> -----Original Message----- > From: Sage Weil [mailto:sage@xxxxxxxxxxxx] > Sent: Wednesday, September 28, 2016 3:28 PM > To: Allen Samuels <Allen.Samuels@xxxxxxxxxxx> > Cc: Ceph Development <ceph-devel@xxxxxxxxxxxxxxx> > Subject: Re: Memory Pooling and Containers > > On Tue, 27 Sep 2016, Allen Samuels wrote: > > As we discussed in the Bluestore standup this morning. This is > > intended to start a discussion about creating some internal memory > > pooling technology to try to get a better handle on the internal usage > > of memory by Ceph. Let's start by discussing the requirements... > > > > Here is my list of requirements: > > > > (1) Should be able to create an arbitrary number of "pools" of memory. > > > > (2) Developers should be able to declare that a particular container > > (i.e., STL or boost-like container) is wholly contained within a pool. > > > > (3) Beyond declarations (and possibly constructor initialization), no > > explicit code is required to be written by developers to support (2). > > All container manipulation primitives properly update the accounting. > > > > (4) Beyond construction/destruction costs, no container operation is > > burdened by additional code -- only implicit malloc/free operations > > are burdened with accounting. > > > > (5) The system tracks the aggregate amount of memory consumed in each > > pool and it's relatively cheap to interrogate the current total > > consumption. > > Yes > > > (6) The system tracks the aggregate amount of memory consumed by each > > container in each pool -- but this is expensive to interrogate and is > > intended to be used primarily for debugging purposes. > > This one sounds like a nice-to-have to me. If there is a performance cost I > would skip it. > > > (7) generic object new/delete is possible, but not freed of the > > accounting requirements -- especially #6, i.e.. > > > > (8) No backpressure is built into the scheme, i.e., nobody has to > > worry about suddenly being "out" of memory or being delayed -- just > > because some particular pool is filling up. That's a higher level > > problem to solve. No memory is "reserved" either -- If you overcommit, > > that's also not solved at this layer. IMO, this is a crappy place to > > be doing ingest and flow control. > > > > (9) Implementation must be multi-thread and multi-socket aware. It > > should expect high levels of thread concurrency and avoid unnecessary > > global data manipulation (expect internal sharding of data structures > > -- something like an arena-based malloc scheme). > > Yes > > > Requirement 5 allows a "trimming" system to be developed. I think > > there are really two styles for this: > > > > (a) Time-based, i.e., periodically some thread wakes up and checks > > memory usage within a pool. If it doesn't like it, then it's > > responsible for "fixing" it, i.e., trimming as needed. > > > > (b) event-based. No reason that we couldn't setup an event or > > condition variable per-pool and have the malloc/free code trigger that > > condition/variable. It adds one or two compare/branches to each malloc > > / free operation (which is pretty cheap), but doesn't have the latency > > costs of (a). The downside is that this implicitly assumes a single > > global-thread is responsible for cleaning each pool which works well > > when there are a relatively small number of pools. > > > > Here is my list of anti-requirements: > > > > (1) No hierarchical relationship between the pools. [IMO, this is > > kewl, but unnecessary and tends to screw up your cache, i.e., destroys #9. > > > > (2) No physical colocation of the allocated pool memory. The pool is > > "logical", i.e., an accounting mirage only. > > > > (3) No reason to dynamically create/destroy memory pools. They can be > > statically declared (this dramatically simplifies the code that uses > > this system). > > Yes. Great summary! > > > Let the discussion begin!! > > ///////////////////////// > > > > Here is my proposed external interface to the design: > > > > First, look at the slab_xxxx containers that I just submitted. You can > > find them at > > https://github.com/allensamuels/ceph/blob/master/src/include/slab_cont > > ainers.h > > > > I would propose to extend those containers as the basis for the memory > > pooling. > > > > First, there's a global enum that defines the memory pools -- yes, > > they're static and a small number > > > > enum mpool_index { > > MPOOL_ONE, > > MPOOL_TWO, > > ... > > MPOOL_LAST > > }; > > > > And a global object for each pool: > > > > class mpool; // TBD ... see below. > > > > Extern mpool[MPOOL_LAST]; // Actual definition of each pool > > > > Each slab_xxx container template is augmented to expect receive an > > additional "enum mpool_index" parameter. > > > > That's ALL