If you are doing the
> >> >> > chunking hashing and within the OSD itself, then you can't do the CAS
> >> >> > at the first tier because the requests won't be directed at the right OSD.
> >> >> >
> >> >> >> 2. The results below are performance result for our current implementation.
> >> >> >> experiment setup:
> >> >> >> PROXY (inline dedup), WRITEBACK (lazy dedup, target_max_bytes: 50MB),
> >> >> >> ORIGINAL(without dedup feature and cache tier),
> >> >> >> fio, 512K block, seq. I/O, single thread
> >> >> >>
> >> >> >> One thing to note is that the writeback case is slower than the proxy.
> >> >> >> We think there are three problems as follows.
> >> >> >>
> >> >> >> A. The current implementation creates a fingerprint by reading the entire
> >> >> >> object when flushing. Therefore, there is a problem that read and write are
> >> >> >> mixed.
> >> >> >
> >> >> > I expect this is a small factor compared to the fact that in writeback
> >> >> > mode you have to *write* to the cache tier, which is 3x replicated,
> >> >> > whereas in proxy mode those writes don't happen at all.
> >> >> >
> >> >> >> B. When client request read, the promote_object function reads the object
> >> >> >> and writes it back to the cache tier, which also causes a mix of read and
> >> >> >> write.
> >> >> >
> >> >> > This can be mitigated by setting the min_read_recency_for_promote pool
> >> >> > property to something >1.  Then reads will be proxied unless the object
> >> >> > appears to be hot (because it has been touched over multiple
> >> >> > hitset intervals).
> >> >> >
> >> >> >> C. When flushing, the unchanged part is rewritten because flush operation
> >> >> >> perform per-object based.
> >> >> >
> >> >> > Yes.
> >> >> >
> >> >> > Is there a description of your overall approach somewhere?
> >> >> >
> >> >> > sage
> >> >> >
> >> >> >
> >> >> >>
> >> >> >> Do I have something wrong? or Could you give me a suggestion to improve
> >> >> >> performance?
> >> >> >>
> >> >> >>
> >> >> >> a. Write performance (KB/s)
> >> >> >>
> >> >> >> dedup_ratio  0 20 40 60 80 100
> >> >> >>
> >> >> >> PROXY  45586 47804 51120 52844 56167 55302
> >> >> >>
> >> >> >> WRITEBACK  13151 11078 9531 13010 9518 8319
> >> >> >>
> >> >> >> ORIGINAL  121209 124786 122140 121195 122540 132363
> >> >> >>
> >> >> >>
> >> >> >> b. Read performance (KB/s)
> >> >> >>
> >> >> >> dedup_ratio  0 20 40 60 80 100
> >> >> >>
> >> >> >> PROXY  112231 118994 118070 120071 117884 132748
> >> >> >>
> >> >> >> WRITEBACK  34040 29109 19104 26677 24756 21695
> >> >> >>
> >> >> >> ORIGINAL  285482 284398 278063 277989 271793 285094
> >> >> >>
> >> >> >>
> >> >> >> thanks,
> >> >> >> Myoungwon Oh
> >> >> >> --
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> >> >> >>
> >> >>
> >> >>
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