THAT'S required for the developer. In other words, if each > > definition of an STL container uses a typedef with the right mpool > > index, then you're done. The machinery takes care of everything else > > :) > > FWIW I'm not sure if there's much reason to pass MPOOL_FOO instead of > g_mpool[MPOOL_FOO] to the allocator instance. The former hard-codes the > global instance; the latter means you could manage the memory pool > however you like (e.g., as part of the CephContext for librados). That's a > small detail, though. > I went with the enum because my plan was to pass the pool into the object declaration, not the construction (i.e., it's a template parameter) I agree that what you describe is more flexible -- but unless you have dynamic memory pool ctor/dtor, I believe it's flexibility without value. By going with the static declaration the biggest win is that the existing code doesn't have to have a lot of ctor calls crafted to add the extra parameter for construction -- a lot of tedious editing and value-less churn of the codebase. By decorating the declaration with the pool (i.e., using the enum), you'll centralize both the pool and the slab-size into one place. I believe that best-practices will be to create a typedef for each of these containers and to use that typedef everywhere. By using this best-practice, we'll be able to change slab-sizes and move containers in and about of pools (as well as provide clear debug evidence that some particular bug is or is-not due to pool-ization). > > Standalone objects, i.e., naked new/delete are easily done by making > > the equivalent of a slab_intrusive_list and maybe a macro or two. > > There's some tricky initialization for this one (see below). > > > > ------------------------------------------- > > > > Implementation > > > > ------------------------------------------- > > > > Requirement 6 is what drives this implementation. > > > > I would extend each slab_xxxx container to also virtually inherit from > > a Pool_Member interface, this interface allows the memory pool global > > machinery to implement #6. > > > > I propose that the ctor/dtor for Pool_Member (one for each container) > > put itself on a list within the respective memory pool. This MUST be a > > synchronized operation but we can shard the list to reduce the > > collisions (use the low 4-5 bits of the creating thread pointer to > > index the shard -- minimizes ctor expense but increases the dtor > > expense -- which is often done in "trim"). This assumes that the rate > > of container creation/destruction within a memory pool is not super > > high -- we could make this be a compile-time option if it becomes too > expensive. > > > > The per-pool sharded lists allow the debug routines to visit each > > container and do things like ask "how many elements do you have?" -- > > "How big is each element" -- "Give me a printable string of the > > type-signature for this container". Once you have this list you can > > generate lots of interesting debug reports. Because you can sort by > > individual containers as well as group containers by their type > > signatures (i.e., combined the consumption of all "map<a,b>" > > containers as a group). You can report out both by Byte as well as by > > Element count consumption. > > Yeah, this sounds pretty nice. But I think it's important to be able to compile > it out. I think we will have a lot of creations/destructions. > For example, in BlueStore, Onodes have maps of Extents, those map to > Blobs, and those have a BufferSpace with a map of Buffers for cached data. I > expect that blobs and even onodes will be coming in and out of cache a lot. > > > This kind of information usually allows you to quickly figure out > > where the memory is being consumed. A bit of script wizardry would > > recognize that some containers contain other containers. For example, > > no reason a simple Python script couldn't recognize that each oNode > > might have a bunch of vector<pextents> within it and tell you things > > like the average number of pextents / oNodes. Average DRAM > consumption > > per oNode (which is a pretty complicated combination of pextents, > > lextents, buffer::ptr, > > etc.) > > > > Comments: ????? > > It would be nice to build this on top of existing allocator libraries if we can. > For example, something in boost. I took a quick peek the other day and > didn't find something that allowed simple interrogation about utilization, > though, which was surprising. It would be nice to have something useful > (perhaps without #6) that could be done relatively quickly and address all of > the other requirements. > > sage -- To unsubscribe from this list: send the line "unsubscribe ceph-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html